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Hello,
Im trying to use SDL2_gpu to draw a few primitive shapes but I'm running into some issues. Mainly that I just get a blank screen with the draw color and none of the shapes. I turned on debugging with GPU_SetDebugLevel(GPU_DEBUG_LEVEL_MAX); and I get:
GPU_CreateTargetFromWindow: BACKEND ERROR - Failed to create GL context.
GPU_InitRendererByID: BACKEND ERROR - Renderer OpenGL 4 failed to initialize properly
I think this has something todo with me needing to add:
Hello,
Im trying to use SDL2_gpu to draw a few primitive shapes but I'm running into some issues. Mainly that I just get a blank screen with the draw color and none of the shapes. I turned on debugging with
GPU_SetDebugLevel(GPU_DEBUG_LEVEL_MAX);
and I get:I think this has something todo with me needing to add:
to my cmake file to avoid getting a bunch of symbol errors about OpenGL not being found. Does anybody know what might be causing this?
Full CMake:
System:
macOS Monterey
MacBook Pro 14 inch (M1 Max)
With 32GB of memory
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