forked from hashicorp/memberlist
-
Notifications
You must be signed in to change notification settings - Fork 1
/
state.go
1325 lines (1155 loc) · 37.4 KB
/
state.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
package memberlist
import (
"bytes"
"fmt"
"math"
"math/rand"
"net"
"strings"
"sync/atomic"
"time"
metrics "github.com/armon/go-metrics"
)
type NodeStateType int
const (
StateAlive NodeStateType = iota
StateSuspect
StateDead
StateLeft
)
// Node represents a node in the cluster.
type Node struct {
Name string
Addr net.IP
Port uint16
Meta []byte // Metadata from the delegate for this node.
State NodeStateType // State of the node.
PMin uint8 // Minimum protocol version this understands
PMax uint8 // Maximum protocol version this understands
PCur uint8 // Current version node is speaking
DMin uint8 // Min protocol version for the delegate to understand
DMax uint8 // Max protocol version for the delegate to understand
DCur uint8 // Current version delegate is speaking
}
// Address returns the host:port form of a node's address, suitable for use
// with a transport.
func (n *Node) Address() string {
return joinHostPort(n.Addr.String(), n.Port)
}
// FullAddress returns the node name and host:port form of a node's address,
// suitable for use with a transport.
func (n *Node) FullAddress() Address {
return Address{
Addr: joinHostPort(n.Addr.String(), n.Port),
Name: n.Name,
}
}
// String returns the node name
func (n *Node) String() string {
return n.Name
}
// NodeState is used to manage our state view of another node
type nodeState struct {
Node
Incarnation uint32 // Last known incarnation number
State NodeStateType // Current state
StateChange time.Time // Time last state change happened
}
// Address returns the host:port form of a node's address, suitable for use
// with a transport.
func (n *nodeState) Address() string {
return n.Node.Address()
}
// FullAddress returns the node name and host:port form of a node's address,
// suitable for use with a transport.
func (n *nodeState) FullAddress() Address {
return n.Node.FullAddress()
}
func (n *nodeState) DeadOrLeft() bool {
return n.State == StateDead || n.State == StateLeft
}
// ackHandler is used to register handlers for incoming acks and nacks.
type ackHandler struct {
ackFn func([]byte, time.Time)
nackFn func()
timer *time.Timer
}
// NoPingResponseError is used to indicate a 'ping' packet was
// successfully issued but no response was received
type NoPingResponseError struct {
node string
}
func (f NoPingResponseError) Error() string {
return fmt.Sprintf("No response from node %s", f.node)
}
// Schedule is used to ensure the Tick is performed periodically. This
// function is safe to call multiple times. If the memberlist is already
// scheduled, then it won't do anything.
func (m *Memberlist) schedule() {
m.tickerLock.Lock()
defer m.tickerLock.Unlock()
// If we already have tickers, then don't do anything, since we're
// scheduled
if len(m.tickers) > 0 {
return
}
// Create the stop tick channel, a blocking channel. We close this
// when we should stop the tickers.
stopCh := make(chan struct{})
// Create a new probeTicker
if m.config.ProbeInterval > 0 {
t := time.NewTicker(m.config.ProbeInterval)
go m.triggerFunc(m.config.ProbeInterval, t.C, stopCh, m.probe)
m.tickers = append(m.tickers, t)
}
// Create a push pull ticker if needed
if m.config.PushPullInterval > 0 {
go m.pushPullTrigger(stopCh)
}
// Create a gossip ticker if needed
if m.config.GossipInterval > 0 && m.config.GossipNodes > 0 {
t := time.NewTicker(m.config.GossipInterval)
go m.triggerFunc(m.config.GossipInterval, t.C, stopCh, m.gossip)
m.tickers = append(m.tickers, t)
}
// If we made any tickers, then record the stopTick channel for
// later.
if len(m.tickers) > 0 {
m.stopTick = stopCh
}
}
// triggerFunc is used to trigger a function call each time a
// message is received until a stop tick arrives.
func (m *Memberlist) triggerFunc(stagger time.Duration, C <-chan time.Time, stop <-chan struct{}, f func()) {
// Use a random stagger to avoid syncronizing
randStagger := time.Duration(uint64(rand.Int63()) % uint64(stagger))
select {
case <-time.After(randStagger):
case <-stop:
return
}
for {
select {
case <-C:
f()
case <-stop:
return
}
}
}
// pushPullTrigger is used to periodically trigger a push/pull until
// a stop tick arrives. We don't use triggerFunc since the push/pull
// timer is dynamically scaled based on cluster size to avoid network
// saturation
func (m *Memberlist) pushPullTrigger(stop <-chan struct{}) {
interval := m.config.PushPullInterval
// Use a random stagger to avoid syncronizing
randStagger := time.Duration(uint64(rand.Int63()) % uint64(interval))
select {
case <-time.After(randStagger):
case <-stop:
return
}
// Tick using a dynamic timer
for {
tickTime := pushPullScale(interval, m.estNumNodes())
select {
case <-time.After(tickTime):
m.pushPull()
case <-stop:
return
}
}
}
// Deschedule is used to stop the background maintenance. This is safe
// to call multiple times.
func (m *Memberlist) deschedule() {
m.tickerLock.Lock()
defer m.tickerLock.Unlock()
// If we have no tickers, then we aren't scheduled.
if len(m.tickers) == 0 {
return
}
// Close the stop channel so all the ticker listeners stop.
close(m.stopTick)
// Explicitly stop all the tickers themselves so they don't take
// up any more resources, and get rid of the list.
for _, t := range m.tickers {
t.Stop()
}
m.tickers = nil
}
// Tick is used to perform a single round of failure detection and gossip
func (m *Memberlist) probe() {
// Track the number of indexes we've considered probing
numCheck := 0
START:
m.nodeLock.RLock()
// Make sure we don't wrap around infinitely
if numCheck >= len(m.nodes) {
m.nodeLock.RUnlock()
return
}
// Handle the wrap around case
if m.probeIndex >= len(m.nodes) {
m.nodeLock.RUnlock()
m.resetNodes()
m.probeIndex = 0
numCheck++
goto START
}
// Determine if we should probe this node
skip := false
var node nodeState
node = *m.nodes[m.probeIndex]
if node.Name == m.config.Name {
skip = true
} else if node.DeadOrLeft() {
skip = true
}
// Potentially skip
m.nodeLock.RUnlock()
m.probeIndex++
if skip {
numCheck++
goto START
}
// Probe the specific node
m.probeNode(&node)
}
// probeNodeByAddr just safely calls probeNode given only the address of the node (for tests)
func (m *Memberlist) probeNodeByAddr(addr string) {
m.nodeLock.RLock()
n := m.nodeMap[addr]
m.nodeLock.RUnlock()
m.probeNode(n)
}
// failedRemote checks the error and decides if it indicates a failure on the
// other end.
func failedRemote(err error) bool {
switch t := err.(type) {
case *net.OpError:
if strings.HasPrefix(t.Net, "tcp") {
switch t.Op {
case "dial", "read", "write":
return true
}
} else if strings.HasPrefix(t.Net, "udp") {
switch t.Op {
case "write":
return true
}
}
}
return false
}
// probeNode handles a single round of failure checking on a node.
func (m *Memberlist) probeNode(node *nodeState) {
defer metrics.MeasureSince([]string{"memberlist", "probeNode"}, time.Now())
// We use our health awareness to scale the overall probe interval, so we
// slow down if we detect problems. The ticker that calls us can handle
// us running over the base interval, and will skip missed ticks.
probeInterval := m.awareness.ScaleTimeout(m.config.ProbeInterval)
if probeInterval > m.config.ProbeInterval {
metrics.IncrCounter([]string{"memberlist", "degraded", "probe"}, 1)
}
// Prepare a ping message and setup an ack handler.
selfAddr, selfPort := m.getAdvertise()
ping := ping{
SeqNo: m.nextSeqNo(),
Node: node.Name,
SourceAddr: selfAddr,
SourcePort: selfPort,
SourceNode: m.config.Name,
}
ackCh := make(chan ackMessage, m.config.IndirectChecks+1)
nackCh := make(chan struct{}, m.config.IndirectChecks+1)
m.setProbeChannels(ping.SeqNo, ackCh, nackCh, probeInterval)
// Mark the sent time here, which should be after any pre-processing but
// before system calls to do the actual send. This probably over-reports
// a bit, but it's the best we can do. We had originally put this right
// after the I/O, but that would sometimes give negative RTT measurements
// which was not desirable.
sent := time.Now()
// Send a ping to the node. If this node looks like it's suspect or dead,
// also tack on a suspect message so that it has a chance to refute as
// soon as possible.
deadline := sent.Add(probeInterval)
addr := node.Address()
// Arrange for our self-awareness to get updated.
var awarenessDelta int
defer func() {
m.awareness.ApplyDelta(awarenessDelta)
}()
if node.State == StateAlive {
if err := m.encodeAndSendMsg(node.FullAddress(), pingMsg, &ping); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to send UDP ping: %s", err)
if failedRemote(err) {
goto HANDLE_REMOTE_FAILURE
} else {
return
}
}
} else {
var msgs [][]byte
if buf, err := encode(pingMsg, &ping); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to encode UDP ping message: %s", err)
return
} else {
msgs = append(msgs, buf.Bytes())
}
s := suspect{Incarnation: node.Incarnation, Node: node.Name, From: m.config.Name}
if buf, err := encode(suspectMsg, &s); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to encode suspect message: %s", err)
return
} else {
msgs = append(msgs, buf.Bytes())
}
compound := makeCompoundMessage(msgs)
if err := m.rawSendMsgPacket(node.FullAddress(), &node.Node, compound.Bytes()); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to send UDP compound ping and suspect message to %s: %s", addr, err)
if failedRemote(err) {
goto HANDLE_REMOTE_FAILURE
} else {
return
}
}
}
// Arrange for our self-awareness to get updated. At this point we've
// sent the ping, so any return statement means the probe succeeded
// which will improve our health until we get to the failure scenarios
// at the end of this function, which will alter this delta variable
// accordingly.
awarenessDelta = -1
// Wait for response or round-trip-time.
select {
case v := <-ackCh:
if v.Complete == true {
if m.config.Ping != nil {
rtt := v.Timestamp.Sub(sent)
m.config.Ping.NotifyPingComplete(&node.Node, rtt, v.Payload)
}
return
}
// As an edge case, if we get a timeout, we need to re-enqueue it
// here to break out of the select below.
if v.Complete == false {
ackCh <- v
}
case <-time.After(m.config.ProbeTimeout):
// Note that we don't scale this timeout based on awareness and
// the health score. That's because we don't really expect waiting
// longer to help get UDP through. Since health does extend the
// probe interval it will give the TCP fallback more time, which
// is more active in dealing with lost packets, and it gives more
// time to wait for indirect acks/nacks.
m.logger.Printf("[DEBUG] memberlist: Failed UDP ping: %s (timeout reached)", node.Name)
}
HANDLE_REMOTE_FAILURE:
// Get some random live nodes.
m.nodeLock.RLock()
kNodes := kRandomNodes(m.config.IndirectChecks, m.nodes, func(n *nodeState) bool {
return n.Name == m.config.Name ||
n.Name == node.Name ||
n.State != StateAlive
})
m.nodeLock.RUnlock()
// Attempt an indirect ping.
expectedNacks := 0
selfAddr, selfPort = m.getAdvertise()
ind := indirectPingReq{
SeqNo: ping.SeqNo,
Target: node.Addr,
Port: node.Port,
Node: node.Name,
SourceAddr: selfAddr,
SourcePort: selfPort,
SourceNode: m.config.Name,
}
for _, peer := range kNodes {
// We only expect nack to be sent from peers who understand
// version 4 of the protocol.
if ind.Nack = peer.PMax >= 4; ind.Nack {
expectedNacks++
}
if err := m.encodeAndSendMsg(peer.FullAddress(), indirectPingMsg, &ind); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to send indirect UDP ping: %s", err)
}
}
// Also make an attempt to contact the node directly over TCP. This
// helps prevent confused clients who get isolated from UDP traffic
// but can still speak TCP (which also means they can possibly report
// misinformation to other nodes via anti-entropy), avoiding flapping in
// the cluster.
//
// This is a little unusual because we will attempt a TCP ping to any
// member who understands version 3 of the protocol, regardless of
// which protocol version we are speaking. That's why we've included a
// config option to turn this off if desired.
fallbackCh := make(chan bool, 1)
disableTcpPings := m.config.DisableTcpPings ||
(m.config.DisableTcpPingsForNode != nil && m.config.DisableTcpPingsForNode(node.Name))
if (!disableTcpPings) && (node.PMax >= 3) {
go func() {
defer close(fallbackCh)
didContact, err := m.sendPingAndWaitForAck(node.FullAddress(), ping, deadline)
if err != nil {
var to string
if ne, ok := err.(net.Error); ok && ne.Timeout() {
to = fmt.Sprintf("timeout %s: ", probeInterval)
}
m.logger.Printf("[ERR] memberlist: Failed fallback TCP ping: %s%s", to, err)
} else {
fallbackCh <- didContact
}
}()
} else {
close(fallbackCh)
}
// Wait for the acks or timeout. Note that we don't check the fallback
// channel here because we want to issue a warning below if that's the
// *only* way we hear back from the peer, so we have to let this time
// out first to allow the normal UDP-based acks to come in.
select {
case v := <-ackCh:
if v.Complete == true {
return
}
}
// Finally, poll the fallback channel. The timeouts are set such that
// the channel will have something or be closed without having to wait
// any additional time here.
for didContact := range fallbackCh {
if didContact {
m.logger.Printf("[WARN] memberlist: Was able to connect to %s over TCP but UDP probes failed, network may be misconfigured", node.Name)
return
}
}
// Update our self-awareness based on the results of this failed probe.
// If we don't have peers who will send nacks then we penalize for any
// failed probe as a simple health metric. If we do have peers to nack
// verify, then we can use that as a more sophisticated measure of self-
// health because we assume them to be working, and they can help us
// decide if the probed node was really dead or if it was something wrong
// with ourselves.
awarenessDelta = 0
if expectedNacks > 0 {
if nackCount := len(nackCh); nackCount < expectedNacks {
awarenessDelta += (expectedNacks - nackCount)
}
} else {
awarenessDelta += 1
}
// No acks received from target, suspect it as failed.
m.logger.Printf("[INFO] memberlist: Suspect %s has failed, no acks received", node.Name)
s := suspect{Incarnation: node.Incarnation, Node: node.Name, From: m.config.Name}
m.suspectNode(&s)
}
// Ping initiates a ping to the node with the specified name.
func (m *Memberlist) Ping(node string, addr net.Addr) (time.Duration, error) {
// Prepare a ping message and setup an ack handler.
selfAddr, selfPort := m.getAdvertise()
ping := ping{
SeqNo: m.nextSeqNo(),
Node: node,
SourceAddr: selfAddr,
SourcePort: selfPort,
SourceNode: m.config.Name,
}
ackCh := make(chan ackMessage, m.config.IndirectChecks+1)
m.setProbeChannels(ping.SeqNo, ackCh, nil, m.config.ProbeInterval)
a := Address{Addr: addr.String(), Name: node}
// Send a ping to the node.
if err := m.encodeAndSendMsg(a, pingMsg, &ping); err != nil {
return 0, err
}
// Mark the sent time here, which should be after any pre-processing and
// system calls to do the actual send. This probably under-reports a bit,
// but it's the best we can do.
sent := time.Now()
// Wait for response or timeout.
select {
case v := <-ackCh:
if v.Complete == true {
return v.Timestamp.Sub(sent), nil
}
case <-time.After(m.config.ProbeTimeout):
// Timeout, return an error below.
}
m.logger.Printf("[DEBUG] memberlist: Failed UDP ping: %v (timeout reached)", node)
return 0, NoPingResponseError{ping.Node}
}
// resetNodes is used when the tick wraps around. It will reap the
// dead nodes and shuffle the node list.
func (m *Memberlist) resetNodes() {
m.nodeLock.Lock()
defer m.nodeLock.Unlock()
// Move dead nodes, but respect gossip to the dead interval
deadIdx := moveDeadNodes(m.nodes, m.config.GossipToTheDeadTime)
// Deregister the dead nodes
for i := deadIdx; i < len(m.nodes); i++ {
delete(m.nodeMap, m.nodes[i].Name)
m.nodes[i] = nil
}
// Trim the nodes to exclude the dead nodes
m.nodes = m.nodes[0:deadIdx]
// Update numNodes after we've trimmed the dead nodes
atomic.StoreUint32(&m.numNodes, uint32(deadIdx))
// Shuffle live nodes
shuffleNodes(m.nodes)
}
// gossip is invoked every GossipInterval period to broadcast our gossip
// messages to a few random nodes.
func (m *Memberlist) gossip() {
defer metrics.MeasureSince([]string{"memberlist", "gossip"}, time.Now())
// Get some random live, suspect, or recently dead nodes
m.nodeLock.RLock()
kNodes := kRandomNodes(m.config.GossipNodes, m.nodes, func(n *nodeState) bool {
if n.Name == m.config.Name {
return true
}
switch n.State {
case StateAlive, StateSuspect:
return false
case StateDead:
return time.Since(n.StateChange) > m.config.GossipToTheDeadTime
default:
return true
}
})
m.nodeLock.RUnlock()
// Compute the bytes available
bytesAvail := m.config.UDPBufferSize - compoundHeaderOverhead - labelOverhead(m.config.Label)
if m.config.EncryptionEnabled() {
bytesAvail -= encryptOverhead(m.encryptionVersion())
}
for _, node := range kNodes {
// Get any pending broadcasts
msgs := m.getBroadcasts(compoundOverhead, bytesAvail)
if len(msgs) == 0 {
return
}
addr := node.Address()
if len(msgs) == 1 {
// Send single message as is
if err := m.rawSendMsgPacket(node.FullAddress(), &node, msgs[0]); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to send gossip to %s: %s", addr, err)
}
} else {
// Otherwise create and send one or more compound messages
compounds := makeCompoundMessages(msgs)
for _, compound := range compounds {
if err := m.rawSendMsgPacket(node.FullAddress(), &node, compound.Bytes()); err != nil {
m.logger.Printf("[ERR] memberlist: Failed to send gossip to %s: %s", addr, err)
}
}
}
}
}
// pushPull is invoked periodically to randomly perform a complete state
// exchange. Used to ensure a high level of convergence, but is also
// reasonably expensive as the entire state of this node is exchanged
// with the other node.
func (m *Memberlist) pushPull() {
// Get a random live node
m.nodeLock.RLock()
nodes := kRandomNodes(1, m.nodes, func(n *nodeState) bool {
return n.Name == m.config.Name ||
n.State != StateAlive
})
m.nodeLock.RUnlock()
// If no nodes, bail
if len(nodes) == 0 {
return
}
node := nodes[0]
// Attempt a push pull
if err := m.pushPullNode(node.FullAddress(), false); err != nil {
m.logger.Printf("[ERR] memberlist: Push/Pull with %s failed: %s", node.Name, err)
}
}
// pushPullNode does a complete state exchange with a specific node.
func (m *Memberlist) pushPullNode(a Address, join bool) error {
defer metrics.MeasureSince([]string{"memberlist", "pushPullNode"}, time.Now())
// Attempt to send and receive with the node
remote, userState, err := m.sendAndReceiveState(a, join)
if err != nil {
return err
}
if err := m.mergeRemoteState(join, remote, userState); err != nil {
return err
}
return nil
}
// verifyProtocol verifies that all the remote nodes can speak with our
// nodes and vice versa on both the core protocol as well as the
// delegate protocol level.
//
// The verification works by finding the maximum minimum and
// minimum maximum understood protocol and delegate versions. In other words,
// it finds the common denominator of protocol and delegate version ranges
// for the entire cluster.
//
// After this, it goes through the entire cluster (local and remote) and
// verifies that everyone's speaking protocol versions satisfy this range.
// If this passes, it means that every node can understand each other.
func (m *Memberlist) verifyProtocol(remote []pushNodeState) error {
m.nodeLock.RLock()
defer m.nodeLock.RUnlock()
// Maximum minimum understood and minimum maximum understood for both
// the protocol and delegate versions. We use this to verify everyone
// can be understood.
var maxpmin, minpmax uint8
var maxdmin, mindmax uint8
minpmax = math.MaxUint8
mindmax = math.MaxUint8
for _, rn := range remote {
// If the node isn't alive, then skip it
if rn.State != StateAlive {
continue
}
// Skip nodes that don't have versions set, it just means
// their version is zero.
if len(rn.Vsn) == 0 {
continue
}
if rn.Vsn[0] > maxpmin {
maxpmin = rn.Vsn[0]
}
if rn.Vsn[1] < minpmax {
minpmax = rn.Vsn[1]
}
if rn.Vsn[3] > maxdmin {
maxdmin = rn.Vsn[3]
}
if rn.Vsn[4] < mindmax {
mindmax = rn.Vsn[4]
}
}
for _, n := range m.nodes {
// Ignore non-alive nodes
if n.State != StateAlive {
continue
}
if n.PMin > maxpmin {
maxpmin = n.PMin
}
if n.PMax < minpmax {
minpmax = n.PMax
}
if n.DMin > maxdmin {
maxdmin = n.DMin
}
if n.DMax < mindmax {
mindmax = n.DMax
}
}
// Now that we definitively know the minimum and maximum understood
// version that satisfies the whole cluster, we verify that every
// node in the cluster satisifies this.
for _, n := range remote {
var nPCur, nDCur uint8
if len(n.Vsn) > 0 {
nPCur = n.Vsn[2]
nDCur = n.Vsn[5]
}
if nPCur < maxpmin || nPCur > minpmax {
return fmt.Errorf(
"Node '%s' protocol version (%d) is incompatible: [%d, %d]",
n.Name, nPCur, maxpmin, minpmax)
}
if nDCur < maxdmin || nDCur > mindmax {
return fmt.Errorf(
"Node '%s' delegate protocol version (%d) is incompatible: [%d, %d]",
n.Name, nDCur, maxdmin, mindmax)
}
}
for _, n := range m.nodes {
nPCur := n.PCur
nDCur := n.DCur
if nPCur < maxpmin || nPCur > minpmax {
return fmt.Errorf(
"Node '%s' protocol version (%d) is incompatible: [%d, %d]",
n.Name, nPCur, maxpmin, minpmax)
}
if nDCur < maxdmin || nDCur > mindmax {
return fmt.Errorf(
"Node '%s' delegate protocol version (%d) is incompatible: [%d, %d]",
n.Name, nDCur, maxdmin, mindmax)
}
}
return nil
}
// nextSeqNo returns a usable sequence number in a thread safe way
func (m *Memberlist) nextSeqNo() uint32 {
return atomic.AddUint32(&m.sequenceNum, 1)
}
// nextIncarnation returns the next incarnation number in a thread safe way
func (m *Memberlist) nextIncarnation() uint32 {
return atomic.AddUint32(&m.incarnation, 1)
}
// skipIncarnation adds the positive offset to the incarnation number.
func (m *Memberlist) skipIncarnation(offset uint32) uint32 {
return atomic.AddUint32(&m.incarnation, offset)
}
// estNumNodes is used to get the current estimate of the number of nodes
func (m *Memberlist) estNumNodes() int {
return int(atomic.LoadUint32(&m.numNodes))
}
type ackMessage struct {
Complete bool
Payload []byte
Timestamp time.Time
}
// setProbeChannels is used to attach the ackCh to receive a message when an ack
// with a given sequence number is received. The `complete` field of the message
// will be false on timeout. Any nack messages will cause an empty struct to be
// passed to the nackCh, which can be nil if not needed.
func (m *Memberlist) setProbeChannels(seqNo uint32, ackCh chan ackMessage, nackCh chan struct{}, timeout time.Duration) {
// Create handler functions for acks and nacks
ackFn := func(payload []byte, timestamp time.Time) {
select {
case ackCh <- ackMessage{true, payload, timestamp}:
default:
}
}
nackFn := func() {
select {
case nackCh <- struct{}{}:
default:
}
}
// Add the handlers
ah := &ackHandler{ackFn, nackFn, nil}
m.ackLock.Lock()
m.ackHandlers[seqNo] = ah
m.ackLock.Unlock()
// Setup a reaping routing
ah.timer = time.AfterFunc(timeout, func() {
m.ackLock.Lock()
delete(m.ackHandlers, seqNo)
m.ackLock.Unlock()
select {
case ackCh <- ackMessage{false, nil, time.Now()}:
default:
}
})
}
// setAckHandler is used to attach a handler to be invoked when an ack with a
// given sequence number is received. If a timeout is reached, the handler is
// deleted. This is used for indirect pings so does not configure a function
// for nacks.
func (m *Memberlist) setAckHandler(seqNo uint32, ackFn func([]byte, time.Time), timeout time.Duration) {
// Add the handler
ah := &ackHandler{ackFn, nil, nil}
m.ackLock.Lock()
m.ackHandlers[seqNo] = ah
m.ackLock.Unlock()
// Setup a reaping routing
ah.timer = time.AfterFunc(timeout, func() {
m.ackLock.Lock()
delete(m.ackHandlers, seqNo)
m.ackLock.Unlock()
})
}
// Invokes an ack handler if any is associated, and reaps the handler immediately
func (m *Memberlist) invokeAckHandler(ack ackResp, timestamp time.Time) {
m.ackLock.Lock()
ah, ok := m.ackHandlers[ack.SeqNo]
delete(m.ackHandlers, ack.SeqNo)
m.ackLock.Unlock()
if !ok {
return
}
ah.timer.Stop()
ah.ackFn(ack.Payload, timestamp)
}
// Invokes nack handler if any is associated.
func (m *Memberlist) invokeNackHandler(nack nackResp) {
m.ackLock.Lock()
ah, ok := m.ackHandlers[nack.SeqNo]
m.ackLock.Unlock()
if !ok || ah.nackFn == nil {
return
}
ah.nackFn()
}
// refute gossips an alive message in response to incoming information that we
// are suspect or dead. It will make sure the incarnation number beats the given
// accusedInc value, or you can supply 0 to just get the next incarnation number.
// This alters the node state that's passed in so this MUST be called while the
// nodeLock is held.
func (m *Memberlist) refute(me *nodeState, accusedInc uint32) {
// Make sure the incarnation number beats the accusation.
inc := m.nextIncarnation()
if accusedInc >= inc {
inc = m.skipIncarnation(accusedInc - inc + 1)
}
me.Incarnation = inc
// Decrease our health because we are being asked to refute a problem.
m.awareness.ApplyDelta(1)
// Format and broadcast an alive message.
a := alive{
Incarnation: inc,
Node: me.Name,
Addr: me.Addr,
Port: me.Port,
Meta: me.Meta,
Vsn: []uint8{
me.PMin, me.PMax, me.PCur,
me.DMin, me.DMax, me.DCur,
},
}
m.encodeAndBroadcast(me.Addr.String(), aliveMsg, a)
}
// aliveNode is invoked by the network layer when we get a message about a
// live node.
func (m *Memberlist) aliveNode(a *alive, notify chan struct{}, bootstrap bool) {
m.nodeLock.Lock()
defer m.nodeLock.Unlock()
state, ok := m.nodeMap[a.Node]
// It is possible that during a Leave(), there is already an aliveMsg
// in-queue to be processed but blocked by the locks above. If we let
// that aliveMsg process, it'll cause us to re-join the cluster. This
// ensures that we don't.
if m.hasLeft() && a.Node == m.config.Name {
return
}
if len(a.Vsn) >= 3 {
pMin := a.Vsn[0]
pMax := a.Vsn[1]
pCur := a.Vsn[2]
if pMin == 0 || pMax == 0 || pMin > pMax {
m.logger.Printf("[WARN] memberlist: Ignoring an alive message for '%s' (%v:%d) because protocol version(s) are wrong: %d <= %d <= %d should be >0", a.Node, net.IP(a.Addr), a.Port, pMin, pCur, pMax)
return
}
}
// Invoke the Alive delegate if any. This can be used to filter out
// alive messages based on custom logic. For example, using a cluster name.
// Using a merge delegate is not enough, as it is possible for passive
// cluster merging to still occur.
if m.config.Alive != nil {
if len(a.Vsn) < 6 {
m.logger.Printf("[WARN] memberlist: ignoring alive message for '%s' (%v:%d) because Vsn is not present",
a.Node, net.IP(a.Addr), a.Port)
return
}
node := &Node{
Name: a.Node,
Addr: a.Addr,
Port: a.Port,
Meta: a.Meta,
PMin: a.Vsn[0],
PMax: a.Vsn[1],
PCur: a.Vsn[2],
DMin: a.Vsn[3],
DMax: a.Vsn[4],
DCur: a.Vsn[5],
}
if err := m.config.Alive.NotifyAlive(node); err != nil {
m.logger.Printf("[WARN] memberlist: ignoring alive message for '%s': %s",
a.Node, err)
return
}
}
// Check if we've never seen this node before, and if not, then
// store this node in our node map.
var updatesNode bool
if !ok {
errCon := m.config.IPAllowed(a.Addr)
if errCon != nil {
m.logger.Printf("[WARN] memberlist: Rejected node %s (%v): %s", a.Node, net.IP(a.Addr), errCon)
return
}
state = &nodeState{
Node: Node{
Name: a.Node,
Addr: a.Addr,
Port: a.Port,
Meta: a.Meta,
},
State: StateDead,
}
if len(a.Vsn) > 5 {
state.PMin = a.Vsn[0]
state.PMax = a.Vsn[1]