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main_script.js
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main_script.js
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const STATE = {EMPTY: 'e',WALL: 'w',START: 's', XSTART: 'xs', FINISH: 'f', XFINISH: 'xf', PATH: 'p',VISITED: 'v',TERRAIN: 't', VIA: 'via',VISITED_TERRAIN: 'vt',TERRAIN_PATH: 'tp'};
const ALGORITHMS = {BFS: 'bfs', DFS: 'dfs', GREEDY: 'greedy', ASTAR: 'astar', DIJKSTRA: 'dijkstra'};
Object.freeze(STATE);
Object.freeze(ALGORITHMS);
const WIDTH = 1920;
const HEIGHT = 940;
//Size of each pixel in the grid
const rectWidth = 27;
const rectHeight = 27;
const num_rows = Math.floor((screen.height - 350)/rectWidth);
const num_cols = Math.floor(screen.width /rectHeight) - 15;
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const nodes = [];
var path = [];
var TSP_Matrix = [];
var perms = [];
const startNode = {
row: 7,
col: 7
};
const finishNode = {
row: 7,
col: num_cols-20
};
const viaNode = {
row: 7,
col: 6
};
var dest = [];
var start = [];
var start_end = [startNode,finishNode];
var all_nodes = [];
const startBtn = document.getElementById('startBtn');
var Viabtn_flag = true;
let closedest = false;
let draw_flag = true;
let newdest_flag = false;
let newstart_flag = false;
let LMBDown = false;
let RMBDown = false;
let moveStart = false;
let moveFinish = false;
let moveVia = false;
let addvia = false;
let viaOrnot = false;
let addDestn = false;
let addstart = false;
let multidest = 0;
let multistart = 0;
let currentAlgorithm = ALGORITHMS.GREEDY;
let running = false;
let speed = 1; // sleep time in ms between each iteration in algos
//Calls the appropriate search algorithm to solve the maze
async function RoverSearch() {
if (!running) {
clearPath();
let result = 0;
running = true;
startBtn.textContent = 'Cancel';
startBtn.classList.toggle('btn', 'btn-danger');
var newendNode = {
row: null,
col: null
};
var newbeginNode = {
row: null,
col: null
};
newendNode.row = finishNode.row;
newendNode.col = finishNode.col;
newbeginNode.row = startNode.row;
newbeginNode.col = startNode.col;
newdest_flag = false;
newstart_flag = false;
//check for closest dest path
if (multidest > 0 && closedest == true) {
// result = await RoverClosestDest();
draw_flag = false;
if (currentAlgorithm == ALGORITHMS.BFS) {
result1 = await bfs(startNode, finishNode);
for (let end = 0; end < dest.length; end++){
distance = await bfs(startNode, dest[end]);
if ((result1 > distance && distance != -1) || result1 == -1) {
end_point = end;
result1 = distance;
newdest_flag = true;
}
}
if (newdest_flag) {
newendNode.row = dest[end_point].row;
newendNode.col = dest[end_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.DFS) {
result1 = await dfs(startNode, finishNode);
for (let end = 0; end < dest.length; end++) {
distance = await dfs(startNode, dest[end]);
if ((result1 > distance && distance != -1) || result1 == -1) {
end_point = end;
newdest_flag = true;
result1 = distance;
}
}
if (newdest_flag) {
newendNode.row = dest[end_point].row;
newendNode.col = dest[end_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.GREEDY) {
result1 = await greedy(startNode, finishNode);
for (let end = 0; end < dest.length; end++) {
distance = await greedy(startNode, dest[end]);
if ((result1 > distance && distance != -1) || result1 == -1) {
end_point = end;
newdest_flag = true;
result1 = distance;
}
}
if (newdest_flag) {
newendNode.row = dest[end_point].row;
newendNode.col = dest[end_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.ASTAR) {
result1 = await astar(startNode, finishNode);
for (let end = 0; end < dest.length; end++) {
distance = await astar(startNode, dest[end]);
if ((result1 > distance && distance != -1) || result1 == -1) {
end_point = end;
newdest_flag = true;
result1 = distance;
}
}
if (newdest_flag) {
newendNode.row = dest[end_point].row;
newendNode.col = dest[end_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.DIJKSTRA) {
result1 = await dijkstra(startNode, finishNode);
for (let end = 0; end < dest.length; end++){
distance = await dijkstra(startNode, dest[end]);
if ((result1 > distance && distance != -1) || result1 == -1) {
end_point = end;
result1 = distance;
newdest_flag = true;
}
}
if (newdest_flag) {
newendNode.row = dest[end_point].row;
newendNode.col = dest[end_point].col;
}
}
draw_flag = true;
}
// check for closest path: start
if (multistart > 0 && closedest == true) {
draw_flag = false;
if (currentAlgorithm == ALGORITHMS.BFS) {
result1 = await bfs(startNode, finishNode);
for (let end = 0; end < start.length; end++) {
distance = await bfs(start[end], finishNode);
if ((result1 > distance && distance != -1) || result1 == -1) {
start_point = end;
result1 = distance;
newstart_flag = true;
}
}
if (newstart_flag) {
newbeginNode.row = start[start_point].row;
newbeginNode.col = start[start_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.DFS) {
result1 = await dfs(startNode, finishNode);
for (let end = 0; end < start.length; end++) {
distance = await dfs(start[end], finishNode);
if ((result1 > distance && distance != -1) || result1 == -1) {
start_point = end;
newstart_flag = true;
result1 = distance;
}
}
if (newstart_flag) {
newbeginNode.row = start[start_point].row;
newbeginNode.col = start[start_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.GREEDY) {
result1 = await greedy(startNode, finishNode);
console.log(result1);
for (let end = 0; end < start.length; end++) {
distance = await greedy(start[end], finishNode);
if ((result1 > distance && distance != -1) || result1 == -1) {
start_point = end;
newstart_flag = true;
result1 = distance;
}
}
if (newstart_flag) {
newbeginNode.row = start[start_point].row;
newbeginNode.col = start[start_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.ASTAR) {
result1 = await astar(startNode, finishNode);
for (let end = 0; end < start.length; end++) {
distance = await astar(start[end], finishNode);
if ((result1 > distance && distance != -1) || result1 == -1) {
start_point = end;
newstart_flag = true;
result1 = distance;
}
}
if (newstart_flag) {
newbeginNode.row = start[start_point].row;
newbeginNode.col = start[start_point].col;
}
}
else if (currentAlgorithm == ALGORITHMS.DIJKSTRA) {
result1 = await dijkstra(startNode, finishNode);
for (let end = 0; end < start.length; end++) {
distance = await dijkstra(start[end], finishNode);
if ((result1 > distance && distance != -1) || result1 == -1) {
start_point = end;
result1 = distance;
newstart_flag = true;
}
}
if (newstart_flag) {
newbeginNode.row = start[start_point].row;
newbeginNode.col = start[start_point].col;
}
}
draw_flag = true;
}
if(viaOrnot == true)
{
if (currentAlgorithm == ALGORITHMS.BFS) {
path1 = await bfs(newbeginNode, viaNode, true);
result = await bfs(viaNode, newendNode,false,path1);
}
else if (currentAlgorithm == ALGORITHMS.DFS){
path1 = await dfs(newbeginNode, viaNode, true);
result = await dfs(viaNode, newendNode,false,path1);
}
else if (currentAlgorithm == ALGORITHMS.GREEDY){
path1 = await greedy(newbeginNode, viaNode, true);
result = await greedy(viaNode, newendNode,false,path1);
}
else if (currentAlgorithm == ALGORITHMS.ASTAR){
path1 = await astar(newbeginNode, viaNode, true);
result = await astar(viaNode, newendNode,false,path1);
}
else if (currentAlgorithm == ALGORITHMS.DIJKSTRA){
path1 = await dijkstra(newbeginNode, viaNode, true);
result = await dijkstra(viaNode, newendNode,false,path1);
}
}
else
{
if(closedest == false && multidest >= 1) {
ClearVia();
draw_flag = false;
all_nodes = start_end.concat(dest);
var total_no_of_nodes = 2 + dest.length;
CreateMatrix(total_no_of_nodes);
result = await Fill_TSPMatrix(total_no_of_nodes);
if(result == -1)
{
console.log(`hie`);
alert('Path could not be found!');
running = false;
startBtn.textContent = 'Find Path';
}
var TSP_permutation = FindingTSPPermutation();
draw_flag = true;
result = await DrawingTSPpath(TSP_permutation);
}
else {
if (currentAlgorithm == ALGORITHMS.BFS) {
result = await bfs(newbeginNode, newendNode);
}
else if (currentAlgorithm == ALGORITHMS.DFS){
result = await dfs(newbeginNode, newendNode);
}
else if (currentAlgorithm == ALGORITHMS.GREEDY){
result = await greedy(newbeginNode, newendNode);
}
else if (currentAlgorithm == ALGORITHMS.ASTAR){
result = await astar(newbeginNode, newendNode);
}
else if (currentAlgorithm == ALGORITHMS.DIJKSTRA){
result = await dijkstra(newbeginNode, newendNode);
}
}
}
if (result == -1) {
alert('Path could not be found!');
console.log(`hie2`);
}
running = false;
startBtn.textContent = 'Find Path';
}
else {
running = false;
startBtn.textContent = 'Find Path';
}
}
window.onload=function init() {
// Creating button event listeners
let algorithmText = document.getElementById('algorithm-text');
// Close tutorial
let btn = document.getElementById('tutorialBtn');
if(btn) btn.addEventListener('click', removeDiv, false);
// Clear walls
btn = document.getElementById('clrWallBtn');
if(btn) btn.addEventListener('click', clearWalls, false);
// Clear path
btn = document.getElementById('clrPathBtn');
if(btn) btn.addEventListener('click', clearPath, false);
// Clear Terrain
btn = document.getElementById('clrTerrainBtn');
if(btn) btn.addEventListener('click', clearTerrain, false);
// Set speed
btn = document.getElementById('speed');
if(btn) btn.addEventListener('input', () => speed = document.getElementById('speed').value);
// Start search algorithm
if(startBtn) {
startBtn.addEventListener('click', RoverSearch, false);
}
// Select BFS algorithm
btn = document.getElementById('bfs');
if(btn) btn.addEventListener('click', () => {currentAlgorithm = ALGORITHMS.BFS; algorithmText.textContent = "Breadth-First Search"}, false);
// Select DFS algorithm
btn = document.getElementById('dfs');
if(btn) btn.addEventListener('click', () => {currentAlgorithm = ALGORITHMS.DFS; algorithmText.textContent = "Depth-First Search"}, false);
// Select Greedy Best-First Search algorithm
btn = document.getElementById('greedy');
if(btn) btn.addEventListener('click', () => {currentAlgorithm = ALGORITHMS.GREEDY; algorithmText.textContent = "Greedy Best-First Search"}, false);
// Select A* Search algorithm
btn = document.getElementById('astar');
if(btn) btn.addEventListener('click', () => {currentAlgorithm = ALGORITHMS.ASTAR; algorithmText.textContent = "A* Search"}, false);
// Select Dijkstra algorithm
btn = document.getElementById('dijkstra');
if(btn) btn.addEventListener('click', () => {currentAlgorithm = ALGORITHMS.DIJKSTRA; algorithmText.textContent = "Dijkstra Algorithm"}, false);
//Extra functionalities
// Create Random Obstacles
btn = document.getElementById('RandomObs');
if(btn)
{
btn.addEventListener('click', CreateRandomObs, false);
btn.addEventListener('click', Randfunc, false);
}
// Create Maze Button
btn = document.getElementById('Maze');
if(btn)
{
btn.addEventListener('click', CreateMaze, false);
btn.addEventListener('click', Mazefunc, false);
}
// Create Via Points
btn = document.getElementById('Via');
if(btn)
{
btn.addEventListener('click', FuncVia, false);
btn.addEventListener('click', Viafunc, false);
}
// Create Multiple Destinations
btn = document.getElementById('multipleDestinations');
if (btn)
{ btn.addEventListener('click', AddDestn, false);
//btn.addEventListener('click', Destfunc, false);
}
// Create Multiple Start Points
btn = document.getElementById('multipleStart');
if (btn)
{
btn.addEventListener('click', AddStartPoint, false);
btn.addEventListener('click', Startfunc, false);
}
//Find path to Closest destination
btn = document.getElementById('switch');
if (btn) btn.addEventListener('click', ClosestDestination, false);
// Clear Dest Points
btn = document.getElementById('Cleardest');
if (btn) btn.addEventListener('click', ClearDest, false);
// Clear Start Points
btn = document.getElementById('ClearStart');
if (btn) btn.addEventListener('click', ClearStartPoints, false);
// Create Terrain
btn = document.getElementById('Terrain');
if(btn)
{btn.addEventListener('click', CreateTerrain, false);
btn.addEventListener('click', Terrainfunc, false);
}
btn = document.getElementById('instructions');
if(btn) btn.addEventListener('click', CallTutorial, false);
let pause_btn = document.getElementById('pauseSearch');
if(btn) btn.addEventListener('click', Pause, false);
if(pause_btn) pause_btn.addEventListener('click', () => { pause_btn.textContent = "Resume Search"}, false);
canvas.width = WIDTH;
canvas.height = HEIGHT;
createGrid();
setInterval(drawGrid, 10);
return;
}