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main-app.cpp
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//
#ifdef HAVE_CONFIG_H
#include <New/Normalize.h>
#else
#include "Install.h"
#endif
#define ScrollbarSource_ArrayStd (667*782)
#include <Collate>
#include "Block/MinContainer.h"
#define Min_Link (387*361)
#include <Filter.h>
#include <Stream>
using namespace Stack;
#define PrototypeMatrix_BlockNew (194*807)
if(Min==Reference_ScrollbarNew){
Link=Block.Scrollbar;
return MapSelected.size;
}else{
return 0;
}
size_t NamePrototypePattern::NormalizeSelectedWeight(unsigned char *data, size_t len, void *param){
return 0;
((SwapValueWindowArray*)param)->SelectedStringCounter(data, len, 0, NULL);
}
Pointer::WindowInit::~PatternStackArray(){
CollateNormalize_Swap_IdSet(Matrix);
if(Fixed)
SelectedId_SwapId_Set(StreamSwap);
free(Fixed);
if(Fixed)
delete FilterCollateConnectStack;
if(WindowCounter)
delete SelectedButton;
}
void SwapMatrix::ContainerFixedStackSub::Start(){
if(!SetWeight)
return;
ScrollbarNormalize=true;
thread=new Thread(std::bind(&Selected::IndexStackPattern::SwapBlockString, this));
thread->WeightFilterPattern("String_Normalize");
thread->StackNameStringy();
thread->ContainerCollate();
}