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Newsletter 12: Fix some typos and add content about luminance.
Relates to rust-gamedev#227.
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content/posts/newsletter-012/index.md

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[weasel]: https://github.com/Trisfald/weasel
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[weasel-v0-8]: https://github.com/Trisfald/weasel/releases/tag/v0.8.0
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[@Trisfald]: https://github.com/Trisfald
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### [naia]
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[naia] (**n**etworking **a**rchitecture for **i**nteractive **a**pplications)
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- A new platform crate has appeared:
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[luminance-sdl2], which adds support for the sdl2 crate.
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- [luminance-webgl] and luminance-web-sys, to support the Web!
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- A [luminance-examples-web] crate is available to test with `yarn` easily.
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- [luminance-front], which is a front crate to ease working with luminance types.
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- The type system experience has been greatly improved. Most of the time,
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you will not have to annotate types anymore — like Program or Tess.
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depth writes, separate RGB/alpha blending, etc. etc.
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- Also, the [luminance book][luminance-book] got updated.
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A complete changes list and a migration guid can be found
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A complete changes list and a migration guide can be found
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[in the CHANGELOG][luminance-v0-40-changelog].
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luminance-0.41 got released a few days after to fix some type design problems with
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the gates, and to enhance the error flow in graphics pipelines, revisited to be more
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flexible and seamless.
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Also, check out the
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["The compile-time deinterleaving interface"][luminance-typesafe-deinterleaving]
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blog post that delves deep into this new feature.
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[luminance-front]: https://crates.io/crates/luminance-front
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[luminance-typesafe-deinterleaving]: https://phaazon.net/blog/typesafe-deinterleaving
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[luminance-webgl]: https://crates.io/crates/luminance-webgl
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[luminance-examples-web]: https://github.com/phaazon/luminance-rs/tree/master/luminance-examples-web
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[luminance-sdl2]: https://crates.io/crates/luminance-sdl2
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[luminance-book]: https://rust-tutorials.github.io/learn-luminance/
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