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manticore.lua
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nssm:register_mob("nssm:manticore", {
type = "monster",
hp_max = 25,
hp_min = 24,
collisionbox = {-0.8, -0.85, -0.8, 0.8, 1.9, 0.8},
visual = "mesh",
mesh = "manticore.x",
textures = {{"manticore.png"}},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 25,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
sounds = {
random = "manticore",
},
damage = 4,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 3,
max = 4,},
{name = "nssm:manticore_spine",
chance = 3,
min = 2,
max = 5,},
},
armor = 100,
drawtype = "front",
water_damage = 2,
rotate = 270,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_stop = true,
arrow = "nssm:spine",
reach = 3,
shoot_interval = 2,
shoot_offset = 1,
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 1,
stand_end = 40,
walk_start = 240,
walk_end = 280,
run_start = 91,
run_end = 108,
punch_start = 110,
punch_end = 143,
dattack_start =180,
dattack_end=230,
}
})