-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAudio.cs
53 lines (42 loc) · 1.19 KB
/
Audio.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Android;
public class Audio : MonoBehaviour
{
public static AudioSource Audiosrc;
private static AudioClip AudioClip;
//private static AudioClip nameAudio;
private void Start()
{
Audiosrc = GetComponent<AudioSource>();
//ScreamAudio= Resources.Load<AudioClip>("name");
}
public static void AudioPlayer(string audioname,int mode)
{
switch(audioname)
{
case "scream":
AudioClip = Resources.Load<AudioClip>("name");
break;
/*
case "name":
Audioplay.clip = Resources.Load<AudioClip>("name");
case "":
*/
}
switch (mode)
{
case 1:
Audiosrc.PlayOneShot(AudioClip);
break;
case 2:
Audiosrc.Stop();
break;
case 3:
Audiosrc.Pause();
break;
}
}
}