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index.js
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'use strict';
var Modulator = require("./modulate.js");
var murmurhash3_32_gc = require("./murmurhash3_gc.js");
var SparkMD5 = require("./spark-md5.js");
var pcm = require("./pcm.js");
var ModulationController = function (params) {
if (!params)
params = new Object();
this.canvas = params.canvas || undefined;
this.endCallback = params.endCallback || undefined;
this.lbr = params.lbr || false;
this.isSending = false;
this.playing = false;
this.playCount = 0;
this.maxPlays = 3;
this.rate = 44100;
this.pcmData = null;
this.PROT_VERSION_1 = 0x01; // Protocol v1
this.PROT_VERSION_2 = 0x02; // Protocol v2 (different striping pattern)
this.CONTROL_PACKET = 0x01;
this.DATA_PACKET = 0x02;
this.modulator = new Modulator({
rate: this.rate,
lbr: this.lbr
}); // the modulator object contains our window's audio context
/* Preamble sent before every audio packet */
this.preamble = [0x00, 0x00, 0x00, 0x00, 0xaa, 0x55, 0x42];
/* Stop bits, sent to pad the end of transmission */
this.stop_bytes = [0xff];
}
ModulationController.prototype = {
makeControlHeader: function () {
return [this.version, this.CONTROL_PACKET, 0x00, 0x00];
},
makeDataHeader: function (blockNum) {
return [this.version, this.DATA_PACKET, blockNum & 0xff, (blockNum >> 8) & 0xff];
},
getPcmData: function () {
return this.pcmData;
},
transcode: function (array, lbr, version) {
if (version === 1) {
this.version = this.PROT_VERSION_1;
} else if ((version === 2) || (version === undefined)) {
this.version = this.PROT_VERSION_2;
} else {
throw "Unrecognized version: " + version;
}
var fileLen = array.length;
var blocks = Math.ceil(fileLen / 256);
var rawPcmData = [];
var pcmPacket;
// Additional padding to work around anti-pop hardware/software
this.makeSilence(rawPcmData, 250);
// Low-bitrate adds on a pilot tone
if (lbr) {
this.makeLowTone(rawPcmData, 500);
this.makeSilence(rawPcmData, 100); // brief gap to actual data
}
pcmPacket = this.modulator.modulatePcm(this.makeCtlPacket(array.subarray(0, fileLen)));
for (var i = 0; i < pcmPacket.length; i++)
rawPcmData.push(pcmPacket[i]);
// Make silence here
this.makeSilence(rawPcmData, 100);
pcmPacket = this.modulator.modulatePcm(this.makeCtlPacket(array.subarray(0, fileLen)));
for (var i = 0; i < pcmPacket.length; i++)
rawPcmData.push(pcmPacket[i]);
// More silence
this.makeSilence(rawPcmData, 500);
for (var block = 0; block < blocks; block++) {
var start = block * 256;
var end = start + 256;
if (end > fileLen)
end = fileLen;
pcmPacket = this.modulator.modulatePcm(this.makeDataPacket(array.subarray(start, end), block));
for (var i = 0; i < pcmPacket.length; i++)
rawPcmData.push(pcmPacket[i]);
// Inter-packet silence
this.makeSilence(rawPcmData, 80);
}
// Additional padding to work around anti-pop hardware/software
this.makeSilence(rawPcmData, 250);
return rawPcmData;
},
transcodeToAudioTag: function (array, tag, audioType, lbr, version) {
var isMP3 = (audioType.toLowerCase() === 'mp3');
var isWav = (audioType.toLowerCase() === 'wav');
this.playCount = 0;
this.tag = tag;
tag.pause();
// Perform the transcode, which stores data in this.pcmData.
var rawPcmData = this.transcode(array, lbr, version);
tag.onended = function () {
// Play again if we haven't hit the limit'
this.playCount++;
if (this.playCount < this.maxPlays) {
tag.play();
}
else {
this.tag.onended = undefined;
if (this.endCallback)
this.endCallback();
}
}.bind(this);
if (isMP3)
this.transcodeMp3(rawPcmData, tag);
else if (isWav)
this.transcodeWav(rawPcmData, tag);
this.pcmData = rawPcmData;
tag.play();
},
transcodeWav: function (samples, tag) {
var pcmData = [];//new Uint8Array(new ArrayBuffer(samples.length * 2));
for (var i = 0; i < samples.length; i++) {
// Convert from 16-bit PCM to two's compliment 8-bit buffers'
var sample = samples[i];
// Javascript doesn't really do two's compliment
if (sample < 0)
sample = (0xffff - ~sample);
pcmData.push(Math.round(sample) & 0xff);
pcmData.push(Math.round(sample >> 8) & 0xff);
}
var pcmObj = new pcm({
channels: 1,
rate: this.rate,
depth: 16
}).toWav(pcmData);
tag.src = pcmObj.encode();
},
transcodeMp3: function (samples, tag) {
var mp3encoder = new lamejs.Mp3Encoder(1, 44100, 128); //mono 44.1khz encode to 128kbps
var samples16 = new Int16Array(samples.length);
var timeElapsed;
var timeStart;
var timeEnd;
timeStart = performance.now();
for (var i = 0; i < samples.length; i++) {
samples16[i] = samples[i];
}
timeEnd = performance.now();
timeElapsed = timeEnd - timeStart;
console.log("Copied " + samples.length + " data bytes in " +
timeElapsed.toFixed(2) + "ms");
// Taken from lamejs README.md
var sampleBlockSize = 1152; //can be anything but make it a multiple of 576 to make encoders life easier
var mp3Data = [];
var mp3buf;
for (var i = 0; i < samples16.length; i += sampleBlockSize) {
var sampleChunk = samples16.subarray(i, i + sampleBlockSize);
timeStart = performance.now();
mp3buf = mp3encoder.encodeBuffer(sampleChunk);
timeEnd = performance.now();
timeElapsed = timeEnd - timeStart;
console.log("Encoded " + sampleBlockSize + " data bytes in " +
timeElapsed.toFixed(2) + "ms");
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
}
timeStart = performance.now();
mp3buf = mp3encoder.flush(); //finish writing mp3
timeEnd = performance.now();
timeElapsed = timeEnd - timeStart;
console.log("Flushed data bytes in " +
timeElapsed.toFixed(2) + "ms");
timeStart = performance.now();
if (mp3buf.length > 0) {
mp3Data.push(new Int8Array(mp3buf));
}
timeEnd = performance.now();
timeElapsed = timeEnd - timeStart;
console.log("Pushed " + mp3buf.length + "bytes in " +
timeElapsed.toFixed(2) + "ms");
timeStart = performance.now();
var blob = new Blob(mp3Data, { type: 'audio/mp3' });
var url = window.URL.createObjectURL(blob);
timeEnd = performance.now();
timeElapsed = timeEnd - timeStart;
console.log("Created URL in" +
timeElapsed.toFixed(2) + "ms");
tag.src = url;
},
makeSilence: function (buffer, msecs) {
var silenceLen = Math.ceil(this.rate / (1000.0 / msecs));
for (var i = 0; i < silenceLen; i++)
buffer.push(0);
},
makeLowTone: function (buffer, msecs) {
var bufLen = Math.ceil(this.rate / (1000.0 / msecs));
var omega_lo = (2 * Math.PI * 8666) / this.rate;
var phase = 0;
for (var i = 0; i < bufLen; i++) {
buffer.push(Math.round(Math.cos(phase) * 32767));
phase += omega_lo;
}
},
makeUint32: function (num) {
return [num & 0xff,
(num >> 8) & 0xff,
(num >> 16) & 0xff,
(num >> 24) & 0xff];
},
makeUint16: function (num) {
return [num & 0xff,
(num >> 8) & 0xff];
},
/* Appends "src" to "dst", beginning at offset "offset".
* Handy for populating data buffers.
*/
appendData: function (dst, src, offset) {
var i;
for (i = 0; i < src.length; i++)
dst[offset + i] = src[i];
return i;
},
makeHash: function (data, hash) {
return this.makeUint32(murmurhash3_32_gc(data, hash));
},
makeFooter: function (packet) {
var hash = 0xdeadbeef;
var data = new Array();
var i;
var j;
// Join all argument arrays together into "data"
for (i = 0; i < arguments.length; i++)
for (j = 0; j < arguments[i].length; j++)
data.push(arguments[i][j]);
return this.makeHash(data, hash);
},
makePacket: function () {
var len = 0;
var i;
for (i = 0; i < arguments.length; i++)
len += arguments[i].length;
var pkt = new Uint8Array(len);
var offset = 0;
for (i = 0; i < arguments.length; i++)
offset += this.appendData(pkt, arguments[i], offset);
return pkt;
},
makeCtlPacket: function (data) {
// parameters from microcontroller spec. Probably a better way
// to do this in javascript, but I don't know how (seems like "const" could be used, but not universal)
var preamble = this.preamble;
var header = this.makeControlHeader();
var program_length = this.makeUint32(data.length);
var program_hash = this.makeHash(data, 0x32d0babe); // 0x32d0babe by convention
var program_guid_str = SparkMD5.hashBinary(String.fromCharCode.apply(null, data), false);
var program_guid = [];
var i;
for (i = 0; i < program_guid_str.length - 1; i += 2)
program_guid.push(parseInt(program_guid_str.substr(i, 2), 16));
var footer = this.makeFooter(header, program_length, program_hash, program_guid);
var stop = this.stop_bytes;
return this.makePacket(preamble, header, program_length, program_hash, program_guid, footer, stop);
},
makeDataPacket: function (dataIn, blocknum) {
var i;
// now assemble the packet
var preamble = this.preamble;
var header = this.makeDataHeader(blocknum);
// Ensure the "data" payload is 256 bytes long.
var data = new Uint8Array(256);
for (i = 0; i < data.length; i++) data[i] = 0xff; // data.fill(0xff)
this.appendData(data, dataIn, 0);
var footer = this.makeFooter(header, data);
var stop = this.stop_bytes;
// 256 byte payload, preamble, sector offset + 4 bytes hash + 1 byte stop
var packetlen = preamble.length + header.length + data.length + footer.length + stop.length;
// now stripe the buffer to ensure transitions for baud sync
// don't stripe the premable or the hash
if (this.version === this.PROT_VERSION_1) {
for (i = 0; i < data.length; i++) {
if ((i % 16) == 3)
data[i] ^= 0x55;
else if ((i % 16) == 11)
data[i] ^= 0xaa;
}
} else if (this.version === this.PROT_VERSION_2) {
for (i = 2; i < data.length + 4; i++) {
if (i < 4) { // to include striping on the block number
if ((i % 3) == 0)
header[i] ^= 0x35;
else if ((i % 3) == 1)
header[i] ^= 0xac;
else if ((i % 3) == 2)
header[i] ^= 0x95;
} else { // and striping on the data packet, but offset origin from block number
if ((i % 3) == 0)
data[i - 4] ^= 0x35;
else if ((i % 3) == 1)
data[i - 4] ^= 0xac;
else if ((i % 3) == 2)
data[i - 4] ^= 0x95;
}
}
}
return this.makePacket(preamble, header, data, footer, stop);
},
stop: function () {
this.isSending = false;
},
isRunning: function () {
return this.isSending;
}
}
// AMD exports
if (typeof module !== "undefined" && module.exports) {
module.exports = ModulationController;
}