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Manually applying transformations for Havok objects is confusing #3

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harag-on-steam opened this issue Feb 19, 2015 · 0 comments
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@harag-on-steam
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Havok expects mesh-objects that have all world-transformations already applied to them. Blender's Bullet physics-engine expects the opposite and will draw the green rigid-body wireframes at the wrong location when transforms are applied.

This is highly confusing to first-time users because if it looks right in Blender it will be wrong in Space Engineers and vice versa.

Possibly find a way to automatically apply transforms when running a Havok export-node.

@harag-on-steam harag-on-steam changed the title Applying transformations for Havok objects is confusing Manually applying transformations for Havok objects is confusing Feb 28, 2015
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