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BrokenCalculator.java
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BrokenCalculator.java
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package greedy;
import java.util.*;
/**
* Created by gouthamvidyapradhan on 25/07/2019 On a broken calculator that has a number showing on
* its display, we can perform two operations:
*
* <p>Double: Multiply the number on the display by 2, or; Decrement: Subtract 1 from the number on
* the display. Initially, the calculator is displaying the number X.
*
* <p>Return the minimum number of operations needed to display the number Y.
*
* <p>Example 1:
*
* <p>Input: X = 2, Y = 3 Output: 2 Explanation: Use double operation and then decrement operation
* {2 -> 4 -> 3}. Example 2:
*
* <p>Input: X = 5, Y = 8 Output: 2 Explanation: Use decrement and then double {5 -> 4 -> 8}.
* Example 3:
*
* <p>Input: X = 3, Y = 10 Output: 3 Explanation: Use double, decrement and double {3 -> 6 -> 5 ->
* 10}. Example 4:
*
* <p>Input: X = 1024, Y = 1 Output: 1023 Explanation: Use decrement operations 1023 times.
*
* <p>Note:
*
* <p>1 <= X <= 10^9 1 <= Y <= 10^9
*
* <p>Solution: O(log Y) Arrive at the solution by working backwards starting from Y. General idea
* is as follows. If Y is even then find the minimum steps required to arrive at Y by finding the
* quotient after dividing by 2. If Y is odd then find the minimum steps required to arrive at Y + 1
* (even number) + 1 (to move backwards)
*/
public class BrokenCalculator {
public static void main(String[] args) {
//
}
public int brokenCalc(int X, int Y) {
if (X == Y) return 0;
else if (Y < X) return X - Y;
else {
int count = 0;
while (Y > X) {
if (Y % 2 == 0) {
Y /= 2;
count++;
} else {
Y += 1;
Y /= 2;
count += 2;
}
}
if (X == Y) return count;
else return count + (X - Y);
}
}
}