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consumer.go
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package sqsd
import (
"context"
"sort"
"sync"
"time"
"github.com/AsynkronIT/protoactor-go/actor"
"github.com/AsynkronIT/protoactor-go/log"
"github.com/AsynkronIT/protoactor-go/mailbox"
"github.com/taiyoh/sqsd/locker"
"google.golang.org/protobuf/types/known/timestamppb"
)
// Consumer manages Invoker's invokation from receiving queues.
type Consumer struct {
capacity int
invoker Invoker
}
// NewConsumer returns Consumer actor Prop.
func NewConsumer(invoker Invoker, parallel int) *Consumer {
return &Consumer{
invoker: invoker,
capacity: parallel,
}
}
// CurrentWorkingsMessages is message which MonitoringReceiver actor receives.
type CurrentWorkingsMessages struct{}
type distributor struct {
mu sync.RWMutex
capacity int
suspendCapacity int
resumeCapacity int
suspended bool
buffer []Message
}
// NewDistributorActorProps returns actor properties of distributor.
func (csm *Consumer) NewDistributorActorProps() *actor.Props {
d := &distributor{
capacity: csm.capacity,
suspendCapacity: csm.capacity * 5,
resumeCapacity: csm.capacity * 2,
}
return actor.PropsFromFunc(d.Receive).WithMailbox(mailbox.Bounded(1000))
}
type postQueueMessages struct {
Messages []Message
}
type fetchQueueMessages struct {
Count int
}
type distributorCurrentStatus struct{}
type distributorStatus int
const (
distributorRunning distributorStatus = iota
distributorSuspended
)
func (d *distributor) Receive(c actor.Context) {
switch x := c.Message().(type) {
case *postQueueMessages:
d.append(x.Messages)
case *fetchQueueMessages:
c.Respond(d.fetch(x.Count))
case *distributorCurrentStatus:
c.Respond(d.currentStatus())
}
}
func (d *distributor) append(msgs []Message) {
d.mu.Lock()
defer d.mu.Unlock()
d.buffer = append(d.buffer, msgs...)
if !d.suspended && len(d.buffer) > d.suspendCapacity {
d.suspended = true
}
}
func (d *distributor) fetch(count int) []Message {
var msgs []Message
d.mu.Lock()
defer d.mu.Unlock()
if count <= 0 {
return msgs
}
if len(d.buffer) < count {
msgs = d.buffer
d.buffer = nil
} else {
msgs = d.buffer[:count]
d.buffer = d.buffer[count:]
}
if d.suspended && len(d.buffer) < d.resumeCapacity {
d.suspended = false
}
return msgs
}
func (d *distributor) currentStatus() distributorStatus {
d.mu.Lock()
defer d.mu.Unlock()
if d.suspended {
return distributorSuspended
}
return distributorRunning
}
type worker struct {
mu sync.Mutex
workings sync.Map
distributor *actor.PID
remover *actor.PID
invoker Invoker
capacity int
cancel context.CancelFunc
}
// NewWorkerActorProps returns actor properties of worker.
func (csm *Consumer) NewWorkerActorProps(distributor, remover *actor.PID) *actor.Props {
w := &worker{
capacity: csm.capacity,
invoker: csm.invoker,
distributor: distributor,
remover: remover,
}
return actor.PropsFromFunc(w.Receive)
}
func (w *worker) Receive(c actor.Context) {
switch c.Message().(type) {
case *CurrentWorkingsMessages:
tasks := make([]*Task, 0, w.capacity)
w.workings.Range(func(key, val interface{}) bool {
tasks = append(tasks, val.(*Task))
return true
})
sort.Slice(tasks, func(i, j int) bool {
return tasks[i].StartedAt.AsTime().Before(tasks[j].StartedAt.AsTime())
})
c.Respond(tasks)
case *actor.Started:
ctx, cancel := context.WithCancel(context.Background())
w.mu.Lock()
w.cancel = cancel
w.mu.Unlock()
for i := 0; i < w.capacity; i++ {
go w.run(ctx, c)
}
case *actor.Stopping:
w.cancel()
}
}
func (w *worker) run(ctx context.Context, c actor.Context) {
for {
select {
case <-ctx.Done():
return
default:
res, err := c.RequestFuture(w.distributor, &fetchQueueMessages{Count: 1}, -1).Result()
if err != nil {
logger.Error("failed to fetch messages from distributor.", log.Error(err))
time.Sleep(time.Second)
continue
}
msgs := res.([]Message)
if len(msgs) == 0 {
time.Sleep(time.Second)
continue
}
msg := msgs[0]
w.workings.Store(msg.ID, &Task{
Id: msg.ID,
Receipt: msg.Receipt,
StartedAt: timestamppb.New(time.Now()),
})
msgID := log.String("message_id", msg.ID)
logger.Debug("start to invoke.", msgID)
switch err := w.invoker.Invoke(context.Background(), msg); err {
case nil:
logger.Debug("succeeded to invoke.", msgID)
c.Send(w.remover, &removeQueueMessage{
Message: msg.ResultSucceeded(),
Sender: c.Self(),
})
case locker.ErrQueueExists:
logger.Warn("received message is duplicated", msgID)
default:
logger.Error("failed to invoke.", log.Error(err), msgID)
}
w.workings.Delete(msg.ID)
}
}
}