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The libdatachannel fits a project I'm working on right now perfectly and I've got a number of C++ clients working together. I'd like to connect Unity3D clients with it and this plugin fits, it's awesome work and builds perfectly. I can see how to use the various APIs once I get everything connected up, but I'm struggling with the signaling and connection implementation and making that initial connection on the Unity3D side.
Is there any chance a more expanded example for using the datachannel-unity plugin will be coming?
The text was updated successfully, but these errors were encountered:
The example added (not finished yet) is supposed to work as the replacement of offerer.cpp at https://github.com/paullouisageneau/libdatachannel/tree/master/examples/copy-paste. In other words, in the way you run offerer and answerer, you should be able to run the example here with the answerer at the libdatachannel repository. It is not signaling based on a server but a manual copy-pasting of the SDP message, so the copy-paster being a human signaling server.
Sorry about not really finishing to make the example... After meeting a few deadlines, I'll come back...
The libdatachannel fits a project I'm working on right now perfectly and I've got a number of C++ clients working together. I'd like to connect Unity3D clients with it and this plugin fits, it's awesome work and builds perfectly. I can see how to use the various APIs once I get everything connected up, but I'm struggling with the signaling and connection implementation and making that initial connection on the Unity3D side.
Is there any chance a more expanded example for using the datachannel-unity plugin will be coming?
The text was updated successfully, but these errors were encountered: