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killmessages #20

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McDiod opened this issue Feb 18, 2016 · 6 comments
Closed

killmessages #20

McDiod opened this issue Feb 18, 2016 · 6 comments
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@McDiod
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McDiod commented Feb 18, 2016

funktionieren nicht

@McDiod McDiod added the bug label Feb 18, 2016
@McDiod McDiod self-assigned this Feb 18, 2016
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McDiod commented Feb 19, 2016

Muss auf client ausgeführt werden. "Killed" EH funktioniert nur, wo die Einheit lokal ist.

@McDiod McDiod closed this as completed Feb 19, 2016
@nomisum
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nomisum commented Feb 22, 2016

Killed EH ist in ACE buggy, d.h. killer ist oft identisch mit victim auch bei Abschüssen.

ACE Ticket: acemod/ACE3#3111

Glaube das Problem hängt damit zusammen, dass das Vanilla Game scripted ammo nicht als Killer identifizieren kann.

As far as I know there is no way for us to tell the engine that scripted submunition ammo or scripted damage is from a player. So the killed events and score tracking will be wrong with ACE and there is nothing we can do about it.

Eingeführt also mit den ganzen Schrapnells und Splittern, die oft zum Tod führen.

@nomisum nomisum reopened this Feb 22, 2016
@McDiod
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McDiod commented Feb 24, 2016

Workaround. Nachricht ist jetzt nur noch "_x was killed."

@McDiod McDiod closed this as completed Feb 24, 2016
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McDiod commented Feb 24, 2016

Error: No unit was killed

@McDiod McDiod reopened this Feb 24, 2016
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McDiod commented Feb 25, 2016

fixed?

@McDiod McDiod closed this as completed Feb 25, 2016
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McDiod commented May 19, 2016

nope

@McDiod McDiod reopened this May 19, 2016
@McDiod McDiod closed this as completed May 25, 2016
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