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Integration with existing wgpu
projects
#183
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It showcases how to integrate iced in an existing graphical application.
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This might actually mostly fit my requirements! I'll give it a try. :) |
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This PR enhances the flexibility of
iced_wgpu
by allowing aRenderer
to draw to any givenTextureView
while reusing an existingDevice
andCommandEncoder
. Therefore, integratingiced
with existingwgpu
projects is now possible! 🎉I have created an example (
integration
) which showcases how this can be achieved withiced_winit
andiced_wgpu
. It is important to note that the process should be the same with a different shell and/or renderer:This process, although very flexible, is currently not as straightforward as I would like it to be. However, I prefer to wait, see how folks implement it and gather more use cases before designing further abstractions.