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Equirectangular

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

To do

  • Reactivity is unintuitive - Under reactivity, the perspective and position toggles enable/disable automating either the perspective or the position. The reactive_time toggle enables/disables beat reactivity. If the toggle is off and perspective or position is on, then they will use the rate_in. The position_momentum is kinda weird right now.

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