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IMG2ANS-25.BAS
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IMG2ANS-25.BAS
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''
' IMG2ANS-25
'
' Convert any QB64 supported image into ANSI block art
' (as long as the image is using EGA palette colors)
'
' @author Rick Christy (grymmjack@gmail.com)
' @link https://youtube.com/grymmjack
' @version 0.1.1
'
'$INCLUDE:'../../include/SAUCE/SAUCE.BI'
DIM AS LONG CANVAS, SRC_IMAGE
DIM AS INTEGER SRC_W, SRC_H, x, y, z, fz, bz
DIM AS STRING SRC_FILE, ans
CONST E = 27 ' ESCAPE - The ANSI escape code
CONST B = 219 '█ BLOCK CHARACTER - Full block foreground
CONST FT = 223 '▀ HALF BLOCK Top FG Bottom BG
CONST FB = 220 '▄ HALF BLOCK Top BG Bottom FG
' Maps RGB32 _UNSIGNED LONG colors (from POINT(x,y)) to ANSI Escape Color Codes
TYPE ANSI_MAP
RGBC AS _UNSIGNED LONG
FG_CODE AS STRING
BG_CODE AS STRING
END TYPE
DIM A(15) AS ANSI_MAP
' BLACK
A(0).FG_CODE$ = "0;30" : A(0).RGBC~& = &HFF000000 : A(0).BG_CODE$ = "40"
' BLUE
A(1).FG_CODE$ = "0;34" : A(1).RGBC~& = &HFF0000AA : A(1).BG_CODE$ = "44"
' GREEN
A(2).FG_CODE$ = "0;32" : A(2).RGBC~& = &HFF00AA00 : A(2).BG_CODE$ = "42"
' CYAN
A(3).FG_CODE$ = "0;36" : A(3).RGBC~& = &HFF00AAAA : A(3).BG_CODE$ = "46"
' RED
A(4).FG_CODE$ = "0;31" : A(4).RGBC~& = &HFFAA0000 : A(4).BG_CODE$ = "41"
' PURPLE
A(5).FG_CODE$ = "0;35" : A(5).RGBC~& = &HFFAA00AA : A(5).BG_CODE$ = "45"
' BROWN
A(6).FG_CODE$ = "0;33" : A(6).RGBC~& = &HFFAA5500 : A(6).BG_CODE$ = "43"
' WHITE
A(7).FG_CODE$ = "0;37" : A(7).RGBC~& = &HFFAAAAAA : A(7).BG_CODE$ = "47"
' BRIGHT BLACK
A(8).FG_CODE$ = "1;30" : A(8).RGBC~& = &HFF555555 : A(8).BG_CODE$ = "5;40"
' BRIGHT BLUE
A(9).FG_CODE$ = "1;34" : A(9).RGBC~& = &HFF5555FF : A(9).BG_CODE$ = "5;44"
' BRIGHT GREEN
A(10).FG_CODE$ = "1;32" : A(10).RGBC~& = &HFF55FF55 : A(10).BG_CODE$ = "5;42"
' BRIGHT CYAN
A(11).FG_CODE$ = "1;36" : A(11).RGBC~& = &HFF55FFFF : A(11).BG_CODE$ = "5;46"
' BRIGHT RED
A(12).FG_CODE$ = "1;31" : A(12).RGBC~& = &HFFFF5555 : A(12).BG_CODE$ = "5;41"
' BRIGHT PURPLE
A(13).FG_CODE$ = "1;35" : A(13).RGBC~& = &HFFFF55FF : A(13).BG_CODE$ = "5;45"
' BRIGHT YELLOW
A(14).FG_CODE$ = "1;33" : A(14).RGBC~& = &HFFFFFF55 : A(14).BG_CODE$ = "5;43"
' BRIGHT WHITE
A(15).FG_CODE$ = "1;37" : A(15).RGBC~& = &HFFFFFFFF : A(15).BG_CODE$ = "5;47"
' Choose an image file with dialog
SRC_FILE$ = _OPENFILEDIALOG$( _
"Choose an image", _
, _
"*.jpg|*.jpeg|*.png|*.tga|*.bmp|*.psd|*.gif|*.pcx|*.svg|*.qoi", _
"Image Files", _
-1 _
)
IF SRC_FILE$ = "" THEN SYSTEM ' image is required...
SRC_FILE$ = SRC_FILE$ + "|"
DIM AS INTEGER i, l, ch
DIM AS STRING filename, char
l% = LEN(SRC_FILE$)
FOR i%=0 TO l%
IF i%+1 <= l% THEN ' At end of file list, do nothing
ch% = ASC(SRC_FILE$, i%+1)
IF CHR$(ch%) = "|" THEN ' File found
' Load the image into the canvas at the same size
SRC_IMAGE& = _LOADIMAGE(filename$, 32)
SRC_W% = _WIDTH(SRC_IMAGE&) : SRC_H% = _HEIGHT(SRC_IMAGE&)
CANVAS& = _NEWIMAGE(SRC_W%, SRC_H%, 32)
SCREEN CANVAS&
_SOURCE SRC_IMAGE& : _DEST CANVAS& : _PUTIMAGE
' Parse the image into ansi color blocks
ans$ = ""
FOR y% = 0 TO SRC_H%
IF (y% = 0) OR (y% MOD 2 = 0) THEN
ans$ = ans$ + CHR$(E) + "[0m" ' reset on each line
FOR x% = 0 TO SRC_W% - 1
char$ = CHR$(FT)
DIM AS _UNSIGNED LONG TopColor, BottomColor
TopColor~& = POINT(x%, y%) ' top pixel
IF y%+1 < SRC_H% THEN
BottomColor~& = POINT(x%, y%+1) ' pixel under
ELSE
BottomColor~& = _RGB32(0, 0, 0)
TopColor~& = _RGB32(0, 0, 0)
END IF
DIM AS STRING FG_CODE, BG_CODE
' Set defaults in case not found
FG_CODE$ = A(0).FG_CODE$
BG_CODE$ = A(0).BG_CODE$
FOR z% = 0 TO UBOUND(A) ' Get FG Color Code
IF TopColor~& = A(z%).RGBC~& THEN
FG_CODE$ = A(z%).FG_CODE$
fz% = z%
EXIT FOR
END IF
NEXT z%
FOR z% = 0 TO UBOUND(A) ' Get BG Color Code
IF BottomColor~& = A(z%).RGBC~& THEN
BG_CODE$ = A(z%).BG_CODE$
bz% = z%
EXIT FOR
END IF
NEXT z%
' Check if iCE colors needed if not, make non-iCE
DIM ice AS _UNSIGNED _BYTE
ice~%% = 1
IF bz% > 7 AND fz% < 8 THEN ' bg and fg can swap
FG_CODE$ = A(bz%).FG_CODE$
BG_CODE$ = A(fz%).BG_CODE$
char$ = CHR$(FB) ' use bottom 1/2 block (swap)
ice~%% = 0
END IF
IF bz% > 7 AND bz% = fz% THEN ' bg in range and same fg
BG_CODE$ = A(0).BG_CODE$
char$ = CHR$(B)
ice~%% = 0
END IF
IF fz% = bz% THEN ' bg same as fg use block on black bg
FG_CODE$ = A(fz%).FG_CODE$
BG_CODE$ = A(0).BG_CODE$
char$ = CHR$(B)
ice~%% = 0
END IF
ans$ = ans$ _
+ CHR$(E) _
+ "[0m" _
+ CHR$(E) _
+ "[" _
+ FG_CODE$ _
+ ";" _
+ BG_CODE$ _
+ "m" _
+ char$
NEXT x%
END IF
ans$ = ans$ + CHR$(E) + "[0m" ' reset on each line
NEXT y%
SCREEN 0
CLS
' Write the output.ans file
PRINT ans$
OPEN filename$ + "-25.ans" FOR OUTPUT AS #1
PRINT #1, ans$
CLOSE #1
OPEN filename$ + "-25.ans" FOR APPEND AS #1
PRINT #1, CHR$(&H1A) ' EOF
CLOSE #1
OPEN filename$ + "-25.ans" FOR BINARY AS #1
SEEK #1, LOF(1)
SAUCE.InitPacket
SauceRecord.ID$ = "SAUCE"
SauceRecord.Version$ = "00"
DIM slash AS STRING
slash$ = "/" : IF _OS$ = "WINDOWS" THEN slash$ = "\"
s$ = MID$(filename$, _INSTRREV(filename$, slash$) + 1)
MID$(SauceRecord.Title$, 1, LEN(s$)) = s$
s$ = "grymmjack"
MID$(SauceRecord.Author$, 1, LEN(s$)) = s$
s$ = "MiSTiGRiS"
MID$(SauceRecord.Group$, 1, LEN(s$)) = s$
s$ = "20231231"
MID$(SauceRecord.Date$, 1, LEN(s$)) = s$
SauceRecord.FileSize~& = LOF(1)-1
SauceRecord.DataType~%% = 1
SauceRecord.FileType~%% = 1
SauceRecord.TInfo1~% = SRC_W%
SauceRecord.TInfo2~% = SRC_H% \ 2
SauceRecord.TInfo3~% = 0
SauceRecord.TInfo4~% = 0
SauceRecord.Comments~%% = 0
SauceRecord.TFlags~%% = 3 '8px iCE Color
s$ = "IBM VGA"
MID$(SauceRecord.TInfoS$, 1, LEN(s$)) = s$
SAUCE.FillPacket
PUT #1, LOF(1)-1, SauceRecord
CLOSE #1
filename$ = ""
ELSE ' Not at end of filename yet concat...
filename$ = filename$ + CHR$(ch%)
END IF
END IF
NEXT i%
' Clean up
_FREEIMAGE SRC_IMAGE&
_FREEIMAGE CANVAS&
'$INCLUDE:'../../include/SAUCE/SAUCE.BM'