Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Post Virmire Line with Wrex Doesn't Fire #269

Open
beckabooo opened this issue Jul 4, 2024 · 0 comments
Open

Post Virmire Line with Wrex Doesn't Fire #269

beckabooo opened this issue Jul 4, 2024 · 0 comments

Comments

@beckabooo
Copy link

File: BIOA_NOR10_11_DSG_LOC_INT.pcc

Convo Node: E11 and E12

Description of Potential Fix:
In the conversation with Wrex after Virmire, there are two potential lines for Wrex, however the first one is the only one that will fire because there are no bools or conditionals set for the two lines. There is a very different tone to the two different lines, as well as a unique dialogue line for Shepard if they take the renegade response after the line that doesn't fire. To me, it seems like E11 should fire if Shepard talked down Wrex on Virmire AND completed his Family Armor quest, whereas E12 should fire if Shepard only talked Wrex down and did NOT complete the family armor quest.

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant