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GobanHumanPlayer.m
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/*$Id: GobanHumanPlayer.m,v 1.2 2001/10/02 16:13:29 phink Exp $*/
// This is Goban, a Go program for Mac OS X. Contact goban@sente.ch,
// or see http://www.sente.ch/software/goban for more information.
//
// Copyright (c) 1997-2001, Sen:te (Sente SA). All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation - version 2.
//
// This program is distributed in the hope that it will be
// useful, but WITHOUT ANY WARRANTY; without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License in file COPYING
// for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111, USA.
#import "GobanHumanPlayer.h"
#import <GoGame/GoSymbol.h>
#import <GoGame/GoMove.h>
#import <SenFoundation/SenFoundation.h>
@implementation GobanHumanPlayer
+ playerWithName:(NSString *) aName
{
GobanHumanPlayer *player = [self player];
[player setName:aName];
return player;
}
- (BOOL) isInteractive
{
return YES;
}
- (NSSound *) soundForMove:(GoMove *) aMove
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if ([defaults boolForKey:@"IsHumanMoveAudible"]) {
if ([aMove isPass]) {
return [NSSound soundNamed:[defaults stringForKey:@"HumanPassSound"]];
}
else {
return [NSSound soundNamed:[defaults stringForKey:@"HumanBoardSound"]];
}
}
return nil;
}
- (NSString *) kindAsString
{
return @"Human";
}
@end