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Fixed randomness in roll-ins to be able to revisit states in (non-bandit) LOLS #15

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timvieira opened this issue Apr 28, 2017 · 2 comments

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@timvieira
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Eom.

@timvieira
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Can probably handle this with careful random seeded.

@timvieira
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This will be a problem with stochastic policies (e.g. use to dropout) and stochastic environments.

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