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json.go
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/
json.go
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// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//
// This file may have been modified by CloudWeGo authors. All CloudWeGo
// Modifications are Copyright 2022 CloudWeGo Authors.
package websocket
import (
"io"
"github.com/bytedance/sonic"
)
// WriteJSON writes the JSON encoding of v as a message.
//
// See the documentation for encoding/json Marshal for details about the
// conversion of Go values to JSON.
func (c *Conn) WriteJSON(v interface{}) error {
w, err := c.NextWriter(TextMessage)
if err != nil {
return err
}
err1 := sonic.ConfigDefault.NewEncoder(w).Encode(v)
err2 := w.Close()
if err1 != nil {
return err1
}
return err2
}
// ReadJSON reads the next JSON-encoded message from the connection and stores
// it in the value pointed to by v.
//
// See the documentation for the encoding/json Unmarshal function for details
// about the conversion of JSON to a Go value.
func (c *Conn) ReadJSON(v interface{}) error {
_, r, err := c.NextReader()
if err != nil {
return err
}
err = sonic.ConfigDefault.NewDecoder(r).Decode(v)
if err == io.EOF {
// One value is expected in the message.
err = io.ErrUnexpectedEOF
}
return err
}