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Problem

I've the below simple go server that is running at my laptop (Mac/Windows/Linux):

package main

import (
	"fmt"
	"log"
	"net/http"
)

func handler(w http.ResponseWriter, r *http.Request) {
	fmt.Fprintf(w, "Hi there %s!", r.URL.Path[1:])
}

func main() {
	http.HandleFunc("/", handler)
	log.Println(http.ListenAndServe("localhost:6060", nil))
}

Screen Shot 2021-08-13 at 3.19.24 PM|690x333

Can I use the same codebase to run my app at mobile webview, without using gomobile or other packages, so I've my code as universal app?

Solution

The answer is "Yes", but some slight modification to the file itself is required.

  1. Remove everything from the func main() {} as we'll build the final result as a shared library, not as an executable binary.
  2. Run the server in an //export function.
  3. Run the server from an anonymous goroutine as go func() {}() so it is not blocking the main thread of the mobile app.
  4. To keep the server gorotine running, we need to use a chanel as <-c to prevent the gorotine from exit.
  5. Use cgo by adding import "C", so the main file become like this:
package main

import "C"

// other imports should be seperate from the special Cgo import
import (
	"fmt"
	"log"
	"net/http"
)

//export server
func server() {
	c := make(chan bool)
	go func() {
		log.Println(http.ListenAndServe("localhost:6060", nil))
		<-c
	}()

	http.HandleFunc("/", handler)

}

func handler(w http.ResponseWriter, r *http.Request) {
	fmt.Fprintf(w, "Hi there %s!", r.URL.Path[1:])
}

func main() {}
  1. Ensure to have Androd NDK installed, and you know its bath
  2. Build the c-shared output with an output name as libxxx, to build for Android use:
	CGO_ENABLED=1 \
	GOOS=android \
	GOARCH=arm \
	GOARM=7 \
	CC=$(NDK_BIN)/armv7a-linux-androideabi21-clang \
	go build -buildmode=c-shared -o libfoo.so http.go

Wait As android has multiple architectures, we need to compile for each one individually, so we can have all the process automated in a Makefile as below after creating the android app by selecting Native C++ from the project templates, below the output library name is libfoo and 2 files will be generated in each folder libfoo.so and libfoo.h:

enter image description here

#Filename: Makefile
# To compile run:
# make android

IOS_OUT=lib/ios
ANDROID_OUT=../android_app/app/src/main/jniLibs
ANDROID_SDK=$(HOME)/Library/Android/sdk
NDK_BIN=$(ANDROID_SDK)/ndk/23.0.7599858/toolchains/llvm/prebuilt/darwin-x86_64/bin

android-armv7a:
	CGO_ENABLED=1 \
	GOOS=android \
	GOARCH=arm \
	GOARM=7 \
	CC=$(NDK_BIN)/armv7a-linux-androideabi21-clang \
	go build -buildmode=c-shared -o $(ANDROID_OUT)/armeabi-v7a/libfoo.so ./cmd/libfoo

android-arm64:
	CGO_ENABLED=1 \
	GOOS=android \
	GOARCH=arm64 \
	CC=$(NDK_BIN)/aarch64-linux-android21-clang \
	go build -buildmode=c-shared -o $(ANDROID_OUT)/arm64-v8a/libfoo.so ./cmd/libfoo

android-x86:
	CGO_ENABLED=1 \
	GOOS=android \
	GOARCH=386 \
	CC=$(NDK_BIN)/i686-linux-android21-clang \
	go build -buildmode=c-shared -o $(ANDROID_OUT)/x86/libfoo.so ./cmd/libfoo

android-x86_64:
	CGO_ENABLED=1 \
	GOOS=android \
	GOARCH=amd64 \
	CC=$(NDK_BIN)/x86_64-linux-android21-clang \
	go build -buildmode=c-shared -o $(ANDROID_OUT)/x86_64/libfoo.so ./cmd/libfoo

android: android-armv7a android-arm64 android-x86 android-x86_64
  1. Go to android_app/app/src/main/cpp and do the following: 8.1. File CMakeLists.txt, make it as:
cmake_minimum_required(VERSION 3.10.2)

project("android")

add_library( # Sets the name of the library.
             native-lib

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             native-lib.cpp )

add_library(lib_foo SHARED IMPORTED)
set_property(TARGET lib_foo PROPERTY IMPORTED_NO_SONAME 1)
set_target_properties(lib_foo PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../jniLibs/${CMAKE_ANDROID_ARCH_ABI}/libfoo.so)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../jniLibs/${CMAKE_ANDROID_ARCH_ABI}/)

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

target_link_libraries( # Specifies the target library.
                       native-lib
                       lib_foo

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )

8.2. File native-lib.cpp make it as:

#include <jni.h>
#include <string>

#include "libfoo.h" // our library header

extern "C" {
    void
    Java_tk_android_MainActivity_serverJNI() {
        // Running the server
        server();
    }
}
  1. Add webview to the layout/activity_main, as:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <WebView
        android:id="@+id/wv"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:isScrollContainer="false"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintHorizontal_bias="0.0"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent" />

</androidx.constraintlayout.widget.ConstraintLayout>
  1. Update the MainActivity as below:
package tk.android

import android.os.Bundle
import android.webkit.WebView
import android.webkit.WebViewClient
import androidx.appcompat.app.AppCompatActivity

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        var wv = findViewById<WebView>(R.id.web_view)
        serverJNI()
        wv.loadUrl("http://127.0.0.1:6060/")
        wv.webViewClient = object : WebViewClient() {
            override fun shouldOverrideUrlLoading(viewx: WebView, urlx: String): Boolean {
                viewx.loadUrl(urlx)
                return false
            }
        }
    }

    private external fun serverJNI(): Void

    companion object {
        // Used to load the 'native-lib' library on application startup.
        init {
            System.loadLibrary("native-lib")
        }
    }
}
  1. Update AndroidManifest to be:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="tk.android">

    <!-- Mandatory:
                android:usesCleartextTraffic="true"
         Optional: 
                android:hardwareAccelerated="true" 
         Depending on the action bar required:
                android:theme="@style/Theme.AppCompat.NoActionBar"
    -->
    <application
        android:hardwareAccelerated="true"     // <- Optional 
        android:usesCleartextTraffic="true"     // <- A must to be added
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/Theme.AppCompat.NoActionBar">   // <- If do not want action bar
        <activity android:name=".MainActivity"
            android:configChanges="orientation|screenSize">    // <- A Must to avoid crash at rotating 
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

enter image description here

Bonus

With Go embed all static files can be embed in the same library, including css, javascript, templates so you can buid either API, or full app with GUI

Screen Shot 2021-08-13 at 6.35.37 PM|690x444

I uploaded the main file here if any one interested about the topic.

Credit goes to Roger Chapman