-
Notifications
You must be signed in to change notification settings - Fork 2
/
GeneralFixes.sp
356 lines (308 loc) · 11.5 KB
/
GeneralFixes.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
/* ===========================================
credits:
Bot duplication prevention code by Sir.
Set of 5 Fixes (optional by cvar):
Port Sacrifice (c7m3_port) Ammo pile spawn Fix
- Spawns an ammo pile at the usual holdout location on survival.
Admin Immunity
- Admins can't be kicked by non-admins.
Voting
- Spectators cannot call votes.
- Bot's can't be kicked.
- Lobby and map votes can't be called while a survival round is in progress.
Bot Duplication
- Duplicating bots (going idle and changing character) is blocked. ( This creates a glitch where hundreds of medkits will spawn if a
new player joins the game and takes a slot of a previously kicked bot. )
Rooftop (c8m5_rooftop) Weapon spawns Fix
- Weapon spawns wont disappear on rooftop (rifles and shotguns).
============================================== */
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
ConVar g_hEnablePlugin;
ConVar g_hAdminImmunityFix;
ConVar g_hSpectatorVotes;
ConVar g_hPreventKickingBots;
ConVar g_hFixPortSacrifice;
ConVar g_hFixRooftopGuns;
ConVar g_hBlockBotDuping;
#define TEAM_SPECTATORS 1
#define TEAM_SURVIVORS 2
// Spawn position for the ammo pile on port sacrifice.
float AmmoPileLocation[3] = {530.250000, -596.093750, 45.227451};
bool g_bRoundInProgress;
public Plugin myinfo = {
name = "General Exploit & Issue Fixes",
author = "Gravity",
description = "Prevent issues with votes & game exploits/bugs.",
version = "1.0",
url = ""
}
public void OnPluginStart()
{
g_hEnablePlugin = CreateConVar("l4d2_fixes_enabled", "1", "Enable or disable plugin.", 0, true, 0.0, true, 1.0);
g_hAdminImmunityFix = CreateConVar("l4d2_fixes_admin_immunity", "1", "Can people kick admins from server?", 0, true, 0.0, true, 1.0);
g_hSpectatorVotes = CreateConVar("l4d2_fixes_block_spectator_votes", "1", "Can spectators call votes?", 0, true, 0.0, true, 1.0);
g_hPreventKickingBots = CreateConVar("l4d2_fixes_prevent_kicking_bots", "1", "Prevent kicking bots from the server? causes bug where extra kits spawn.", 0, true, 0.0, true, 1.0);
g_hFixPortSacrifice = CreateConVar("l4d2_fixes_port_sacrifice_ammofix", "1", "Prevents an ammo pile not spawning on port sacrifice in the house.", 0, true, 0.0, true, 1.0);
g_hFixRooftopGuns = CreateConVar("l4d2_fixes_rooftop_guns_fix", "1", "Should weapon spawns on rooftop not disappear?", 0, true, 0.0, true, 1.0);
g_hBlockBotDuping = CreateConVar("l4d2_fixes_block_bot_duplication", "1", "Prevents a bug where going idle and switching team spawns extra bots.", 0, true, 0.0, true, 1.0);
AddCommandListener(Listener_CallVote, "callvote");
AddCommandListener(Listener_Join, "jointeam");
HookEvent("survival_round_start", Event_OnRoundStartSurv);
HookEvent("player_left_start_area", Event_OnRoundInitialized);
HookEvent("round_end", Event_OnRoundEnd);
// Auto creates a cfg file within sourcemod/cfg
AutoExecConfig(true, "generalfixes");
}
// ===========================
// Events
// ===========================
public void Event_OnRoundStartSurv(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundInProgress = true;
}
public void Event_OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
{
if( g_bRoundInProgress )
{
g_bRoundInProgress = false;
}
}
public void Event_OnRoundInitialized(Event event, const char[] name, bool dontBroadcast)
{
char sMap[32];
GetCurrentMap(sMap, sizeof(sMap));
if( StrEqual(sMap, "c7m3_port") )
{
// Check if ammo pile exists in the coordinates if not spawn it
if( g_hFixPortSacrifice.BoolValue )
{
int ammo = FindEntityByLocation("weapon_ammo_spawn", AmmoPileLocation);
// Couldn't find ammopile at usual spot, create one.
if(!IsValidEntity(ammo))
{
int ammoSpawn = CreateEntityByName("weapon_ammo_spawn");
if(ammoSpawn != -1) {
DispatchKeyValue(ammoSpawn, "origin", "530.250000, -596.093750, 45.227451");
DispatchKeyValue(ammoSpawn, "disableshadows", "1");
DispatchKeyValue(ammoSpawn, "solid", "0");
DispatchKeyValue(ammoSpawn, "targetname", "Bitch");
DispatchSpawn(ammoSpawn);
}
}
}
}
// Find weapon spawns on rooftop and set spawnflags to 8 'Infinite Items' so they wont disappear
if( StrEqual(sMap, "c8m5_rooftop") )
{
if( g_hFixRooftopGuns.BoolValue )
{
int ak = FindEntityByName("weapon_rifle_ak47_spawn");
if(ak != -1)
{
DispatchKeyValue(ak, "spawnflags", "8");
DispatchSpawn(ak);
}
int sg = FindEntityByName("weapon_autoshotgun_spawn");
if(sg != -1)
{
DispatchKeyValue(sg, "spawnflags", "8");
DispatchSpawn(sg);
}
int desRifle = FindEntityByName("weapon_rifle_desert_spawn"); /*for desert rifle on rooftop that disappears*/
if(desRifle != -1)
{
DispatchKeyValue(desRifle, "spawnflags", "8");
DispatchSpawn(desRifle);
}
}
}
}
int FindEntityByName(char[] classname)
{
int ent;
while((ent = FindEntityByClassname(ent, classname)) != -1)
{
if(IsValidEntity(ent))
{
return ent;
}
}
return -1;
}
int FindEntityByLocation(char[] classname, float EntPos[3])
{
int ent;
while((ent = FindEntityByClassname(ent, classname)) != -1)
{
if( IsValidEntity(ent) )
{
float vec[3];
GetEntPropVector(ent, Prop_Send, "m_vecOrigin", vec);
if( GetVectorDistance(vec, EntPos) < 5.0 )
{
return ent;
}
}
}
return -1;
}
public Action Listener_CallVote(int client, const char[] command, int argc)
{
// Is plugin enabled?
if (!g_hEnablePlugin.BoolValue || !IsSurvival() ) return Plugin_Continue;
// Block all spectators from calling votes from the pause pause, unless client is admin.
if (GetClientTeam(client) == TEAM_SPECTATORS && !IsValidAdmin(client))
{
if( g_hSpectatorVotes.BoolValue ) {
PrintToChat(client, "[SM] Spectators are not allowed to vote.");
return Plugin_Handled;
}
}
char sIssue[64];
GetCmdArg(1, sIssue, sizeof(sIssue));
if (StrEqual(sIssue, "kick", false) )
{
char sTarget[64];
GetCmdArg(2, sTarget, sizeof(sTarget));
int target = GetClientOfUserId(StringToInt(sTarget));
// Admin immunity fix
if (target && IsClientInGame(target) && !IsFakeClient(target) && IsValidAdmin(target))
{
if( g_hAdminImmunityFix.BoolValue ) {
PrintToChat(client, "[SM] Not allowed to kick admins.");
PrintToChat(target, "\x05%N\x01 tried to kick you from the server but was blocked!", client);
return Plugin_Handled;
}
}
// Prevent kicking bots
else if (target && IsClientInGame(target) && IsFakeClient(target))
{
if( g_hPreventKickingBots.BoolValue ) {
PrintToChat(client, "[SM] Not allowed to kick bots.");
return Plugin_Handled;
}
}
}
else if (StrEqual(sIssue, "returntolobby", false) )
{
if( g_bRoundInProgress )
{
PrintToChat(client, "[SM] Not allowed to vote for lobby while survival round in progress.");
return Plugin_Handled;
}
}
else if (StrEqual(sIssue, "changechapter", false) )
{
if( g_bRoundInProgress )
{
PrintToChat(client, "[SM] Not allowed to change map while survival round in progress.");
return Plugin_Handled;
}
}
// Allow the vote
return Plugin_Continue;
}
public Action Listener_Join(int client, const char[] command, int argc)
{
if( g_hBlockBotDuping.BoolValue )
{
// Only care if they're targeting a specific Character.
if (IsValidClient(client) && argc >= 2)
{
// Get Character they're trying to steal.
char sJoinPlayer[128];
char sJoin[32];
GetCmdArg(1, sJoin, sizeof(sJoin));
GetCmdArg(2, sJoinPlayer, sizeof(sJoinPlayer));
// Are they trying to Join Survivors or nah?
if (StringToInt(sJoin) != 2) return Plugin_Continue;
// Loop through Survivors to see if someone owns that Character.
for(int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && GetClientTeam(i) == TEAM_SURVIVORS)
{
if (!IsFakeClient(i))
{
char sModel[64];
char sPlayer[64];
GetClientModel(i, sModel, sizeof(sModel));
if (StrEqual(sModel, "models/survivors/survivor_coach.mdl")) Format(sPlayer, sizeof(sPlayer), "Coach");
else if (StrEqual(sModel, "models/survivors/survivor_gambler.mdl")) Format(sPlayer, sizeof(sPlayer), "Nick");
else if (StrEqual(sModel, "models/survivors/survivor_producer.mdl")) Format(sPlayer, sizeof(sPlayer), "Rochelle");
else if (StrEqual(sModel, "models/survivors/survivor_mechanic.mdl")) Format(sPlayer, sizeof(sPlayer), "Ellis");
else if (StrEqual(sModel, "models/survivors/survivor_manager.mdl")) Format(sPlayer, sizeof(sPlayer), "Louis");
else if (StrEqual(sModel, "models/survivors/survivor_teenangst.mdl")) Format(sPlayer, sizeof(sPlayer), "Zoey");
else if (StrEqual(sModel, "models/survivors/survivor_namvet.mdl")) Format(sPlayer, sizeof(sPlayer), "Bill");
else if (StrEqual(sModel, "models/survivors/survivor_biker.mdl")) Format(sPlayer, sizeof(sPlayer), "Francis");
// Client is trying to take a Character that is already taken by a Player.
// BLOCK.
if (StrEqual(sJoinPlayer, sPlayer, false))
{
PrintToChat(client, "[SM] This survivor bot is already taken.");
return Plugin_Handled;
}
}
}
else
{
if (HasIdlePlayer(i))
{
char sModel[64];
char sPlayer[64];
GetClientModel(i, sModel, sizeof(sModel));
if (StrEqual(sModel, "models/survivors/survivor_coach.mdl")) Format(sPlayer, sizeof(sPlayer), "Coach");
else if (StrEqual(sModel, "models/survivors/survivor_gambler.mdl")) Format(sPlayer, sizeof(sPlayer), "Nick");
else if (StrEqual(sModel, "models/survivors/survivor_producer.mdl")) Format(sPlayer, sizeof(sPlayer), "Rochelle");
else if (StrEqual(sModel, "models/survivors/survivor_mechanic.mdl")) Format(sPlayer, sizeof(sPlayer), "Ellis");
else if (StrEqual(sModel, "models/survivors/survivor_manager.mdl")) Format(sPlayer, sizeof(sPlayer), "Louis");
else if (StrEqual(sModel, "models/survivors/survivor_teenangst.mdl")) Format(sPlayer, sizeof(sPlayer), "Zoey");
else if (StrEqual(sModel, "models/survivors/survivor_namvet.mdl")) Format(sPlayer, sizeof(sPlayer), "Bill");
else if (StrEqual(sModel, "models/survivors/survivor_biker.mdl")) Format(sPlayer, sizeof(sPlayer), "Francis");
// Client is trying to take a Character that is already taken by an IDLE Player.
// BLOCK.
if (StrEqual(sJoinPlayer, sPlayer, false))
{
PrintToChat(client, "[SM] This survivor bot is already taken.");
return Plugin_Handled;
}
}
}
}
}
}
return Plugin_Continue;
}
// ===================================
// Shared
// ===================================
bool HasIdlePlayer(int bot)
{
int client = GetClientOfUserId(GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID"));
if (IsValidClient(client) && !IsFakeClient(client) && GetClientTeam(client) == TEAM_SPECTATORS)
return true;
return false;
}
bool IsValidClient(int client) {
return (client > 0 && client <= MaxClients && IsClientInGame(client));
}
bool IsValidAdmin(int client)
{
if(GetUserAdmin(client) != INVALID_ADMIN_ID)
{
return true;
}
return false;
}
bool IsSurvival()
{
char sGameMode[16];
GetConVarString(FindConVar("mp_gamemode"), sGameMode, sizeof(sGameMode));
if (StrContains(sGameMode, "survival", false) != -1)
{
return true;
}
return false;
}