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This repository has been archived by the owner on Apr 2, 2023. It is now read-only.
I'm working on a toy resource-viewer for a well known game and I have a set of mp3s (BGM) that I'm trying to play using go-mp3 + oto which all have audible distortion. ffplay is able to play them all just fine.
It plays fine when I re-encoded it with libmp3lame at a higher bitrate via: fmpeg -i 01.mp3 -codec:a libmp3lame -qscale:a 2 output.mp3, and re-encoding (with libmp3lame again) it again at a low bitrate causes the issues to reappear.
Any tips on what the issue might be given that these play fine on other mp3 players? Tuning the sample rate and buffer size in bytes parameters have not helped.
I've uploaded the file here if you'd like to take a look.
The text was updated successfully, but these errors were encountered:
Just an update: it might be stereo intensity related per the above PR description and some very light debug logging that I added. I'll see if I can figure out how to fix it
Hey any news on this? There are still distortions when playing lower frequency files.
Re-encoding to 44100 works perfectly but I was hoping for low frequency support too.
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I'm working on a toy resource-viewer for a well known game and I have a set of mp3s (BGM) that I'm trying to play using
go-mp3
+oto
which all have audible distortion.ffplay
is able to play them all just fine.I'm running on MacOS Catalina (10.15.6).
It plays fine when I re-encoded it with
libmp3lame
at a higher bitrate via:fmpeg -i 01.mp3 -codec:a libmp3lame -qscale:a 2 output.mp3
, and re-encoding (withlibmp3lame
again) it again at a low bitrate causes the issues to reappear.Relevant playback code on my side:
Any tips on what the issue might be given that these play fine on other mp3 players? Tuning the sample rate and buffer size in bytes parameters have not helped.
I've uploaded the file here if you'd like to take a look.
The text was updated successfully, but these errors were encountered: