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OnlineMatch from: 1. Mode is 2, master is 1. #11
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I think I know the problem: |
Created PR fixing this issue #12 |
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In godot
3.5.1
onJoin
always can see this error, but seems like rest of the app worksSeem like it happens here https://github.com/heroiclabs/fishgame-godot/blob/main/autoload/OnlineMatch.gd#L240
because on
Join
my client app in master statehow I can fix it?
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