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editor.rs
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editor.rs
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use crate::{
commands,
compositor::{Component, Context, Event, EventResult},
job, key,
keymap::{KeymapResult, Keymaps},
ui::{Completion, ProgressSpinners},
};
use helix_core::{
graphemes::{
ensure_grapheme_boundary_next_byte, next_grapheme_boundary, prev_grapheme_boundary,
},
movement::Direction,
syntax::{self, HighlightEvent},
unicode::width::UnicodeWidthStr,
visual_coords_at_pos, LineEnding, Position, Range, Selection, Transaction,
};
use helix_view::{
apply_transaction,
document::{Mode, SCRATCH_BUFFER_NAME},
editor::{CompleteAction, CursorShapeConfig},
graphics::{Color, CursorKind, Modifier, Rect, Style},
input::{KeyEvent, MouseButton, MouseEvent, MouseEventKind},
keyboard::{KeyCode, KeyModifiers},
Document, Editor, Theme, View,
};
use std::{borrow::Cow, path::PathBuf};
use tui::buffer::Buffer as Surface;
use super::lsp::SignatureHelp;
use super::statusline;
pub struct EditorView {
pub keymaps: Keymaps,
on_next_key: Option<Box<dyn FnOnce(&mut commands::Context, KeyEvent)>>,
pseudo_pending: Vec<KeyEvent>,
last_insert: (commands::MappableCommand, Vec<InsertEvent>),
pub(crate) completion: Option<Completion>,
spinners: ProgressSpinners,
}
#[derive(Debug, Clone)]
pub enum InsertEvent {
Key(KeyEvent),
CompletionApply(CompleteAction),
TriggerCompletion,
}
impl Default for EditorView {
fn default() -> Self {
Self::new(Keymaps::default())
}
}
impl EditorView {
pub fn new(keymaps: Keymaps) -> Self {
Self {
keymaps,
on_next_key: None,
pseudo_pending: Vec::new(),
last_insert: (commands::MappableCommand::normal_mode, Vec::new()),
completion: None,
spinners: ProgressSpinners::default(),
}
}
pub fn spinners_mut(&mut self) -> &mut ProgressSpinners {
&mut self.spinners
}
pub fn render_view(
&self,
editor: &Editor,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
is_focused: bool,
) {
let inner = view.inner_area();
let area = view.area;
let theme = &editor.theme;
// DAP: Highlight current stack frame position
let stack_frame = editor.debugger.as_ref().and_then(|debugger| {
if let (Some(frame), Some(thread_id)) = (debugger.active_frame, debugger.thread_id) {
debugger
.stack_frames
.get(&thread_id)
.and_then(|bt| bt.get(frame))
} else {
None
}
});
if let Some(frame) = stack_frame {
if doc.path().is_some()
&& frame
.source
.as_ref()
.and_then(|source| source.path.as_ref())
== doc.path()
{
let line = frame.line - 1; // convert to 0-indexing
if line >= view.offset.row && line < view.offset.row + area.height as usize {
surface.set_style(
Rect::new(
area.x,
area.y + (line - view.offset.row) as u16,
area.width,
1,
),
theme.get("ui.highlight"),
);
}
}
}
if is_focused && editor.config().cursorline {
Self::highlight_cursorline(doc, view, surface, theme);
}
if is_focused && editor.config().cursorcolumn {
Self::highlight_cursorcolumn(doc, view, surface, theme);
}
let mut highlights = Self::doc_syntax_highlights(doc, view.offset, inner.height, theme);
for diagnostic in Self::doc_diagnostics_highlights(doc, theme) {
// Most of the `diagnostic` Vecs are empty most of the time. Skipping
// a merge for any empty Vec saves a significant amount of work.
if diagnostic.is_empty() {
continue;
}
highlights = Box::new(syntax::merge(highlights, diagnostic));
}
let highlights: Box<dyn Iterator<Item = HighlightEvent>> = if is_focused {
Box::new(syntax::merge(
highlights,
Self::doc_selection_highlights(
editor.mode(),
doc,
view,
theme,
&editor.config().cursor_shape,
),
))
} else {
Box::new(highlights)
};
Self::render_text_highlights(
doc,
view.offset,
inner,
surface,
theme,
highlights,
&editor.config(),
);
Self::render_gutter(editor, doc, view, view.area, surface, theme, is_focused);
Self::render_rulers(editor, doc, view, inner, surface, theme);
if is_focused {
Self::render_focused_view_elements(view, doc, inner, theme, surface);
}
// if we're not at the edge of the screen, draw a right border
if viewport.right() != view.area.right() {
let x = area.right();
let border_style = theme.get("ui.window");
for y in area.top()..area.bottom() {
surface[(x, y)]
.set_symbol(tui::symbols::line::VERTICAL)
//.set_symbol(" ")
.set_style(border_style);
}
}
self.render_diagnostics(doc, view, inner, surface, theme);
let statusline_area = view
.area
.clip_top(view.area.height.saturating_sub(1))
.clip_bottom(1); // -1 from bottom to remove commandline
let mut context =
statusline::RenderContext::new(editor, doc, view, is_focused, &self.spinners);
statusline::render(&mut context, statusline_area, surface);
}
pub fn render_rulers(
editor: &Editor,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
) {
let editor_rulers = &editor.config().rulers;
let ruler_theme = theme
.try_get("ui.virtual.ruler")
.unwrap_or_else(|| Style::default().bg(Color::Red));
let rulers = doc
.language_config()
.and_then(|config| config.rulers.as_ref())
.unwrap_or(editor_rulers);
rulers
.iter()
// View might be horizontally scrolled, convert from absolute distance
// from the 1st column to relative distance from left of viewport
.filter_map(|ruler| ruler.checked_sub(1 + view.offset.col as u16))
.filter(|ruler| ruler < &viewport.width)
.map(|ruler| viewport.clip_left(ruler).with_width(1))
.for_each(|area| surface.set_style(area, ruler_theme))
}
/// Get syntax highlights for a document in a view represented by the first line
/// and column (`offset`) and the last line. This is done instead of using a view
/// directly to enable rendering syntax highlighted docs anywhere (eg. picker preview)
pub fn doc_syntax_highlights<'doc>(
doc: &'doc Document,
offset: Position,
height: u16,
_theme: &Theme,
) -> Box<dyn Iterator<Item = HighlightEvent> + 'doc> {
let text = doc.text().slice(..);
let last_line = std::cmp::min(
// Saturating subs to make it inclusive zero indexing.
(offset.row + height as usize).saturating_sub(1),
doc.text().len_lines().saturating_sub(1),
);
let range = {
// calculate viewport byte ranges
let start = text.line_to_byte(offset.row);
let end = text.line_to_byte(last_line + 1);
start..end
};
match doc.syntax() {
Some(syntax) => {
let iter = syntax
// TODO: range doesn't actually restrict source, just highlight range
.highlight_iter(text.slice(..), Some(range), None)
.map(|event| event.unwrap())
.map(move |event| match event {
// TODO: use byte slices directly
// convert byte offsets to char offset
HighlightEvent::Source { start, end } => {
let start =
text.byte_to_char(ensure_grapheme_boundary_next_byte(text, start));
let end =
text.byte_to_char(ensure_grapheme_boundary_next_byte(text, end));
HighlightEvent::Source { start, end }
}
event => event,
});
Box::new(iter)
}
None => Box::new(
[HighlightEvent::Source {
start: text.byte_to_char(range.start),
end: text.byte_to_char(range.end),
}]
.into_iter(),
),
}
}
/// Get highlight spans for document diagnostics
pub fn doc_diagnostics_highlights(
doc: &Document,
theme: &Theme,
) -> [Vec<(usize, std::ops::Range<usize>)>; 5] {
use helix_core::diagnostic::Severity;
let get_scope_of = |scope| {
theme
.find_scope_index(scope)
// get one of the themes below as fallback values
.or_else(|| theme.find_scope_index("diagnostic"))
.or_else(|| theme.find_scope_index("ui.cursor"))
.or_else(|| theme.find_scope_index("ui.selection"))
.expect(
"at least one of the following scopes must be defined in the theme: `diagnostic`, `ui.cursor`, or `ui.selection`",
)
};
// basically just queries the theme color defined in the config
let hint = get_scope_of("diagnostic.hint");
let info = get_scope_of("diagnostic.info");
let warning = get_scope_of("diagnostic.warning");
let error = get_scope_of("diagnostic.error");
let r#default = get_scope_of("diagnostic"); // this is a bit redundant but should be fine
let mut default_vec: Vec<(usize, std::ops::Range<usize>)> = Vec::new();
let mut info_vec = Vec::new();
let mut hint_vec = Vec::new();
let mut warning_vec = Vec::new();
let mut error_vec = Vec::new();
let diagnostics = doc.diagnostics();
// Diagnostics must be sorted by range. Otherwise, the merge strategy
// below would not be accurate.
debug_assert!(diagnostics
.windows(2)
.all(|window| window[0].range.start <= window[1].range.start
&& window[0].range.end <= window[1].range.end));
for diagnostic in diagnostics {
// Separate diagnostics into different Vecs by severity.
let (vec, scope) = match diagnostic.severity {
Some(Severity::Info) => (&mut info_vec, info),
Some(Severity::Hint) => (&mut hint_vec, hint),
Some(Severity::Warning) => (&mut warning_vec, warning),
Some(Severity::Error) => (&mut error_vec, error),
_ => (&mut default_vec, r#default),
};
// If any diagnostic overlaps ranges with the prior diagnostic,
// merge the two together. Otherwise push a new span.
match vec.last_mut() {
Some((_, range)) if diagnostic.range.start <= range.end => {
range.end = diagnostic.range.end.max(range.end)
}
_ => vec.push((scope, diagnostic.range.start..diagnostic.range.end)),
}
}
[default_vec, info_vec, hint_vec, warning_vec, error_vec]
}
/// Get highlight spans for selections in a document view.
pub fn doc_selection_highlights(
mode: Mode,
doc: &Document,
view: &View,
theme: &Theme,
cursor_shape_config: &CursorShapeConfig,
) -> Vec<(usize, std::ops::Range<usize>)> {
let text = doc.text().slice(..);
let selection = doc.selection(view.id);
let primary_idx = selection.primary_index();
let cursorkind = cursor_shape_config.from_mode(mode);
let cursor_is_block = cursorkind == CursorKind::Block;
let selection_scope = theme
.find_scope_index("ui.selection")
.expect("could not find `ui.selection` scope in the theme!");
let base_cursor_scope = theme
.find_scope_index("ui.cursor")
.unwrap_or(selection_scope);
let cursor_scope = match mode {
Mode::Insert => theme.find_scope_index("ui.cursor.insert"),
Mode::Select => theme.find_scope_index("ui.cursor.select"),
Mode::Normal => Some(base_cursor_scope),
}
.unwrap_or(base_cursor_scope);
let primary_cursor_scope = theme
.find_scope_index("ui.cursor.primary")
.unwrap_or(cursor_scope);
let primary_selection_scope = theme
.find_scope_index("ui.selection.primary")
.unwrap_or(selection_scope);
let mut spans: Vec<(usize, std::ops::Range<usize>)> = Vec::new();
for (i, range) in selection.iter().enumerate() {
let selection_is_primary = i == primary_idx;
let (cursor_scope, selection_scope) = if selection_is_primary {
(primary_cursor_scope, primary_selection_scope)
} else {
(cursor_scope, selection_scope)
};
// Special-case: cursor at end of the rope.
if range.head == range.anchor && range.head == text.len_chars() {
if !selection_is_primary || cursor_is_block {
// Bar and underline cursors are drawn by the terminal
// BUG: If the editor area loses focus while having a bar or
// underline cursor (eg. when a regex prompt has focus) then
// the primary cursor will be invisible. This doesn't happen
// with block cursors since we manually draw *all* cursors.
spans.push((cursor_scope, range.head..range.head + 1));
}
continue;
}
let range = range.min_width_1(text);
if range.head > range.anchor {
// Standard case.
let cursor_start = prev_grapheme_boundary(text, range.head);
spans.push((selection_scope, range.anchor..cursor_start));
if !selection_is_primary || cursor_is_block {
spans.push((cursor_scope, cursor_start..range.head));
}
} else {
// Reverse case.
let cursor_end = next_grapheme_boundary(text, range.head);
if !selection_is_primary || cursor_is_block {
spans.push((cursor_scope, range.head..cursor_end));
}
spans.push((selection_scope, cursor_end..range.anchor));
}
}
spans
}
pub fn render_text_highlights<H: Iterator<Item = HighlightEvent>>(
doc: &Document,
offset: Position,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
highlights: H,
config: &helix_view::editor::Config,
) {
let whitespace = &config.whitespace;
use helix_view::editor::WhitespaceRenderValue;
// It's slightly more efficient to produce a full RopeSlice from the Rope, then slice that a bunch
// of times than it is to always call Rope::slice/get_slice (it will internally always hit RSEnum::Light).
let text = doc.text().slice(..);
let characters = &whitespace.characters;
let mut spans = Vec::new();
let mut visual_x = 0u16;
let mut line = 0u16;
let tab_width = doc.tab_width();
let tab = if whitespace.render.tab() == WhitespaceRenderValue::All {
std::iter::once(characters.tab)
.chain(std::iter::repeat(characters.tabpad).take(tab_width - 1))
.collect()
} else {
" ".repeat(tab_width)
};
let space = characters.space.to_string();
let nbsp = characters.nbsp.to_string();
let newline = if whitespace.render.newline() == WhitespaceRenderValue::All {
characters.newline.to_string()
} else {
" ".to_string()
};
let indent_guide_char = config.indent_guides.character.to_string();
let text_style = theme.get("ui.text");
let whitespace_style = theme.get("ui.virtual.whitespace");
let mut is_in_indent_area = true;
let mut last_line_indent_level = 0;
// use whitespace style as fallback for indent-guide
let indent_guide_style = text_style.patch(
theme
.try_get("ui.virtual.indent-guide")
.unwrap_or_else(|| theme.get("ui.virtual.whitespace")),
);
let draw_indent_guides = |indent_level, line, surface: &mut Surface| {
if !config.indent_guides.render {
return;
}
let starting_indent =
(offset.col / tab_width) as u16 + config.indent_guides.skip_levels;
// TODO: limit to a max indent level too. It doesn't cause visual artifacts but it would avoid some
// extra loops if the code is deeply nested.
for i in starting_indent..(indent_level / tab_width as u16) {
surface.set_string(
viewport.x + (i * tab_width as u16) - offset.col as u16,
viewport.y + line,
&indent_guide_char,
indent_guide_style,
);
}
};
'outer: for event in highlights {
match event {
HighlightEvent::HighlightStart(span) => {
spans.push(span);
}
HighlightEvent::HighlightEnd => {
spans.pop();
}
HighlightEvent::Source { start, end } => {
let is_trailing_cursor = text.len_chars() < end;
// `unwrap_or_else` part is for off-the-end indices of
// the rope, to allow cursor highlighting at the end
// of the rope.
let text = text.get_slice(start..end).unwrap_or_else(|| " ".into());
let style = spans
.iter()
.fold(text_style, |acc, span| acc.patch(theme.highlight(span.0)));
let space = if whitespace.render.space() == WhitespaceRenderValue::All
&& !is_trailing_cursor
{
&space
} else {
" "
};
let nbsp = if whitespace.render.nbsp() == WhitespaceRenderValue::All
&& text.len_chars() < end
{
 
} else {
" "
};
use helix_core::graphemes::{grapheme_width, RopeGraphemes};
for grapheme in RopeGraphemes::new(text) {
let out_of_bounds = visual_x < offset.col as u16
|| visual_x >= viewport.width + offset.col as u16;
if LineEnding::from_rope_slice(&grapheme).is_some() {
if !out_of_bounds {
// we still want to render an empty cell with the style
surface.set_string(
viewport.x + visual_x - offset.col as u16,
viewport.y + line,
&newline,
style.patch(whitespace_style),
);
}
draw_indent_guides(last_line_indent_level, line, surface);
visual_x = 0;
line += 1;
is_in_indent_area = true;
// TODO: with proper iter this shouldn't be necessary
if line >= viewport.height {
break 'outer;
}
} else {
let grapheme = Cow::from(grapheme);
let is_whitespace;
let (display_grapheme, width) = if grapheme == "\t" {
is_whitespace = true;
// make sure we display tab as appropriate amount of spaces
let visual_tab_width = tab_width - (visual_x as usize % tab_width);
let grapheme_tab_width =
helix_core::str_utils::char_to_byte_idx(&tab, visual_tab_width);
(&tab[..grapheme_tab_width], visual_tab_width)
} else if grapheme == " " {
is_whitespace = true;
(space, 1)
} else if grapheme == "\u{00A0}" {
is_whitespace = true;
(nbsp, 1)
} else {
is_whitespace = false;
// Cow will prevent allocations if span contained in a single slice
// which should really be the majority case
let width = grapheme_width(&grapheme);
(grapheme.as_ref(), width)
};
let cut_off_start = offset.col.saturating_sub(visual_x as usize);
if !out_of_bounds {
// if we're offscreen just keep going until we hit a new line
surface.set_string(
viewport.x + visual_x - offset.col as u16,
viewport.y + line,
display_grapheme,
if is_whitespace {
style.patch(whitespace_style)
} else {
style
},
);
} else if cut_off_start != 0 && cut_off_start < width {
// partially on screen
let rect = Rect::new(
viewport.x as u16,
viewport.y + line,
(width - cut_off_start) as u16,
1,
);
surface.set_style(
rect,
if is_whitespace {
style.patch(whitespace_style)
} else {
style
},
);
}
if is_in_indent_area && !(grapheme == " " || grapheme == "\t") {
draw_indent_guides(visual_x, line, surface);
is_in_indent_area = false;
last_line_indent_level = visual_x;
}
visual_x = visual_x.saturating_add(width as u16);
}
}
}
}
}
}
/// Render brace match, etc (meant for the focused view only)
pub fn render_focused_view_elements(
view: &View,
doc: &Document,
viewport: Rect,
theme: &Theme,
surface: &mut Surface,
) {
// Highlight matching braces
if let Some(syntax) = doc.syntax() {
let text = doc.text().slice(..);
use helix_core::match_brackets;
let pos = doc.selection(view.id).primary().cursor(text);
let pos = match_brackets::find_matching_bracket(syntax, doc.text(), pos)
.and_then(|pos| view.screen_coords_at_pos(doc, text, pos));
if let Some(pos) = pos {
// ensure col is on screen
if (pos.col as u16) < viewport.width + view.offset.col as u16
&& pos.col >= view.offset.col
{
let style = theme.try_get("ui.cursor.match").unwrap_or_else(|| {
Style::default()
.add_modifier(Modifier::REVERSED)
.add_modifier(Modifier::DIM)
});
surface[(viewport.x + pos.col as u16, viewport.y + pos.row as u16)]
.set_style(style);
}
}
}
}
/// Render bufferline at the top
pub fn render_bufferline(editor: &Editor, viewport: Rect, surface: &mut Surface) {
let scratch = PathBuf::from(SCRATCH_BUFFER_NAME); // default filename to use for scratch buffer
surface.clear_with(
viewport,
editor
.theme
.try_get("ui.bufferline.background")
.unwrap_or_else(|| editor.theme.get("ui.statusline")),
);
let bufferline_active = editor
.theme
.try_get("ui.bufferline.active")
.unwrap_or_else(|| editor.theme.get("ui.statusline.active"));
let bufferline_inactive = editor
.theme
.try_get("ui.bufferline")
.unwrap_or_else(|| editor.theme.get("ui.statusline.inactive"));
let mut x = viewport.x;
let current_doc = view!(editor).doc;
for doc in editor.documents() {
let fname = doc
.path()
.unwrap_or(&scratch)
.file_name()
.unwrap_or_default()
.to_str()
.unwrap_or_default();
let style = if current_doc == doc.id() {
bufferline_active
} else {
bufferline_inactive
};
let text = format!(" {}{} ", fname, if doc.is_modified() { "[+]" } else { "" });
let used_width = viewport.x.saturating_sub(x);
let rem_width = surface.area.width.saturating_sub(used_width);
x = surface
.set_stringn(x, viewport.y, text, rem_width as usize, style)
.0;
if x >= surface.area.right() {
break;
}
}
}
pub fn render_gutter(
editor: &Editor,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
is_focused: bool,
) {
let text = doc.text().slice(..);
let last_line = view.last_line(doc);
// it's used inside an iterator so the collect isn't needless:
// https://github.com/rust-lang/rust-clippy/issues/6164
#[allow(clippy::needless_collect)]
let cursors: Vec<_> = doc
.selection(view.id)
.iter()
.map(|range| range.cursor_line(text))
.collect();
let mut offset = 0;
let gutter_style = theme.get("ui.gutter");
let gutter_selected_style = theme.get("ui.gutter.selected");
// avoid lots of small allocations by reusing a text buffer for each line
let mut text = String::with_capacity(8);
for (constructor, width) in view.gutters() {
let gutter = constructor(editor, doc, view, theme, is_focused, *width);
text.reserve(*width); // ensure there's enough space for the gutter
for (i, line) in (view.offset.row..(last_line + 1)).enumerate() {
let selected = cursors.contains(&line);
let x = viewport.x + offset;
let y = viewport.y + i as u16;
let gutter_style = if selected {
gutter_selected_style
} else {
gutter_style
};
if let Some(style) = gutter(line, selected, &mut text) {
surface.set_stringn(x, y, &text, *width, gutter_style.patch(style));
} else {
surface.set_style(
Rect {
x,
y,
width: *width as u16,
height: 1,
},
gutter_style,
);
}
text.clear();
}
offset += *width as u16;
}
}
pub fn render_diagnostics(
&self,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
) {
use helix_core::diagnostic::Severity;
use tui::{
layout::Alignment,
text::Text,
widgets::{Paragraph, Widget, Wrap},
};
let cursor = doc
.selection(view.id)
.primary()
.cursor(doc.text().slice(..));
let diagnostics = doc.diagnostics().iter().filter(|diagnostic| {
diagnostic.range.start <= cursor && diagnostic.range.end >= cursor
});
let warning = theme.get("warning");
let error = theme.get("error");
let info = theme.get("info");
let hint = theme.get("hint");
let mut lines = Vec::new();
let background_style = theme.get("ui.background");
for diagnostic in diagnostics {
let style = Style::reset()
.patch(background_style)
.patch(match diagnostic.severity {
Some(Severity::Error) => error,
Some(Severity::Warning) | None => warning,
Some(Severity::Info) => info,
Some(Severity::Hint) => hint,
});
let text = Text::styled(&diagnostic.message, style);
lines.extend(text.lines);
}
let paragraph = Paragraph::new(lines)
.alignment(Alignment::Right)
.wrap(Wrap { trim: true });
let width = 100.min(viewport.width);
let height = 15.min(viewport.height);
paragraph.render(
Rect::new(viewport.right() - width, viewport.y + 1, width, height),
surface,
);
}
/// Apply the highlighting on the lines where a cursor is active
pub fn highlight_cursorline(doc: &Document, view: &View, surface: &mut Surface, theme: &Theme) {
let text = doc.text().slice(..);
let last_line = view.last_line(doc);
let primary_line = doc.selection(view.id).primary().cursor_line(text);
// The secondary_lines do contain the primary_line, it doesn't matter
// as the else-if clause in the loop later won't test for the
// secondary_lines if primary_line == line.
// It's used inside a loop so the collect isn't needless:
// https://github.com/rust-lang/rust-clippy/issues/6164
#[allow(clippy::needless_collect)]
let secondary_lines: Vec<_> = doc
.selection(view.id)
.iter()
.map(|range| range.cursor_line(text))
.collect();
let primary_style = theme.get("ui.cursorline.primary");
let secondary_style = theme.get("ui.cursorline.secondary");
for line in view.offset.row..(last_line + 1) {
let area = Rect::new(
view.area.x,
view.area.y + (line - view.offset.row) as u16,
view.area.width,
1,
);
if primary_line == line {
surface.set_style(area, primary_style);
} else if secondary_lines.binary_search(&line).is_ok() {
surface.set_style(area, secondary_style);
}
}
}
/// Apply the highlighting on the columns where a cursor is active
pub fn highlight_cursorcolumn(
doc: &Document,
view: &View,
surface: &mut Surface,
theme: &Theme,
) {
let text = doc.text().slice(..);
// Manual fallback behaviour:
// ui.cursorcolumn.{p/s} -> ui.cursorcolumn -> ui.cursorline.{p/s}
let primary_style = theme
.try_get_exact("ui.cursorcolumn.primary")
.or_else(|| theme.try_get_exact("ui.cursorcolumn"))
.unwrap_or_else(|| theme.get("ui.cursorline.primary"));
let secondary_style = theme
.try_get_exact("ui.cursorcolumn.secondary")
.or_else(|| theme.try_get_exact("ui.cursorcolumn"))
.unwrap_or_else(|| theme.get("ui.cursorline.secondary"));
let inner_area = view.inner_area();
let offset = view.offset.col;
let selection = doc.selection(view.id);
let primary = selection.primary();
for range in selection.iter() {
let is_primary = primary == *range;
let Position { row: _, col } =
visual_coords_at_pos(text, range.cursor(text), doc.tab_width());
// if the cursor is horizontally in the view
if col >= offset && inner_area.width > (col - offset) as u16 {
let area = Rect::new(
inner_area.x + (col - offset) as u16,
view.area.y,
1,
view.area.height,
);
if is_primary {
surface.set_style(area, primary_style)
} else {
surface.set_style(area, secondary_style)
}
}
}
}
/// Handle events by looking them up in `self.keymaps`. Returns None
/// if event was handled (a command was executed or a subkeymap was
/// activated). Only KeymapResult::{NotFound, Cancelled} is returned
/// otherwise.
fn handle_keymap_event(
&mut self,
mode: Mode,
cxt: &mut commands::Context,
event: KeyEvent,
) -> Option<KeymapResult> {
let mut last_mode = mode;
self.pseudo_pending.extend(self.keymaps.pending());
let key_result = self.keymaps.get(mode, event);
cxt.editor.autoinfo = self.keymaps.sticky().map(|node| node.infobox());
let mut execute_command = |command: &commands::MappableCommand| {
command.execute(cxt);
let current_mode = cxt.editor.mode();
match (last_mode, current_mode) {
(Mode::Normal, Mode::Insert) => {
// HAXX: if we just entered insert mode from normal, clear key buf
// and record the command that got us into this mode.
// how we entered insert mode is important, and we should track that so
// we can repeat the side effect.
self.last_insert.0 = command.clone();
self.last_insert.1.clear();
commands::signature_help_impl(cxt, commands::SignatureHelpInvoked::Automatic);
}
(Mode::Insert, Mode::Normal) => {
// if exiting insert mode, remove completion
self.completion = None;
// TODO: Use an on_mode_change hook to remove signature help
cxt.jobs.callback(async {
let call: job::Callback = Box::new(|_editor, compositor| {
compositor.remove(SignatureHelp::ID);
});
Ok(call)
});
}
_ => (),
}
last_mode = current_mode;
};
match &key_result {
KeymapResult::Matched(command) => {
execute_command(command);
}
KeymapResult::Pending(node) => cxt.editor.autoinfo = Some(node.infobox()),
KeymapResult::MatchedSequence(commands) => {
for command in commands {
execute_command(command);
}
}
KeymapResult::NotFound | KeymapResult::Cancelled(_) => return Some(key_result),
}
None
}
fn insert_mode(&mut self, cx: &mut commands::Context, event: KeyEvent) {
if let Some(keyresult) = self.handle_keymap_event(Mode::Insert, cx, event) {
match keyresult {
KeymapResult::NotFound => {
if let Some(ch) = event.char() {
commands::insert::insert_char(cx, ch)
}
}
KeymapResult::Cancelled(pending) => {
for ev in pending {
match ev.char() {
Some(ch) => commands::insert::insert_char(cx, ch),
None => {
if let KeymapResult::Matched(command) =
self.keymaps.get(Mode::Insert, ev)
{
command.execute(cx);
}
}
}
}
}
_ => unreachable!(),
}
}
}
fn command_mode(&mut self, mode: Mode, cxt: &mut commands::Context, event: KeyEvent) {