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Render wetland=mangrove with dark green fill #2025
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As explained in #2013:
A solid color fill would obscure the land-water boundary and it would render differently relative to natural=water and ocean. During development of the current wetland styling (#1497) a semitransparent background color like for wetland=tidalflat was considered but dismissed since it was not possible to get desirable colors both with and without water background this way. With water polygons (#1982) this can be reconsidered. |
Why not "flood" with blue when there is a water boundary? It is just how it works in the other wetland types such as in Later we can consider rendering different solid/transparent colours when there is coastlines/ponds with further discussion, but a blue wetland when flooded could be rendered now just like the other coloured wetland types. |
This is an option when #1982 is resolved but right now this is not possible for coastal wetlands. |
I am not fully convinced that adding natural=wood to mangroves is pointless. Maybe it is redundant but natural=wood/landuse=forest should be applied to all forested areas, without need to process wetland=mangrove (or other theoretic combinations as man_made=planted_forest). Also, enwiki defines mangrove as "shrubs or small trees that grow in coastal saline or brackish water." - so maybe not every magrove is a forest? See for example image from http://www.wlf.louisiana.gov/sites/default/files/pdf/document/32868-coastal-mangrove-marsh-shrubland/coastal_mangrove-marsh_shrubland.pdf that AFAIK is mangrove and is not a forest. |
I guess this depends on your view of the tagging system - which is somewhat off-topic here. Yes, there are different kinds of mangrove wetlands but i would consider this the domain of more specific tags (like |
Since #3738 was merged over a month ago, we can now consider using a color fill for mangroves. I've been thinking of using Some mangroves are tall enough to be clearly defined as trees, but It's quite common for tropical swamplands and mangroves to be rendered with a different color (as well as a different pattern) on maps here in Indonesia. However, if we end up using Or we could use |
Going with the scrub color makes the most sense to me. |
Well, I would say a mangrove is a particular ecosystem independently of the size of the plants. The same mangrove species can develop both as a low scrub-like form (dwarf form) and also as a high tree form. This is true for example for the very common and dominant Rhizophora species (see also this publication at page 4) and also Avicennia germinans, but I suppose also for other species. Depending on environment conditions, the plant develops either in the tree form or in the dwarf form. Even at the same place, you can observe both forms depending if you are on the landward or on the seaward side of the mangrove.
Indeed I can confirm that the human perception is fundamentally different. Typically would would visit a mangrove coming by boat from the seaward side during high tide. From the landward side the access might be more difficult. The center of the mangrove is anyway not well accessible. When “walking” in a mangrove you might be slower than 1 km per hour… |
Initial tests to see if the fill colors will work with the current pattern file: Test 1: mangrove with scrub color fill
|
Quick comment on all of the background colors for wetlands. IMO without introducing new colors or patterns the only choices that would semantically sense in the current system of colors in this style are:
The choice for mangrove is a tricky one - there are both cases where wood color would be more appropriate and where scrub color would be. In terms of mapping incentives choosing scrub could lead mappers to tag as swamp if they prefer the wood color and with wood color mappers could choose a generic wetland tag when they feel wood color is wrong. If i had to pick i'd probably choose scrub color but that's not really a strong preference. For saltmarsh grass color as background would have a bit of a disadvantage by rendering exactly like marsh and wet_meadow. But that is not a good reason to select a color that indicates similarity to something where there is definitely no similarity with. Some sort of fine grain pattern (representing salt) with grass as base color could be worth trying. |
I agree that these are the sensible choices, among the existing options. I considered trying to find something slightly darker and bluer than scrub, but sufficiently distinct from both forest and orchard, but this is quite difficult. I think scrub would be the best choice, so that the boundary can be clearly seen between mangroves and woods + swamps.
I hadn't wanted to use the grass color for reedbeds, because I was thinking they were more like a thicket of shurbs. But wikipedia suggests that almost all the plants commonly called reeds are closely related to grasses and sedges, and I suppose tall-grass prairies have the same fill color and are also similar in height. I'll try testing this option at issue #2013
I agree that this is the best option. I had been wanting to avoid changing the pattern, but if we can add a white or off-white dot pattern to the color fill (rendered first), this would be easy. |
Mangroves are as dense as forests and
wetland=mangrove
should be rendered with a green fill, the same shade asnatural=wood
. There is already a green fill forwetland=swamp
. I noticed it when I got myself addingnatural=wood
to mangroves, which would be as redundant as adding it to swamps. A rookie tagging-for-the-renderer mistake. :)My suggestion is to keep rendering
natural=wetland
as a transparent layer with cyan dashes, but render every heavily usedwetland=*
with an icon and colour combination representative to each type of wetland.For instance, while
wetland=swamp
andwetland=marsh
have this pattern (unique icons and colours identical tonatural=wood
andnatural=grassland
, respectively),wetland=mangrove
andwetland=reedbed
have only the unique icon. A similar issue was reported in #2013 for reedbeds, and in my opinion they should be coloured likenatural=scrub
or an already existing colour fornatural=*
with medium density.The text was updated successfully, but these errors were encountered: