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FlatBufferColorGroup.go
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FlatBufferColorGroup.go
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// automatically generated by the FlatBuffers compiler, do not modify
package gosercomp
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type FlatBufferColorGroup struct {
_tab flatbuffers.Table
}
func GetRootAsFlatBufferColorGroup(buf []byte, offset flatbuffers.UOffsetT) *FlatBufferColorGroup {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &FlatBufferColorGroup{}
x.Init(buf, n+offset)
return x
}
func (rcv *FlatBufferColorGroup) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *FlatBufferColorGroup) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *FlatBufferColorGroup) CgId() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *FlatBufferColorGroup) MutateCgId(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *FlatBufferColorGroup) Name() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *FlatBufferColorGroup) Colors(j int) []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
}
return nil
}
func (rcv *FlatBufferColorGroup) ColorsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func FlatBufferColorGroupStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func FlatBufferColorGroupAddCgId(builder *flatbuffers.Builder, cgId int32) {
builder.PrependInt32Slot(0, cgId, 0)
}
func FlatBufferColorGroupAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(name), 0)
}
func FlatBufferColorGroupAddColors(builder *flatbuffers.Builder, colors flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(colors), 0)
}
func FlatBufferColorGroupStartColorsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func FlatBufferColorGroupEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}