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diablo

What is this?

A collection of low-level, byte-array-oriented operations, designed to provide efficient implementations for common operations in Haskell programs.

Wait, it's not a video game?

No. I just thought -ldiablo was funny.

Why is this needed?

Surely GHC is optimal enough? Well, no:

  • GHC, as current, cannot consistently emit SIMD instructions. The only way to do this involves using the LLVM backend, and the optimizer can miss many opportunities, assuming your compiler of choice doesn't ruin your day.
  • Auto-vectorization, even at the level of C, with all the help it can get, is unreliable. Even SIMD intrinsics are not reliable. When it comes to Haskell, with all of its added complexities, this is a hard problem even in theory.
  • Byte and bit bashing is hard, error-prone and highly counter-intuitive to the untrained. A lot of stuff is lacking implementations, which forces anyone in Haskell to write them again themselves. And this is before contending with the kind of performance surprises GHC Haskell is known for!

This necessitates a portable, complete and well-tested and benchmarked solution for common bit and byte-level routines, which can be used via the FFI or a wrapper, across many Haskell projects. This is what diablo aims to be.

What are the goals of this project?

Focus on Haskell integration

Our goal is to make working with GHC Haskell as easy as possible: this is our one, and only goal. We do this by checking Tier 1 and Tier 2 platforms via CI as far as is possible for correctness and buildability. If you can get GHC on your platform and architecture, diablo should work too. We also provide easier integration by having an 'amalgamation' single-file build, similar to SQLite. No need to worry about system libraries, build systems or any of that: just drop one file, note it in your dependencies, and go.

Note that we use this both as a source of restriction and a source of freedom. For example, we don't support compilers other than GCC and Clang, as GHC cannot be compiled without one or the other being available.

No dependencies

Nothing outside of the C11-specified stdlib and one of our supported compilers is required. The only dependencies diablo has are for tests and benchmarks: if you don't need those, you don't need the dependencies for them either. We also painstakingly avoid any stdlib extras (like the ones provided by glibc for example), and our CI checks against multiple stdlibs (including musl) to be sure.

Documentation and performance

C is a nightmare of correctness issues even at the best of times, for experts. Haskellers can and should have better things to do than figure out why the C standard decided to be delusional that decade ago. Furthermore, even though C is known for performance, what 'performance' means can vary on things like compiler choice, phase of the moon and whether Cthulhu hates you today. This cannot and should not be any business of any Haskell programmers - things should just go fast.

diablo aims to take away all of these concerns. We provide detailed documentation, as well as tests and benchmarks, using a modern build system and tools, so that you can be sure that things are both correct and fast, without having to lift a finger. This includes SIMD support: whenever possible, we provide SIMD acceleration, so you don't have to.

Batteries included

Bit and byte-bashing operations are surprisingly common, showing up in areas like text processing, serialization, cryptography, compression, and probably a dozen other things. Unfortunately, Haskell's provision of such primitives is limited, particularly where byte sequences are concerned. This forces Haskellers to either write their own, or try using someone else's, with their own peculiar caveats.

We aim to provide as many bit and byte-oriented operations as is reasonable here, including many operations on sequences. If you feel we could add something, please suggest it!

How do I use this?

The easiest thing to do is to drop the amalgamation/diablo.c file into your Haskell project, then add it to your c-sources. You can then use the FFI directly, with the confidence that things will Just Work.

If you want to use this as a C library, your best bet is a Meson subproject.

How do I build this?

We use Meson. We support only GCC and Clang as compilers: in particular, should you want to build on Windows, the only supported configuration is via MinGW.

If you also want to build the tests, you will need the following Python dependencies:

If you want to build the benchmarks, you will also need the following:

Use the standard approach to building a Meson project: this will build both a static and a shared library by default.

What's your platform support?

Our goal is supporting all of the Tier 1 platforms for GHC, with as many of the Tier 2 ones as reasonable. Furthermore, we aim to be stdlib-neutral insofar as possible.

The table below summarizes our efforts so far. We consider a platform-architecture combo 'Supported' when we have CI to test it. 'WIP' indicates that this is theoretically testable, but isn't currently done, or is being worked on.

Architecture Platform Tier Supported? Stdlibs
x86 Windows (MinGW) 1 No way to test N/A
x86-64 Windows (MinGW) 1 Yes glibc
x86 Linux 1 No way to test N/A
x86-64 Linux 1 Yes glibc, musl
x86-64 MacOS 1 Yes libc
aarch64 Linux 2 Yes glibc, musl
x86 FreeBSD 2 WIP N/A
x86-64 FreeBSD 2 WIP N/A
x86 OpenBSD 2 No way to test N/A
x86 Solaris 2 No way to test N/A
x86 MacOS 2 No way to test N/A
x86-64 OpenBSD 2 No way to test N/A
x86-64 DragonFly 2 No way to test N/A
PowerPC Linux 2 No way to test N/A
PowerPC AIX 2 No way to test N/A
PowerPC64 Linux 2 No way to test N/A
PowerPC64le Linux 2 Yes glibc, musl
Sparc Linux 2 No way to test N/A
IA-64 Linux 2 No way to test N/A
Alpha Linux 2 No way to test N/A
HPPA Linux 2 No way to test N/A
S/390 Linux 2 Yes glibc, musl
m68k Linux 2 No way to test N/A
mips Linux 2 No way to test N/A
mipsel Linux 2 No way to test N/A
ARMv7 Linux 2 Yes glibc, musl
ARMel Linux 2 No way to test N/A
ARM iOS 2 No way to test N/A

We provide SIMDed implementations of most functionality on the following architectures:

  • Aarch64 (theoretically any NEON platform should work, but we can't benchmark it)
  • x86 (all SSE)
  • x86-64 (all SSE, AVX, AVX2)

For x86-64, we use runtime detection for SIMD instruction sets to allow for portable binaries.

What can I do with this?

The project is licensed Apache 2.0 (SPDX code Apache-2.0). For more details, please see the LICENSE.md file.