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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
The controller for the cardboard view works really well for looking around, but not all of my users will have a cardboard. Is there a way to turn off the cardboard view that uses 2 eyes (cameras), so that the controller can be used for looking around with just a single camera as a handheld device completely? (I believe it is called magic window)
setting XRSettings.enable = false will get rid of the overlay and double eyes view. however the overlay will still be shown for a couple of seconds when starting up, before you can set that setting to false. Can it be suppressed completely?
HARDWARE/SOFTWARE VERSIONS
Unity: 2019.1.8
Google VR SDK for Unity: v1.200.1
The text was updated successfully, but these errors were encountered:
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SPECIFIC ISSUE ENCOUNTERED
The controller for the cardboard view works really well for looking around, but not all of my users will have a cardboard. Is there a way to turn off the cardboard view that uses 2 eyes (cameras), so that the controller can be used for looking around with just a single camera as a handheld device completely? (I believe it is called magic window)
setting
XRSettings.enable = false
will get rid of the overlay and double eyes view. however the overlay will still be shown for a couple of seconds when starting up, before you can set that setting to false. Can it be suppressed completely?HARDWARE/SOFTWARE VERSIONS
The text was updated successfully, but these errors were encountered: