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Weird image glitch with Universal Rendering Pipeline #1065
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Have similar issues, but not doubling pieces. I have black gaps instead. If I disable Post processing stack v2, then all is OK with OpenGLES3, Unity 2019.2.9, iOS 12 with iPhone 6 & iOS 13 with iPhone XS Max |
Yeah, apparently Google VR and Post Processing Stack don't get along. I tested it too and the black gaps appeared, obstructing the view. |
Oh is this to do with "Volume" Post-processing? So if I remove it, it would look normal? |
I didn't test post processing stack v2 with separate area (as v2 can) instead of whole camera view, but please test it and tell here it's working or not. |
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ERROR ENCOUNTERED
There is a weird glitch that distorts the image of the app when it's built with the Universal Rendering Pipeline.
DETAILS
STEPS TO REPRODUCE THE ISSUE
Here's the result:
Can't confirm if it's something from the Pipeline, the SDK or the editor. If anyone has an answer, please let me know.
ADDITIONAL COMMENTS
I tested it on a Samsung Galaxy S7. Not sure if it also happens to other devices.
Here are my Project settings on detail:
Yes, i lowered some graphic aspects on purpose to reduce heating.
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