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Describe the bug
All of the font assetbundles I've tried to produce just end up with the CustomMenuText plugin not loading, or the game crashing on boot-up if the filesize is large.
To Reproduce
Steps to reproduce the behavior:
Open the Unity Project, import fonts that you want to build
Right click the font and create a Text Asset using the font
Click on the Text Asset, click on Update atlas texture, set character set to ASCII, then generate Font Atlass, then give it a label under AssetBundle, then right click the Text Asset and click Build AssetBundle
Copy over the generated AssetBundle to the Fonts folder in UserData, then open the game to see that the CustomMenuText plugin failed to load/game hangs with a white screen on startup.
Expected behavior
The font would load correctly and would be choosable in the CustomMenuText settings
Screenshots
The place where I gave the Text Asset a label.
Desktop (please complete the following information):
OS: Windows 10 Pro version 2004
Browser: Google Chrome
Version: Plugin Version is v3.3.0, Unity Version is 2018.4.35f1
Additional context
My broken generated asset font has a weirdly small filesize compared to (for example) the Comic Sans font that the creator posted in #other-files in BSMG.
My file size: 77KB
Their file size: 2.17MB
The text was updated successfully, but these errors were encountered:
not sure if this will help, but it's on me that i didn't elaborate the workflow that worked for me:
import ttf,
create font material with the TMPro window open the pre-exsting text prefab, change the font within the prefab
export the assetbundle using the menu in the assets tab
i plan to make a better version of the unity project, once i get around to it
Describe the bug
All of the font assetbundles I've tried to produce just end up with the CustomMenuText plugin not loading, or the game crashing on boot-up if the filesize is large.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The font would load correctly and would be choosable in the CustomMenuText settings
Screenshots
The place where I gave the Text Asset a label.
Desktop (please complete the following information):
Additional context
My broken generated asset font has a weirdly small filesize compared to (for example) the Comic Sans font that the creator posted in #other-files in BSMG.
My file size: 77KB
Their file size: 2.17MB
The text was updated successfully, but these errors were encountered: