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I noticed that the function "glTexBuffer" is not available on the Context struct. Is this feature currently not available in glow, or is there another way to bind a texture to a buffer?
The text was updated successfully, but these errors were encountered:
I noticed that the function "glTexBuffer" is not available on the Context struct. Is this feature currently not available in glow, or is there another way to bind a texture to a buffer?
The text was updated successfully, but these errors were encountered: