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main.js
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main.js
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// QQPlay window need to be inited first
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
}
var loadingBool = true;
var loadingNum = 0;
window.boot = function() {
var settings = window._CCSettings;
window._CCSettings = undefined;
if (!settings.debug) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
var subpackages = settings.subpackages;
for (var subId in subpackages) {
var uuidArray = subpackages[subId].uuids;
if (uuidArray) {
for (var k = 0, l = uuidArray.length; k < l; k++) {
if (typeof uuidArray[k] === 'number') {
uuidArray[k] = uuids[uuidArray[k]];
}
}
}
}
}
function setLoadingDisplay() {
// Loading splash scene
var splash = document.getElementById('splash');
// var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function(completedCount, totalCount, item) {
loadData.completedCount = completedCount;
loadData.totalCount = totalCount;
if (loadingBool) {
var loadintT = document.getElementById("loadingText")
}
var percent = 100 * completedCount / totalCount;
if (loadingBool && loadingNum >= 1 && totalCount > 1) {
if (percent.toFixed(0) >= 100) {
loadintT.innerHTML = 'loading......100' + '%';
setTimeout(function() {
loadingBool = false;
loadintT.remove();
}, 0.1 * 1000);
clearInterval(timer);
}
}
loadingNum++;
// if(loadingBool){
// var loadintT = document.getElementById("loadingText")
// }
// var percent = 100 * completedCount / totalCount;
// if(loadingBool && loadingNum >= 1){
// console.log("dskpi",loadingNum);
// loadintT.innerHTML = 'loading......' + parseInt(percent) + '%';
// if(percent.toFixed(0) >= 100){
// loadingBool = false;
// loadintT.remove();
// }
// }
// loadingNum ++;
// var percent = 100 * completedCount / totalCount;
// if (progressBar) {
// progressBar.style.width = percent.toFixed(2) + '%';
// }
};
splash.style.display = 'block';
// progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function() {
splash.style.display = 'none';
});
}
var onStart = function() {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
} else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// cc.view.enableAutoFullScreen([
// cc.sys.BROWSER_TYPE_BAIDU,
// cc.sys.BROWSER_TYPE_WECHAT,
// cc.sys.BROWSER_TYPE_MOBILE_QQ,
// cc.sys.BROWSER_TYPE_MIUI,
// ].indexOf(cc.sys.browserType) < 0);
cc.view.enableAutoFullScreen(false);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// function loadScene(launchScene) {
// cc.director.loadScene(launchScene, null,
// function () {
// if (cc.sys.isBrowser) {
// // show canvas
// var canvas = document.getElementById('GameCanvas');
// canvas.style.visibility = '';
// var div = document.getElementById('GameDiv');
// if (div) {
// div.style.backgroundImage = '';
// }
// }
// cc.loader.onProgress = null;
// console.log('Success to load scene: ' + launchScene);
// }
// );
// }
var launchScene = settings.launchScene;
// load scene
// loadScene(launchScene);
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
var launchScene = settings.launchScene;
console.log("landscape,", launchScene);
var MainManger = __require("MainManage");
MainManger.init(launchScene, cc.sys.isBrowser, canvas.style.visibility);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
} else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
if (jsList) {
jsList = jsList.map(function(x) {
return 'src/' + x;
});
jsList.push(bundledScript);
} else {
jsList = [bundledScript];
}
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap,
subpackages: settings.subpackages
});
cc.game.run(option, onStart);
};
// main.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function() {
initRendererAdapter();
});
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
window.boot();
} else if (window.jsb) {
var isRuntime = (typeof loadRuntime === 'function');
if (isRuntime) {
require('src/settings.js');
require('src/cocos2d-runtime.js');
require('jsb-adapter/engine/index.js');
} else {
require('src/settings.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/jsb-engine.js');
}
cc.macro.CLEANUP_IMAGE_CACHE = true;
window.boot();
}