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HexTile.gd
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extends Node
class_name HexTile
var position : Vector3
var coordinates : HexCoordinates
var neighbors = []
var elevation := 0
var terrain_type_index : int
func _init(_position : Vector3) -> void:
position = _position
neighbors.resize(6)
func set_neighbor(direction : int, tile : HexTile) -> void:
neighbors[direction] = tile
tile.set_opposite_neighbor(HexDirection.opposite(direction), self)
func set_opposite_neighbor(direction : int, tile : HexTile) -> void:
neighbors[direction] = tile
func get_neighbor(direction : int) -> HexTile:
return neighbors[direction]
func set_elevation(value : int, elevation_step : float) -> void:
elevation = value
position.y = elevation * elevation_step
func get_direction_edge_type(direction : int) -> int:
return HexUtilities.get_edge_type(elevation, neighbors[direction].elevation)
func get_tile_edge_type(tile : HexTile) -> int:
return HexUtilities.get_edge_type(elevation, tile.elevation)