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Problem of compilation #3

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sebfie opened this issue Jan 23, 2012 · 10 comments
Open

Problem of compilation #3

sebfie opened this issue Jan 23, 2012 · 10 comments

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@sebfie
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sebfie commented Jan 23, 2012

Hello,

I am trying to use your software but i got 619 errors when i try to compile. I used this tutorial :

http://kinect.dashhacks.com/kinect-guides/2011/03/12/guide-installing-kinect-jesture-mac-os-x

I have errors : GL/glew.h not found, CV.h not found...

Any idea?

I am on xcode 4.2 and MacOsX 10.6.8

@hagino3000
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Hi.

I have errors : GL/glew.h not found, CV.h not found...

These files are openFrameworks files.
So, please check if openFrameworks examples can compile and run it.
I seems your openFrameworks environment has something error.

@robincrorie
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Ditchou, Which version of ofx are you using? I had the same errors, I was using the latest version of ofx. To fix it, I installed the last FAT version of ofx from the downloads archive on their site. It worked for me and compiled with no problems, I am also running xcode 4.2 but I am using OSX Lion (10.7.2)

@hagino3000
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I tested pre release v0.062 FAT version

@sebfie
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sebfie commented Feb 8, 2012

@Jccpwebstudio
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Hey just wanted to know if any solution was ever found? I tried with the v0.062 FAT but it would not compile

@G3R0N1M0
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hi, i want it too, anythin' new?

@mkormendy
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I am about to try this out ... Has anyone had any progress?

@magdesign
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Just download this:http://www.openframeworks.cc/download/older.html
pre release v0.062, copy the KinectJesture to: ../apps/examples/...
I used Xcode 3.2.6 and it compiled fine.

@mkormendy
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I forked this and then built it on the latest.

@cronos45
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I don't understand how we can be so close yet so far away, i am down to 3 errors and I'm a noob, someone here have any new info?

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9 participants