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BreakAtriumGlassCommand.sp
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BreakAtriumGlassCommand.sp
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#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
bool g_bRoundProgress;
bool g_bIsCommandUsed;
public Plugin myinfo =
{
name = "Atrium Break Glass Command",
author = "Gravity",
description = "Breaks atrium glass!",
version = "1.0",
url = ""
};
public void OnPluginStart()
{
RegConsoleCmd("sm_breakglass", Command_OnBreakGlass, "Breaks all glass panels on Mall Atrium.");
HookEvent("survival_round_start", Event_OnSurvivalStart);
HookEvent("round_start", Event_OnRoundInit);
HookEvent("round_end", Event_OnRoundEnd);
// Incase reload
g_bRoundProgress = true;
g_bIsCommandUsed = true;
}
public Action Command_OnBreakGlass(int client, int args)
{
if (g_bRoundProgress)
{
ReplyToCommand(client, "[SM] Not allowed to use while round in progress.");
return Plugin_Handled;
}
if (!IsAtrium())
{
ReplyToCommand(client, "[SM] Command Only allowed on Mall Atrium.");
return Plugin_Handled;
}
if (g_bIsCommandUsed)
{
ReplyToCommand(client, "[SM] Command may only be used once per round.");
return Plugin_Handled;
}
int ent = -1;
while ((ent = FindEntityByClassname(ent, "func_breakable")) != -1)
{
if (IsValidEntity(ent)) AcceptEntityInput(ent, "Break");
}
g_bIsCommandUsed = true;
return Plugin_Handled;
}
public void Event_OnSurvivalStart(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundProgress = true;
}
public void Event_OnRoundInit(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundProgress = false;
g_bIsCommandUsed = false;
}
public void Event_OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundProgress = false;
g_bIsCommandUsed = false;
}
bool IsAtrium()
{
char sMap[32];
GetCurrentMap(sMap, sizeof(sMap));
return (StrEqual(sMap, "c1m4_atrium"));
}