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buffer.s
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.zero
; *= tmp1
e .dsb 2 ; Error decision factor (slope) 2 bytes in zero page
i .dsb 1 ; Number of pixels to draw (iteration counter) 1 byte in zp
dx .dsb 1 ; Width
dy .dsb 1 ; Height
_CurrentPixelX .dsb 1
_CurrentPixelY .dsb 1
_OtherPixelX .dsb 1
_OtherPixelY .dsb 1
.text
.dsb 256-(*&255)
;
; This code is used when the things are moving faster
; horizontally than vertically
;
; dx<dy
;
draw_nearly_horizontal
.(
; here we have DY in Y, and the OPCODE in A
sta _outer_patch ; Write a (dex / nop / inx) instruction
;
; Initialize counter to dx+1
;
ldx dx
inx
stx i
; Initialise e=dy*2-dx
lda dy
asl
sta _path_e_dy_0+1 ; dy
sta e
lda #0
rol
sta _path_e_dy_1+1 ; dy+1
sta 1+e
sec
lda e
sbc dx
sta e
lda 1+e
sbc #0
sta 1+e
; Compute dx*2
lda dx
asl
sta _path_e_dx_0+1 ;dx
lda #0
rol
sta _path_e_dx_1+1 ;dx+1
;
; Draw loop
;
ldx _CurrentPixelX
ldy _TableDiv6,x
sec
outer_loop
lda _TableBit6Reverse,x ; 4
eor (tmp0),y ; 5
sta (tmp0),y ; 6
lda 1+e
bmi end_inner_loop
; e=e-2*dx
;sec
lda e
_path_e_dx_0
sbc #0
sta e
lda 1+e
_path_e_dx_1
sbc #0
sta 1+e
; Update screen adress
;clc ; 2
lda tmp0+0 ; 3
adc #40 ; 2
sta tmp0+0 ; 3
bcc skip ; 2 (+1 if taken)
inc tmp0+1 ; 5
skip
; ------------------Min=13 Max=17
end_inner_loop
_outer_patch
inx
ldy _TableDiv6,x
; e=e+2*dy
clc
lda e
_path_e_dy_0
adc #0
sta e
lda 1+e
_path_e_dy_1
adc #0
sta 1+e
dec i
bne outer_loop
rts
.)
_DrawLine
;jmp _DrawLine
;
; Compute deltas and signs
;
; Test Y value
.(
sec
lda _CurrentPixelY
sbc _OtherPixelY
sta dy
beq end
bcc cur_smaller
cur_bigger ; y1>y2
; Swap X and Y
; So we always draw from top to bottom
lda _CurrentPixelY
ldx _OtherPixelY
sta _OtherPixelY
stx _CurrentPixelY
lda _CurrentPixelX
ldx _OtherPixelX
sta _OtherPixelX
stx _CurrentPixelX
jmp end
cur_smaller ; y1<y2
; Absolute value
eor #$ff
adc #1
sta dy
end
.)
;
; Initialise screen pointer
;
ldy _CurrentPixelY
lda _HiresAddrLow,y ; 4
sta tmp0+0 ; 3
lda _HiresAddrHigh,y ; 4
sta tmp0+1 ; 3 => Total 14 cycles
; Test X value
.(
sec
lda _CurrentPixelX
sbc _OtherPixelX
sta dx
beq draw_totaly_vertical
bcc cur_smaller
cur_bigger ; x1>x2
lda #$ca ; 0 DEC
bne end
cur_smaller ; x1<x2
; Absolute value
eor #$ff
adc #1
sta dx
lda #$e8 ; 2 INC
end
.)
; Compute slope and call the specialized code for mostly horizontal or vertical lines
ldy dy
beq draw_totaly_horizontal
cpy dx
bcs draw_nearly_vertical
jmp draw_nearly_horizontal
draw_totaly_horizontal
.(
; here we have DY in Y, and the OPCODE in A
sta _outer_patch ; Write a (dex / nop / inx) instruction
;
; Initialize counter to dx+1
;
ldx dx
inx
stx i
ldx _CurrentPixelX
;
; Draw loop
;
outer_loop
ldy _TableDiv6,x
lda _TableBit6Reverse,x ; 4
eor (tmp0),y ; 5
sta (tmp0),y ; 6
_outer_patch
inx
dec i
bne outer_loop
rts
.)
draw_totaly_vertical
.(
ldx _CurrentPixelX
ldy _TableDiv6,x
lda _TableBit6Reverse,x ; 4
sta _mask_patch+1
ldx dy
inx
clc ; 2
loop
_mask_patch
lda #0 ; 2
eor (tmp0),y ; 5
sta (tmp0),y ; 6 => total = 13 cycles
; Update screen adress
lda tmp0+0 ; 3
adc #40 ; 2
sta tmp0+0 ; 3
bcc skip ; 2 (+1 if taken)
inc tmp0+1 ; 5
clc ; 2
skip
; ------------------Min=13 Max=17
dex
bne loop
rts
.)
;.dsb 256-(*&255)
;
; This code is used when the things are moving faster
; vertically than horizontally
;
; dy>dx
;
draw_nearly_vertical
;jmp draw_nearly_vertical
.(
; here we have DY in Y, and the OPCODE in A
sta _inner_patch ; Write a (dex / nop / inx) instruction
; just increment en store to know the number of iterations
iny
sty i
; Compute dx*2
lda dy
asl
sta _path_e_dx_0+1 ;dx
lda #0
rol
sta _path_e_dx_1+1 ;dx+1
; Normaly we should have swapped DX and DY, but instead just swap in the usage is more efficient
; Initialise e
lda dx
asl
sta _path_e_dy_0+1 ; dy
sta e
lda #0
rol
sta _path_e_dy_1+1 ; dy+1
sta 1+e
ldx _CurrentPixelX
ldy _TableDiv6,x
sec
lda e
sbc dy
sta e
lda 1+e
sbc #0
sta 1+e
bmi end_inner_loop2 ; n=1 ?
;
; Draw loop
;
outer_loop
lda _TableBit6Reverse,x ; 4
eor (tmp0),y ; 5
sta (tmp0),y ; 6
; --------------------------=15
_inner_patch
inx
ldy _TableDiv6,x
; e=e-2*dx
sec
lda e
_path_e_dx_0
sbc #0
sta e
lda 1+e
_path_e_dx_1
sbc #0
sta 1+e
end_inner_loop
dec i
beq done
.(
; Update screen adress
;clc ; 2
lda tmp0+0 ; 3
adc #40 ; 2
sta tmp0+0 ; 3
bcc skip ; 2 (+1 if taken)
inc tmp0+1 ; 5
clc
skip
; ------------------Min=13 Max=17
.)
; e=e+2*dy
lda e
_path_e_dy_0
adc #0
sta e
lda 1+e
_path_e_dy_1
adc #0
sta 1+e
bpl outer_loop
end_inner_loop2
lda _TableBit6Reverse,x ; 4
eor (tmp0),y ; 5
sta (tmp0),y ; 6
; --------------------------=15
bne end_inner_loop
done
rts
.)