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RRH11.ASM
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RRH11.ASM
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STTL H U M A N S AND H U L K S
OPT NOL
LIB RRF
OPT LIS
*
*VECTORS
*
ORG RHORG
JMP HLKSTV
JMP HUMSTV
JMP CKLIMV
JMP SKULLV
FDB P1000
FDB MLP1
FDB DLP1
FDB KIDLP1
FDB HLKLP1
FDB HLKAL
FDB HUMATB
FDB SKULP
*
*MISC SOUNDS
*
HKHSND FCB $D0,$01,$10,$06,0 HULK HIT
HLKSND FCB $D0,$03,$04,$17,0 HULK KILL
SAVSND FCB $E0,$01,$20,$0D,0 SAVE A HUMAN
HKSND FCB $E0,$01,$18,$1A,0 KILL A HUMAN
*
*HULK PROCESS
*PD=OBJ,PD2=TARG,PD4=CURR ANI,PD5=NEW VEL TIMER,PD6=ANI BASE ADDR
*MOVE UP,DOWN,L,R ONLY
HULK LDA STATUS WAIT FOR STATUS TO GO
BITA #$7F
BEQ HULKL
NAP 8,HULK
HULKL LDX PD,U
HULK00 LDY PD6,U TAKE A BIG STEP
LDA PD4,U
LEAY A,Y
LDB ,Y
BPL HULK0
CLR PD4,U RECYCLE IT
BRA HULK00
HULK0 ADDA #3
STA PD4,U NEXT FRAME
CLRA
ADDD #HLKLP1
STD OPICT,X NEW PICT
LDA 1,Y
CLRB
ASRA DELTA X
RORB
ADDD OX16,X
PSHS D
LDB 2,Y
ADDB OY16,X
BSR CKLIMV IN BOUNDS GUYS??
BEQ HULK2
LEAS 2,S
BRA HLKND
HULK2 STB OY16,X
PULS D
STD OX16,X
LDB OY16,X
LDU OPICT,X
LDX #PPTR KILL YOUR POSTS + HUMANS
PSHS D,U
JSR COL0
PULS D,U
LDX #HPTR
JSR COL0
LDU CRPROC
LDX PD,U
DEC PD5,U
BNE HLKX
HLKND BSR HULKND
HLKX JSR DMAOFN
LDX #HULKL
LDA HLKSPD
JMP SLEEP
*
*CHECK OBJECT IN BOUNDS
*X=OBJ, D=X,Y
*EQ IF IN BOUNDS, NE IF OUT
CKLIMV PSHS D
CMPA #XMIN
BLO CKLF FAIL
CMPB #YMIN
BLO CKLF
ADDD [OPICT,X]
CMPA #XMAX
BHI CKLF
CMPB #YMAX
BHI CKLF
CLRA
CKLF PULS D,PC
*
*KILL A HULK
*X=OBJ
HULKIL LDA PCFLG
BNE HLKXON RAN INTO ELTON JOHN.. TERMINATE HIM
LDA LASDIR
CLRB
TST SEED
BMI HLKK0
ASLA
HLKK0 ADDD OX16,X
PSHS D
LDB LASDIR+1
LDA LSEED
CMPA #$C0
BHS HLKK00
ASLB X2
HLKK00 ADDB OY16,X
LDA ,S GET BACK X
BSR CKLIMV
BEQ HLKK1
LEAS 2,S
BRA HLKK2
HLKK1 STB OY16,X
PULS D
STD OX16,X
LDB OY16,X
LDU OPICT,X
PSHS X
LDX #PPTR
PSHS D,U
JSR COL0
PULS D,U
LDX #HPTR
JSR COL0
PULS X
JSR DMAOFN
HLKK2 LDD #HKHSND JUST HIT 'EM
JSR SNDLD
HLKILX RTS
HLKXON JMP DMAON TURN HIM ON!!
*
*GET A NEW HULK DIRECTION
*X=OBJ,PD2=TARG,PD4=CURR ANI,PD5=NEW VEL TIMER,PD6=AN BASE ADDR
*
HULKND LDA LSEED NEW TIMER
ANDA #$1F
INCA
STA PD5,U
LDY [PD2,U] TARGET OBJ
BNE HND0
LDY #PLOBJ OUR GUY IS DEAD, LETS GO AFTER PLAYER
HND0 LDD PD6,U X OR Y PREVIOUS
CMPD #HLKAL
BEQ HNDY X PREV, SEEK Y
CMPD #HLKAR
BEQ HNDY X PREV SEEK Y
LDA SEED
ANDA #$1F
ADDA #-$10
ADDA OBJX,Y RAN DOM OFFSET
HNDX1 CMPA #XMAX
BLS HNDX2
CMPA #XMAX+$40
BLS HNDX2
LDA #XMIN
HNDX2 CMPA OBJX,X
BLS HNDX3
LDD #HLKAR GO RT.
BRA HND10
HNDX3 LDD #HLKAL GO LEFT
BRA HND10
HNDY LDA HSEED SEEK Y
ANDA #$1F
ADDA #-$10 RAND OFFSET
ADDA OBJY,Y
CMPA #YMIN>>2
BHS HNDY1
LDA #YMAX
HNDY1 CMPA OBJY,X
BLS HNDY2
LDD #HLKAD GO DOWN
BRA HND10
HNDY2 LDD #HLKAU GO UP
HND10 STD PD6,U GET YOUR PIX
CLRA
STA PD4,U
LDB [PD6,U]
ADDD #HLKLP1
STD OPICT,X
RTS
*
*START A BUNCH OF HULKS
*
HLKSTV LDA HLKCNT
PSHS A
BEQ HLKSTX
HLKSV1 BSR HLKST
DEC ,S
BNE HLKSV1
HLKSTX PULS A,PC
*
*START A HULK
*PD=OBJ,PD2=TARG,PD4=CUR ANI,PD5=NV TIMER,PD6=ANI BASE
HLKST MAKP HULK
LEAU ,X
JSR GETROB
LDD #HLKLP1
STD OPICT,X
STD OLDPIC,X
STU OBJID,X
STX PD,U
LDD #HULKIL
STD OCVECT,X
HLKST0 JSR SAFTY GET SAFETY ZONE
HKST0A JSR RANDXY RANDOM INIT COORD
CMPB XTEMP NOT NEAR PLAYER IN MIDDLE PLEASE
BLS HLKST1
CMPB XTEMP+1
BHS HLKST1
CMPA XTEMP2
BLS HLKST1
CMPA XTEMP2+1
BLS HKST0A TRY AGAIN
HLKST1 STD OBJX,X
STA OX16,X
STB OY16,X
LDA SEED
CMPA #$C0
BLS HLKST2 YES
LDD #HTBEND-2 INSURE GUY IS DEAD
BRA HLKST3
HLKST2 BSR GTARG
HLKST3 STD PD2,U
JSR HULKND GET A NEW DIR BOYS
JSR OPON1 ON PHONY COLOR
CLR ODATA,X SHOT COUNTER
RTS
*
*HULK ANIMATION TABLE
*
HLKAL EQU * LEFT
FCB 0,$FD,0
FCB 4,$FC,0
FCB 0,$FD,0
FCB 8,$FC,0
FCB $FF
HLKAR EQU * RIGHT
FCB 12,$03,0
FCB 16,$04,0
FCB 12,$03,0
FCB 20,$04,0
FCB $FF
HLKAD EQU * DOWN
FCB 24,0,2
FCB 28,0,2
FCB 24,0,2
FCB 32,0,2
FCB $FF
HLKAU EQU * UP
FCB 24,0,-2
FCB 28,0,-2
FCB 24,0,-2
FCB 32,0,-2
FCB $FF
*
*INITIALIZE HUMAN TABLE
HTINIT LDX #HTAB
STX HTABX
HTI1 CLR ,X+
CMPX #HTBEND
BNE HTI1
RTS
*
*ADD A HUMAN TO THE TABLE
*X=OBJ
HUMADD PSHS D,X
LDX #HTAB
HUMAD1 LDD ,X++
BNE HUMAD1
LDD 2,S
STD -2,X
PULS D,X,PC
*
*CLEAR A HUMAN FROM THE TABLE
*X=OBJ
HUMCLR PSHS D,X
LDX #HTAB
LDD 2,S
HUMC1 CMPD ,X++
BEQ HUMC2
CMPX #HTBEND
BNE HUMC1
SEI
BRA *
HUMC2 CLRA
CLRB
STD -2,X
PULS D,X,PC
*
*GET A HUMAN TARGET
*D=TARGET STORAGE LOCATION
*RET EQ IF NONE, NE IF SOME
*
GTARG PSHS X
LDX HTABX
CMPX #HTBEND
BLO GTGL1
LDX #HTAB
BRA GTGL1
GTGL CMPX HTABX
BEQ GTGX NOBODY HOME
GTGL1 LDD ,X++
BNE GTGX1
CMPX #HTBEND
BLO GTGL
LDX #HTAB
BRA GTGL
GTGX1 STX HTABX
LEAX -2,X
TFR X,D
GTGX PULS X,PC RETURN
*
*HUMAN PROCESS
*PD=OBJ,PD2=BASE PICT,PD4=CURR ANI,PD5=NV TIMR,PD6=ANI BASE
*
HUMAN LDX PD,U
HUM00 LDY PD6,U GET NEW STEP
LDA PD4,U
LEAY A,Y
LDB ,Y
BPL HUM0
CLR PD4,U RESET CYCLE
BRA HUM00
HUM0 ADDA #3
STA PD4,U
CLRA
ADDD PD2,U
STD OPICT,X
LDA 1,Y
CLRB
ASRA
RORB
ADDD OX16,X
PSHS D
LDB 2,Y
ADDB OY16,X
PSHS U
LDU #PPTR
JSR CKOBS
PULS U
BNE HUM1 OBSTACLE
JSR CKLIM
BEQ HUM2
HUM1 LEAS 2,S
BRA HUMND NEW DIRECTION
HUM2 STB OY16,X
PULS D
STD OX16,X
DEC PD5,U
BNE HUMX
HUMND BSR GHDIR
HUMX JSR DMAOFN
NAP 8,HUMAN
*
*START HUMAN
*PD=OBJ,PD2=BASE PICT,PD4=CURR ANI,PD5=NV TIMR,PD6=ANI BASE
*
HUMSTV JSR HTINIT
LDX #KIDLP1
LDU #KIDKIL
LDA KIDCNT
BSR HSSUB
LDX #MLP1
LDU #MOMKIL
LDA MOMCNT
BSR HSSUB
LDX #DLP1
LDU #DADKIL
LDA DADCNT
HSSUB PSHS A,X,U
TSTA
BEQ HUMSTX
HUMST0 MAKP HUMAN
LEAU ,X
JSR GETHUM
LDD 1,S
STD OPICT,X
STD OLDPIC,X
STD PD2,U
STU OBJID,X
STX PD,U
LDD 3,S
STD OCVECT,X
JSR RANDXY
STD OBJX,X
STA OX16,X
STB OY16,X
LDA SEED
ANDA #7 STAGGER START TIME
INCA
STA PTIME,U
BSR GHDIR
JSR DMAON TURN HIM ON
JSR HUMADD
DEC ,S
BNE HUMST0
HUMSTX PULS A,X,U,PC
*
*GET HUMAN DIRECTION
*U=PROCESS,X=OBJ,PD2=PICBAS,PD4=ANI#,PD5=NV TMR,PD6=ANI BASE
*
GHDIR LDA LSEED
ANDA #$7F
INCA
STA PD5,U NEW VEL TIMER
LDA SEED
ANDA #7
LDB #13
MUL
ADDD #HUMATB
STD PD6,U
CLRA
STA PD4,U
LDB [PD6,U]
ADDD PD2,U
STD OPICT,X NEW PICT
RTS
*KILL A KID
KIDKIL DEC KIDCNT
BRA HUMKIL
MOMKIL DEC MOMCNT
BRA HUMKIL
DADKIL DEC DADCNT
*
*KILL A HUMAN
*
HUMKIL JSR HUMCLR
JSR KILHUM
JSR DMAOFF
LDD OBJX,X
LDX OBJID,X
JSR KILL
TST BRNFLG
BNE HUMKX BRAINY GOT ME
SKULLV EQU *
MKPROB HUMSAV,NULLP,NOKILL
CMPA #XMAX-6 CHECK LIMIT, DONT WRITE OVER BOUNDARY
BLO HUMK1
LDA #XMAX-6
HUMK1 STD OBJX,X
TST BRNFLG PROGRAMMING DEATH
BNE HKIL10
TST PCFLG
BEQ HKIL10
LDA #60
STA PD2,U
INC SAVCNT
LDA SAVCNT
CMPA #5
BLS HUMS1
LDA #5
HUMS1 ASLA
ASLA
LDU #P1000-4
LEAU A,U
STU OPICT,X
LDU #SVITAB-2
LSRA
LDD A,U
JSR SCORE
LDD #SAVSND
JSR SNDLD
NOKILL CLRA
PULS D,PC NO KILL PLAYER
HKIL10 LDA #90
STA PD2,U
LDD #SKULP
STD OPICT,X
LDD #HKSND
JSR SNDLD
HUMKX RTS
*
*KILL/SAVE HUMAN DISPLAY ERASE
*
HUMSAV LDX PD,U OFF THE JAG IN THE BAG
LDD OBJX,X
LDY OPICT,X
JSR PCTON
DEC PD2,U
BEQ HUMSX
NAP 1,HUMSAV
HUMSX JSR PCTOFF
LDD OFREE
STD ,X
STX OFREE
JMP SUCIDE QUIT
*
*HUMAN SAVE TABLE
*
SVITAB EQU *
FDB $0210
FDB $0220
FDB $0230
FDB $0240
FDB $0250
*
*HUMAN ANIMATION TABLE
*IMAGE #,DELTA X,DELTA Y; $FF IMAGE=START OVER
*IMAGES STORED L,R,D,U
*
HUMATB EQU *
*LEFT
FCB 0,$FE,$00
FCB 4,$FF,$00
FCB 0,$FE,$00
FCB 8,$FF,$00
FCB $FF
*RIGHT
FCB 12,$02,$00
FCB 16,$01,$00
FCB 12,$02,$00
FCB 20,$01,$00
FCB $FF
*DOWN
FCB 24,$00,$01
FCB 28,$00,$01
FCB 24,$00,$01
FCB 32,$00,$01
FCB $FF
*UP
FCB 36,$00,$FF
FCB 40,$00,$FF
FCB 36,$00,$FF
FCB 44,$00,$FF
FCB $FF
*UP+LEFT
FCB 0,$FE,$FF
FCB 8,$FF,$FF
FCB 0,$FE,$FF
FCB 8,$FF,$FF
FCB $FF
*RIGHT+UP
FCB 12,$02,$FF
FCB 16,$01,$FF
FCB 12,$02,$FF
FCB 20,$01,$FF
FCB $FF
*RIGHT+DOWN
FCB 12,$02,$01
FCB 16,$01,$01
FCB 12,$02,$01
FCB 20,$01,$01
FCB $FF
*DOWN+LEFT
FCB 0,$FE,$01
FCB 4,$FF,$01
FCB 0,$FE,$01
FCB 8,$FF,$01
FCB $FF
*
*SKULL PICTURE
*
SKULP FCB 6,11
FDB SKULD
SKULD EQU *
FCB $00,$00,$AA,$A0,$00,$00
FCB $00,$0A,$AA,$AA,$00,$00
FCB $0A,$0F,$FA,$FF,$0A,$00
FCB $AA,$0A,$A0,$AA,$0A,$A0
FCB $00,$A0,$AA,$A0,$A0,$00
FCB $00,$0A,$0A,$0A,$00,$00
FCB $00,$00,$A0,$A0,$00,$00
FCB $00,$00,$0A,$00,$00,$00
FCB $00,$00,$A0,$A0,$00,$00
FCB $00,$AA,$00,$0A,$A0,$00
FCB $00,$0A,$00,$0A,$00,$00
*A NULL PICTURE FOR KICKS
NULLP FCB 2,2
FDB NULLPD
NULLPD FDB 0,0
*
*SCORE PICTS
*
P1000 FCB 6,5
FDB P1000D
P2000 FCB 6,5
FDB P2000D
P3000 FCB 6,5
FDB P3000D
P4000 FCB 6,5
FDB P4000D
P5000 FCB 6,5
FDB P5000D
P1000D EQU *
FDB $0FF0,$FFFF,$FFF0
FDB $00F0,$F0F0,$F0F0
FDB $00F0,$F0F0,$F0F0
FDB $00F0,$F0F0,$F0F0
FDB $0FFF,$FFFF,$FFF0
P2000D
FDB $0FFF,$BBBB,$BBB0
FDB $000F,$B0B0,$B0B0
FDB $0FFF,$B0B0,$B0B0
FDB $0F00,$B0B0,$B0B0
FDB $0FFF,$BBBB,$BBB0
P3000D EQU *
FDB $0FFF,$EEEE,$EEE0
FDB $000F,$E0E0,$E0E0
FDB $0FFF,$E0E0,$E0E0
FDB $000F,$E0E0,$E0E0
FDB $0FFF,$EEEE,$EEE0
P4000D EQU *
FDB $0F0F,$BBBB,$BBB0
FDB $0F0F,$B0B0,$B0B0
FDB $0FFF,$B0B0,$B0B0
FDB $000F,$B0B0,$B0B0
FDB $000F,$BBBB,$BBB0
P5000D EQU *
FDB $0AAA,$EEEE,$EEE0
FDB $0A00,$E0E0,$E0E0
FDB $0AAA,$E0E0,$E0E0
FDB $000A,$E0E0,$E0E0
FDB $0AAA,$EEEE,$EEE0
IFC &A,NOL
OPT NOL
ENDIF
*
*PITCHERS FOR THE MASSES...
*
MLP1 FCB 4,14
FDB MLD1
MLP2 FCB 4,14
FDB MLD2
MLP3 FCB 4,14
FDB MLD3
MRP1 FCB 4,14
FDB MRD1
MRP2 FCB 4,14
FDB MRD2
MRP3 FCB 4,14
FDB MRD3
MDP1 FCB 4,14
FDB MDD1
MDP2 FCB 4,14
FDB MDD2
MDP3 FCB 4,14
FDB MDD3
MUP1 FCB 4,14
FDB MUD1
MUP2 FCB 4,14
FDB MUD2
MUP3 FCB 4,14
FDB MUD3
MLD1 EQU *
FDB $0055,$0000
FDB $0025,$5000
FDB $0062,$5000
FDB $0022,$5500
FDB $0003,$3000
FDB $0034,$3000
FDB $0004,$3000
FDB $0039,$3000
FDB $0333,$3300
FDB $0069,$6000
FDB $0009,$0000
FDB $0009,$0000
FDB $0033,$0000
FDB $0000,$0000
MLD2 EQU *
FDB $0055,$0000
FDB $0025,$5000
FDB $0062,$5000
FDB $0022,$5500
FDB $0003,$3000
FDB $0033,$3400
FDB $0003,$3400
FDB $0933,$3900
FDB $6333,$3300
FDB $6690,$9000
FDB $0900,$9000
FDB $0900,$9000
FDB $3303,$3000
FDB $0000,$0000
MLD3 EQU *
FDB $0055,$0000
FDB $0025,$5000
FDB $0062,$5000
FDB $0022,$5500
FDB $0003,$3000
FDB $0043,$3400
FDB $0443,$3400
FDB $0933,$3900
FDB $0333,$3360
FDB $0090,$9660
FDB $0900,$9000
FDB $0900,$9000
FDB $3303,$3000
FDB $0000,$0000
MRD1 EQU *
FDB $0005,$5000
FDB $0055,$2000
FDB $0052,$6000
FDB $0552,$2000
FDB $0033,$0000
FDB $0034,$3000
FDB $0034,$0000
FDB $0039,$3000
FDB $0366,$6300
FDB $0066,$6000
FDB $0009,$0000
FDB $0009,$0000
FDB $0003,$3000
FDB $0000,$0000
MRD2 EQU *
FDB $0005,$5000
FDB $0055,$2000
FDB $0052,$6000
FDB $0552,$2000
FDB $0033,$0000
FDB $0433,$3000
FDB $0433,$0000
FDB $0933,$3900
FDB $6663,$3300
FDB $6660,$9000
FDB $0090,$0900
FDB $0090,$0900
FDB $0033,$0330
FDB $0000,$0000
MRD3 EQU *
FDB $0005,$5000
FDB $0055,$2000
FDB $0052,$6000
FDB $0552,$2000
FDB $0033,$0000
FDB $0033,$4000
FDB $0033,$4400
FDB $0933,$3900
FDB $0333,$6660
FDB $0090,$6660
FDB $0090,$0900
FDB $0090,$0900
FDB $0033,$0330
FDB $0000,$0000
MDD1 EQU *
FDB $0055,$5000
FDB $0522,$2500
FDB $0562,$6500
FDB $5522,$2550
FDB $3333,$3330
FDB $4033,$3040
FDB $4003,$0040
FDB $9033,$3090
FDB $6333,$3300
FDB $6090,$9000
FDB $0090,$9000
FDB $0090,$9000
FDB $0330,$3300
FDB $0000,$0000
MDD2 EQU *
FDB $0055,$5000
FDB $0522,$2500
FDB $0562,$6500
FDB $5522,$2550
FDB $3333,$3330
FDB $4033,$3040
FDB $9003,$0040
FDB $6033,$3090
FDB $6333,$3300
FDB $0090,$9000
FDB $0090,$9000
FDB $0090,$3300
FDB $0030,$0000
FDB $0030,$0000
MDD3 EQU *
FDB $0055,$5000
FDB $0522,$2500
FDB $0562,$6500
FDB $5522,$2550
FDB $3333,$3330
FDB $4033,$3040
FDB $4003,$0090
FDB $9033,$3000
FDB $6333,$3300
FDB $6090,$9000
FDB $0090,$9000
FDB $0330,$9000
FDB $0000,$3000
FDB $0000,$3000
MUD1 EQU *
FDB $0055,$5000
FDB $0555,$5500
FDB $0555,$5500
FDB $5555,$5550
FDB $3333,$3330
FDB $4033,$3040
FDB $4003,$0040
FDB $9033,$3090
FDB $0333,$3360
FDB $0090,$9060
FDB $0090,$9000
FDB $0090,$9000
FDB $0330,$3300
FDB $0000,$0000
MUD2 EQU *
FDB $0055,$5000
FDB $0555,$5500
FDB $0555,$5500
FDB $5555,$5550
FDB $3333,$3330
FDB $4033,$3040
FDB $9003,$0040
FDB $0033,$3090
FDB $0333,$3360
FDB $0090,$9060
FDB $0090,$9000
FDB $0090,$3300
FDB $0090,$0000
FDB $0030,$0000
MUD3 EQU *
FDB $0055,$5000
FDB $0555,$5500
FDB $0555,$5500
FDB $5555,$5550
FDB $3333,$3330
FDB $4033,$3040
FDB $4003,$0090
FDB $9033,$3060
FDB $0333,$3360
FDB $0090,$9000
FDB $0090,$9000
FDB $0330,$9000
FDB $0000,$9000
FDB $0000,$3000
DLP1 FCB 5,13
FDB DLD1
DLP2 FCB 5,13
FDB DLD2
DLP3 FCB 5,13
FDB DLD3
DRP1 FCB 5,13
FDB DRD1
DRP2 FCB 5,13
FDB DRD2
DRP3 FCB 5,13
FDB DRD3
DDP1 FCB 5,13
FDB DDD1
DDP2 FCB 5,13
FDB DDD2
DDP3 FCB 5,13
FDB DDD3
DUP1 FCB 5,13
FDB DUD1
DUP2 FCB 5,13
FDB DUD2
DUP3 FCB 5,13
FDB DUD3
DLD1 EQU *
FCB $00,$02,$55,$00,$00
FCB $00,$09,$25,$00,$00
FCB $00,$02,$25,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$27,$00,$00
FCB $00,$88,$88,$00,$00
FCB $00,$88,$88,$00,$00
FCB $00,$88,$88,$00,$00
FCB $00,$02,$20,$00,$00
FCB $00,$00,$00,$00,$00
DLD2 EQU *
FCB $00,$02,$55,$00,$00
FCB $00,$09,$25,$00,$00
FCB $00,$02,$25,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$77,$70,$00
FCB $00,$07,$77,$70,$00
FCB $00,$07,$77,$70,$00
FCB $00,$27,$77,$20,$00
FCB $00,$07,$88,$88,$00
FCB $00,$70,$88,$88,$00
FCB $00,$70,$88,$88,$00
FCB $02,$20,$22,$00,$00
FCB $00,$00,$00,$00,$00
DLD3 EQU *
FCB $00,$02,$55,$00,$00
FCB $00,$09,$25,$00,$00
FCB $00,$02,$25,$00,$00
FCB $00,$07,$77,$00,$00
FCB $00,$07,$77,$70,$00
FCB $00,$07,$77,$70,$00
FCB $00,$77,$77,$70,$00
FCB $00,$27,$77,$20,$00
FCB $88,$88,$07,$00,$00
FCB $88,$88,$07,$00,$00
FCB $88,$88,$07,$00,$00
FCB $02,$20,$22,$00,$00
FCB $00,$00,$00,$00,$00
DRD1 EQU *
FCB $00,$55,$20,$00,$00
FCB $00,$52,$90,$00,$00
FCB $00,$52,$20,$00,$00
FCB $00,$77,$70,$00,$00
FCB $00,$77,$70,$00,$00
FCB $00,$77,$70,$00,$00
FCB $00,$77,$70,$00,$00
FCB $00,$72,$70,$00,$00
FCB $00,$87,$88,$00,$00
FCB $00,$87,$88,$00,$00
FCB $00,$87,$88,$00,$00
FCB $00,$02,$20,$00,$00
FCB $00,$00,$00,$00,$00
DRD2 EQU *
FCB $00,$55,$20,$00,$00
FCB $00,$52,$90,$00,$00
FCB $00,$52,$20,$00,$00
FCB $00,$77,$70,$00,$00
FCB $07,$77,$70,$00,$00
FCB $07,$77,$70,$00,$00
FCB $07,$77,$70,$00,$00
FCB $02,$77,$72,$00,$00
FCB $00,$77,$78,$88,$00
FCB $00,$70,$87,$88,$00
FCB $00,$70,$87,$88,$00
FCB $00,$22,$02,$20,$00
FCB $00,$00,$00,$00,$00
DRD3 EQU *
FCB $00,$55,$20,$00,$00
FCB $00,$52,$90,$00,$00
FCB $00,$52,$20,$00,$00
FCB $00,$77,$70,$00,$00
FCB $07,$77,$70,$00,$00
FCB $07,$77,$70,$00,$00
FCB $07,$77,$77,$00,$00
FCB $02,$77,$72,$00,$00
FCB $88,$77,$70,$00,$00
FCB $88,$78,$07,$00,$00
FCB $88,$78,$07,$00,$00
FCB $00,$22,$02,$20,$00
FCB $00,$00,$00,$00,$00
DDD1 EQU *
FCB $00,$22,$20,$00,$00
FCB $00,$92,$90,$00,$00
FCB $00,$22,$20,$00,$00
FCB $77,$81,$87,$70,$00
FCB $77,$71,$77,$70,$00
FCB $70,$71,$70,$70,$00
FCB $70,$71,$70,$70,$00
FCB $20,$77,$70,$20,$00
FCB $00,$70,$70,$88,$00
FCB $00,$70,$70,$88,$00
FCB $00,$70,$70,$88,$00
FCB $02,$20,$22,$00,$00
FCB $00,$00,$00,$00,$00
DDD2 EQU *
FCB $00,$22,$20,$00,$00
FCB $00,$92,$90,$00,$00
FCB $00,$22,$20,$00,$00
FCB $77,$81,$87,$70,$00
FCB $77,$71,$77,$70,$00
FCB $70,$71,$70,$70,$00
FCB $20,$71,$70,$70,$00
FCB $00,$77,$70,$20,$00
FCB $00,$70,$70,$88,$00
FCB $00,$70,$70,$88,$00
FCB $00,$70,$22,$88,$00
FCB $00,$20,$00,$00,$00
FCB $00,$20,$00,$00,$00
DDD3 EQU *
FCB $00,$22,$20,$00,$00
FCB $00,$92,$90,$00,$00
FCB $00,$22,$20,$00,$00
FCB $77,$81,$87,$70,$00
FCB $77,$71,$77,$70,$00
FCB $70,$71,$70,$70,$00
FCB $70,$71,$70,$20,$00
FCB $20,$77,$70,$88,$00
FCB $00,$70,$70,$88,$00
FCB $00,$70,$70,$88,$00
FCB $02,$20,$70,$00,$00
FCB $00,$00,$20,$00,$00
FCB $00,$00,$20,$00,$00
DUD1 EQU *
FCB $00,$00,$55,$50,$00
FCB $00,$00,$55,$50,$00
FCB $00,$00,$45,$40,$00
FCB $00,$77,$77,$77,$70
FCB $00,$77,$77,$77,$70
FCB $00,$70,$77,$70,$70
FCB $00,$70,$77,$70,$70
FCB $00,$20,$77,$70,$20
FCB $08,$80,$70,$70,$00
FCB $08,$80,$70,$70,$00
FCB $08,$80,$70,$70,$00
FCB $00,$02,$20,$22,$00
FCB $00,$00,$00,$00,$00
DUD2 EQU *
FCB $00,$00,$55,$50,$00
FCB $00,$00,$55,$50,$00