You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On recent Unity versions (tested with v2022.3.10f1 on my side), Unity is no longer drawing default inspector with IMGUI (but with Visual Elements). Making the added fields feature no longer working.
This can be verified by enabling "Use IMGUI Default Inspector" in the Project Settings > Editor.
When enabled added fields feature is working again.
When disabled, as Unity is no longer calling DrawDefaultInspector, the harmony patch is no longer effective, and RenderNewlyAddedFields is no longer called.
I guess an additional patch would be needed in NewFieldsRendererDefaultEditorPatch constructor to add compatibility with the new way Unity is drawing inspectors. Probably by adding a patch to CreateInspectorGUI, where you could add the creation of a new IMGUIContainer, which would call RenderNewlyAddedFields (onGUIHandler).
The text was updated successfully, but these errors were encountered:
handzlikchris
changed the title
Added fields not working with Unity editors drawn without IMGUI
Added fields not working with Unity editors drawn without IMGUI (ie 2022.3)
Oct 31, 2023
On recent Unity versions (tested with v2022.3.10f1 on my side), Unity is no longer drawing default inspector with IMGUI (but with Visual Elements). Making the added fields feature no longer working.
This can be verified by enabling "Use IMGUI Default Inspector" in the Project Settings > Editor.
When enabled added fields feature is working again.
When disabled, as Unity is no longer calling DrawDefaultInspector, the harmony patch is no longer effective, and RenderNewlyAddedFields is no longer called.
I guess an additional patch would be needed in NewFieldsRendererDefaultEditorPatch constructor to add compatibility with the new way Unity is drawing inspectors. Probably by adding a patch to CreateInspectorGUI, where you could add the creation of a new IMGUIContainer, which would call RenderNewlyAddedFields (onGUIHandler).
The text was updated successfully, but these errors were encountered: