You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
(Pretty much a regurgitation of const-ae/glmGamPoi#52, but while Constantin is finishing his thesis...)
I see you're still using the old-school beachmat interface, which is fine and will still be around.
But perhaps you'll consider switching to the new tatami interface, which is now on BioC-devel via beachmat v2.17.3.
This does away with the need for integer/numeric templates, it makes it easier to parallelize at the C++ level, and some delayed operations are captured natively (i.e., some DelayedArrays are translated to their C++ equivalents). Other R matrices are still supported, of course, but are handled more slowly by calling back into DelayedArray::extract_array().
It also greatly simplifies compilation. In the coolest and most experimental part of this update, beachmat will generate external pointers to matrix instances that can be passed to bsseq's shared libraries. This means that bsseq doesn't need to actually need to compile support for the various matrix implementations in its own *.so file, which makes it easier to extend tatami's C++ support to, e.g., HDF5, TileDB, Zarr-backed matrices. (WIP in this direction at the beachmat.hdf5 repo.)
I've already switched SingleR to this latest paradigm and it seems to have gotten through on BioC-devel. I'd like a non-Aaron package developer to test out this new approach, and you're next on my hitlist after Constantin.
The text was updated successfully, but these errors were encountered:
I'd honestly forgotten that we'd used beachmat and I don't have any time at the moment to work on bsseq.
The tatami stuff looks cool though and I'll keep this in mind if I have time to play around with it.
(Pretty much a regurgitation of const-ae/glmGamPoi#52, but while Constantin is finishing his thesis...)
I see you're still using the old-school beachmat interface, which is fine and will still be around.
But perhaps you'll consider switching to the new tatami interface, which is now on BioC-devel via beachmat v2.17.3.
This does away with the need for integer/numeric templates, it makes it easier to parallelize at the C++ level, and some delayed operations are captured natively (i.e., some
DelayedArrays
are translated to their C++ equivalents). Other R matrices are still supported, of course, but are handled more slowly by calling back intoDelayedArray::extract_array()
.It also greatly simplifies compilation. In the coolest and most experimental part of this update, beachmat will generate external pointers to matrix instances that can be passed to bsseq's shared libraries. This means that bsseq doesn't need to actually need to compile support for the various matrix implementations in its own
*.so
file, which makes it easier to extend tatami's C++ support to, e.g., HDF5, TileDB, Zarr-backed matrices. (WIP in this direction at the beachmat.hdf5 repo.)I've already switched SingleR to this latest paradigm and it seems to have gotten through on BioC-devel. I'd like a non-Aaron package developer to test out this new approach, and you're next on my hitlist after Constantin.
The text was updated successfully, but these errors were encountered: