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Not sure how exactly to implement this.
Some options I can think of:
Randomly appears
Needs to unlock in store using either XP or coins
New tip on level-up
New tip whenever you kill an enemy
New tip every x turns
Tips would just be useful little messages that the player might not think of. For example,
When you encounter a new enemy, look up the max damage it can do in the help section.
Then you can see how low your health can safely get before you should revive.
The text was updated successfully, but these errors were encountered:
Not sure how exactly to implement this.
Some options I can think of:
Tips would just be useful little messages that the player might not think of. For example,
The text was updated successfully, but these errors were encountered: