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GIFEncoder.js
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GIFEncoder.js
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/*
GIFEncoder.js
Authors
Kevin Weiner (original Java version - kweiner@fmsware.com)
Thibault Imbert (AS3 version - bytearray.org)
Johan Nordberg (JS version - code@johan-nordberg.com)
Eugene Ware (node.js streaming version - eugene@noblesmaurai.com)
*/
var stream = require('stream');
var NeuQuant = require('./TypedNeuQuant.js');
var LZWEncoder = require('./LZWEncoder.js');
function ByteArray() {
this.data = [];
}
ByteArray.prototype.getData = function() {
return new Buffer(this.data);
};
ByteArray.prototype.writeByte = function(val) {
this.data.push(val);
};
ByteArray.prototype.writeUTFBytes = function(string) {
for (var l = string.length, i = 0; i < l; i++)
this.writeByte(string.charCodeAt(i));
};
ByteArray.prototype.writeBytes = function(array, offset, length) {
for (var l = length || array.length, i = offset || 0; i < l; i++)
this.writeByte(array[i]);
};
function GIFEncoder(width, height) {
// image size
this.width = ~~width;
this.height = ~~height;
// transparent color if given
this.transparent = null;
// transparent index in color table
this.transIndex = 0;
// -1 = no repeat, 0 = forever. anything else is repeat count
this.repeat = -1;
// frame delay (hundredths)
this.delay = 0;
this.image = null; // current frame
this.pixels = null; // BGR byte array from frame
this.indexedPixels = null; // converted frame indexed to palette
this.colorDepth = null; // number of bit planes
this.colorTab = null; // RGB palette
this.usedEntry = new Array(); // active palette entries
this.palSize = 7; // color table size (bits-1)
this.dispose = -1; // disposal code (-1 = use default)
this.firstFrame = true;
this.sample = 10; // default sample interval for quantizer
this.started = false; // started encoding
this.readStreams = [];
this.out = new ByteArray();
}
GIFEncoder.prototype.createReadStream = function (rs) {
if (!rs) {
rs = new stream.Readable();
rs._read = function () {};
}
this.readStreams.push(rs);
return rs;
};
GIFEncoder.prototype.createWriteStream = function (options) {
var self = this;
if (options) {
Object.keys(options).forEach(function (option) {
var fn = 'set' + option[0].toUpperCase() + option.substr(1);
if (~['setDelay', 'setFrameRate', 'setDispose', 'setRepeat',
'setTransparent', 'setQuality'].indexOf(fn)) {
self[fn].call(self, options[option]);
}
});
}
var ws = new stream.Duplex({ objectMode: true });
ws._read = function () {};
this.createReadStream(ws);
var self = this;
ws._write = function (data, enc, next) {
if (!self.started) self.start();
self.addFrame(data);
next();
};
var end = ws.end;
ws.end = function () {
end.apply(ws, [].slice.call(arguments));
self.finish();
};
return ws;
};
GIFEncoder.prototype.emit = function() {
var self = this;
if (this.readStreams.length === 0) return;
if (this.out.data.length) {
this.readStreams.forEach(function (rs) {
rs.push(new Buffer(self.out.data));
});
this.out.data = [];
}
};
GIFEncoder.prototype.end = function() {
if (this.readStreams.length === null) return;
this.emit();
this.readStreams.forEach(function (rs) {
rs.push(null);
});
this.readStreams = [];
};
/*
Sets the delay time between each frame, or changes it for subsequent frames
(applies to the next frame added)
*/
GIFEncoder.prototype.setDelay = function(milliseconds) {
this.delay = Math.round(milliseconds / 10);
};
/*
Sets frame rate in frames per second.
*/
GIFEncoder.prototype.setFrameRate = function(fps) {
this.delay = Math.round(100 / fps);
};
/*
Sets the GIF frame disposal code for the last added frame and any
subsequent frames.
Default is 0 if no transparent color has been set, otherwise 2.
*/
GIFEncoder.prototype.setDispose = function(disposalCode) {
if (disposalCode >= 0) this.dispose = disposalCode;
};
/*
Sets the number of times the set of GIF frames should be played.
-1 = play once
0 = repeat indefinitely
Default is -1
Must be invoked before the first image is added
*/
GIFEncoder.prototype.setRepeat = function(repeat) {
this.repeat = repeat;
};
/*
Sets the transparent color for the last added frame and any subsequent
frames. Since all colors are subject to modification in the quantization
process, the color in the final palette for each frame closest to the given
color becomes the transparent color for that frame. May be set to null to
indicate no transparent color.
*/
GIFEncoder.prototype.setTransparent = function(color) {
this.transparent = color;
};
/*
Adds next GIF frame. The frame is not written immediately, but is
actually deferred until the next frame is received so that timing
data can be inserted. Invoking finish() flushes all frames.
*/
GIFEncoder.prototype.addFrame = function(imageData) {
// HTML Canvas 2D Context Passed In
if (imageData && imageData.getImageData) {
this.image = imageData.getImageData(0, 0, this.width, this.height).data;
} else {
this.image = imageData;
}
this.getImagePixels(); // convert to correct format if necessary
this.analyzePixels(); // build color table & map pixels
if (this.firstFrame) {
this.writeLSD(); // logical screen descriptior
this.writePalette(); // global color table
if (this.repeat >= 0) {
// use NS app extension to indicate reps
this.writeNetscapeExt();
}
}
this.writeGraphicCtrlExt(); // write graphic control extension
this.writeImageDesc(); // image descriptor
if (!this.firstFrame) this.writePalette(); // local color table
this.writePixels(); // encode and write pixel data
this.firstFrame = false;
this.emit();
};
/*
Adds final trailer to the GIF stream, if you don't call the finish method
the GIF stream will not be valid.
*/
GIFEncoder.prototype.finish = function() {
this.out.writeByte(0x3b); // gif trailer
this.end();
};
/*
Sets quality of color quantization (conversion of images to the maximum 256
colors allowed by the GIF specification). Lower values (minimum = 1)
produce better colors, but slow processing significantly. 10 is the
default, and produces good color mapping at reasonable speeds. Values
greater than 20 do not yield significant improvements in speed.
*/
GIFEncoder.prototype.setQuality = function(quality) {
if (quality < 1) quality = 1;
this.sample = quality;
};
/*
Writes GIF file header
*/
GIFEncoder.prototype.start = function() {
this.out.writeUTFBytes("GIF89a");
this.started = true;
this.emit();
};
/*
Analyzes current frame colors and creates color map.
*/
GIFEncoder.prototype.analyzePixels = function() {
var len = this.pixels.length;
var nPix = len / 3;
this.indexedPixels = new Uint8Array(nPix);
var imgq = new NeuQuant(this.pixels, this.sample);
imgq.buildColormap(); // create reduced palette
this.colorTab = imgq.getColormap();
// map image pixels to new palette
var k = 0;
for (var j = 0; j < nPix; j++) {
var index = imgq.lookupRGB(
this.pixels[k++] & 0xff,
this.pixels[k++] & 0xff,
this.pixels[k++] & 0xff
);
this.usedEntry[index] = true;
this.indexedPixels[j] = index;
}
this.pixels = null;
this.colorDepth = 8;
this.palSize = 7;
// get closest match to transparent color if specified
if (this.transparent !== null) {
this.transIndex = this.findClosest(this.transparent);
// ensure that pixels with full transparency in the RGBA image are using the selected transparent color index in the indexed image.
for (var pixelIndex = 0; pixelIndex < nPix; pixelIndex++) {
if (this.image[pixelIndex * 4 + 3] == 0) {
this.indexedPixels[pixelIndex] = this.transIndex;
}
}
}
};
/*
Returns index of palette color closest to c
*/
GIFEncoder.prototype.findClosest = function(c) {
if (this.colorTab === null) return -1;
var r = (c & 0xFF0000) >> 16;
var g = (c & 0x00FF00) >> 8;
var b = (c & 0x0000FF);
var minpos = 0;
var dmin = 256 * 256 * 256;
var len = this.colorTab.length;
for (var i = 0; i < len;) {
var index = i / 3;
var dr = r - (this.colorTab[i++] & 0xff);
var dg = g - (this.colorTab[i++] & 0xff);
var db = b - (this.colorTab[i++] & 0xff);
var d = dr * dr + dg * dg + db * db;
if (this.usedEntry[index] && (d < dmin)) {
dmin = d;
minpos = index;
}
}
return minpos;
};
/*
Extracts image pixels into byte array pixels
(removes alphachannel from canvas imagedata)
*/
GIFEncoder.prototype.getImagePixels = function() {
var w = this.width;
var h = this.height;
this.pixels = new Uint8Array(w * h * 3);
var data = this.image;
var count = 0;
for (var i = 0; i < h; i++) {
for (var j = 0; j < w; j++) {
var b = (i * w * 4) + j * 4;
this.pixels[count++] = data[b];
this.pixels[count++] = data[b+1];
this.pixels[count++] = data[b+2];
}
}
};
/*
Writes Graphic Control Extension
*/
GIFEncoder.prototype.writeGraphicCtrlExt = function() {
this.out.writeByte(0x21); // extension introducer
this.out.writeByte(0xf9); // GCE label
this.out.writeByte(4); // data block size
var transp, disp;
if (this.transparent === null) {
transp = 0;
disp = 0; // dispose = no action
} else {
transp = 1;
disp = 2; // force clear if using transparent color
}
if (this.dispose >= 0) {
disp = this.dispose & 7; // user override
}
disp <<= 2;
// packed fields
this.out.writeByte(
0 | // 1:3 reserved
disp | // 4:6 disposal
0 | // 7 user input - 0 = none
transp // 8 transparency flag
);
this.writeShort(this.delay); // delay x 1/100 sec
this.out.writeByte(this.transIndex); // transparent color index
this.out.writeByte(0); // block terminator
};
/*
Writes Image Descriptor
*/
GIFEncoder.prototype.writeImageDesc = function() {
this.out.writeByte(0x2c); // image separator
this.writeShort(0); // image position x,y = 0,0
this.writeShort(0);
this.writeShort(this.width); // image size
this.writeShort(this.height);
// packed fields
if (this.firstFrame) {
// no LCT - GCT is used for first (or only) frame
this.out.writeByte(0);
} else {
// specify normal LCT
this.out.writeByte(
0x80 | // 1 local color table 1=yes
0 | // 2 interlace - 0=no
0 | // 3 sorted - 0=no
0 | // 4-5 reserved
this.palSize // 6-8 size of color table
);
}
};
/*
Writes Logical Screen Descriptor
*/
GIFEncoder.prototype.writeLSD = function() {
// logical screen size
this.writeShort(this.width);
this.writeShort(this.height);
// packed fields
this.out.writeByte(
0x80 | // 1 : global color table flag = 1 (gct used)
0x70 | // 2-4 : color resolution = 7
0x00 | // 5 : gct sort flag = 0
this.palSize // 6-8 : gct size
);
this.out.writeByte(0); // background color index
this.out.writeByte(0); // pixel aspect ratio - assume 1:1
};
/*
Writes Netscape application extension to define repeat count.
*/
GIFEncoder.prototype.writeNetscapeExt = function() {
this.out.writeByte(0x21); // extension introducer
this.out.writeByte(0xff); // app extension label
this.out.writeByte(11); // block size
this.out.writeUTFBytes('NETSCAPE2.0'); // app id + auth code
this.out.writeByte(3); // sub-block size
this.out.writeByte(1); // loop sub-block id
this.writeShort(this.repeat); // loop count (extra iterations, 0=repeat forever)
this.out.writeByte(0); // block terminator
};
/*
Writes color table
*/
GIFEncoder.prototype.writePalette = function() {
this.out.writeBytes(this.colorTab);
var n = (3 * 256) - this.colorTab.length;
for (var i = 0; i < n; i++)
this.out.writeByte(0);
};
GIFEncoder.prototype.writeShort = function(pValue) {
this.out.writeByte(pValue & 0xFF);
this.out.writeByte((pValue >> 8) & 0xFF);
};
/*
Encodes and writes pixel data
*/
GIFEncoder.prototype.writePixels = function() {
var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, this.colorDepth);
enc.encode(this.out);
};
module.exports = GIFEncoder;