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Quadtree.hpp

A quadtree implementation working on a grid rectangle region in C++.

⚠️ Don't use before v1.0.0, API may change.

Features

  • The tree structure can be adjusted dynamically and incrementally.
  • Working both on square and non-square rectangle grids.
  • Time complexity finding a node is log(Depth) via binary-search on depth.
  • Supports to find neighbours leaf nodes. FindNeighbourLeafNodes.
  • Supports to find objects within a rectangle range. QueryRange.

Screenshots

Square: Rectangle:

中文博客: https://writings.sh/post/quadtree

Installation

Copy away Source/Quadtree.hpp.

Requirements: >=C++17

Usage

// Suppose this is the type of objects to manage.
struct Object {...};

// Creates a function, it stops to split the leaf node when:
// 1. its width and height are both not larger than 2.
// 2. or the number of managed objects not larger than 3.
Quadtree::SplitingStopper ssf = [](int w, int h, int n) {
  return (w <= 2 && h <= 2) || (n <= 3);
};

// Creates a tree on a 30x30 grid region.
Quadtree::Quadtree<Object*> tree(30, 30, ssf);

// Build the tree.
tree.Build();

// Add a pointer to object obj1 locates at position (3,4)
tree.Add(3, 4, obj1);

// Remove the pointer to object obj1 locates at position (3,4)
tree.Add(3, 4, obj1);

// Query the objects inside rectangle [(x1,y1), (x2,y2)]
tree.QueryRange(x1, y1, x2, y2, [](int x, int y, Object* o) {
  // Handle object o locating at position (x, y)
});

// Visit every leaf node.
tree.ForEachNode([](Quadtree::Node<Object*>* node) {
  if (node->isLeaf) {
    // if node is a leaf, visit its objects
    for (auto [x, y, o]: node->objects) {
      // for every object inside this leaf node,
      // the object o locates at position (x,y)
    }
  }
});

// Visit neighbours leaf node at North direction of given node.
Quadtree<Object*>::VisitT visitor = [](Quadtree::Node<Object*>* node) {
    //...
};
tree.FindNeighbourLeafNodes(node, 0, visitor);

How to run the visualizer

  1. Enter the directory visualizer

    cd Visualizer
  2. Make sure conan has been installed, then install the requirements (SDL etc.):

    make install
  3. Build:

    make cmake
    make build
  4. Run the program on a 30x30 grid region:

    ./build/QuadtreeVisualizer -w 30 -h 30

Visualizer's operations:

  1. Ctrl-C to quit.

  2. ESC to clear all queries.

  3. Add or remove objects: click the left mouse button.

  4. Query Range:

    1. Click the right mouse button to figure the left-upper corner of the query region.
    2. Then right click again to figure the right-botton corner to query the objects that inside this rectangle region.
    3. Click the right mouse button again or just press ESC to clear the highlighting.
  5. Query Neighbour Nodes:

    1. Press key n to start query neighbour leaf nodes.

    2. Click the left mouse button to figure a leaf node .

    3. Then press any of 0~7 key to figure a direction, then you will see all the neighbour nodes in red.

      //        4| 0(N)| 5
      //       --+-----+--
      //     3(W)|     | 1(E)
      //       --+-----+--
      //        7| 2(S)| 6
    4. Press key n again to or just press ESC to clear the highlighting.

License

BSD