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Makefile.3ds
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Makefile.3ds
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
SOURCES := source source/3ds
DATA := data
INCLUDES := include
ifeq ($(strip $(CLASSIC)),)
APP_TITLE := ftpd pro
TARGET := 3ds/ftpd
BUILD := 3ds/build
SOURCES += source/imgui
GRAPHICS := 3ds/gfx
ROMFS := 3ds/romfs
GFXBUILD := $(ROMFS)
RSF_FILE := meta/ftpd-cia.rsf
else
APP_TITLE := ftpd classic
TARGET := 3ds-classic/ftpd-classic
BUILD := 3ds-classic/build
RSF_FILE := meta/ftpd-classic-cia.rsf
endif
APP_DESCRIPTION := v$(VERSION)
APP_AUTHOR := (c) 2023 Michael Theall, Dave Murphy, TuxSH
ICON := meta/icon.png
BNR_IMAGE := meta/banner.png
BNR_AUDIO := meta/audio.wav
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
OPTIMIZE := -Og
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall $(OPTIMIZE) -mword-relocations \
-fomit-frame-pointer -ffunction-sections -fdata-sections \
$(ARCH) $(DEFINES) $(CLASSIC)
CFLAGS += $(INCLUDE) -DARM11 -D__3DS__ \
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
-DNO_IPV6 -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\"" \
-DANTI_ALIAS=1 \
`curl-config --cflags`
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++2a
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) $(OPTIMIZE)
CC := `which ccache 2>/dev/null` $(CC)
CXX := `which ccache 2>/dev/null` $(CXX)
LIBS := `curl-config --libs` -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
ifeq ($(strip $(CLASSIC)),)
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s,$(GFXBUILD)/%.t3x,$(GFXFILES))
export T3XHFILES := $(patsubst %.t3s,$(BUILD)/%.h,$(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all 3dsx cia 3dslink
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
mkdir -p $@
endif
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h: %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
3dsx: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 3dsx
cia: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds cia
3dslink: 3dsx
@3dslink $(OUTPUT).3dsx
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@$(RM) -r $(BUILD) \
$(TARGET).3dsx \
$(OUTPUT).smdh \
$(TARGET).elf \
$(TARGET).cia \
$(ROMFS_T3XFILES) \
output/
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).cia $(OUTPUT).3dsx
3dsx: $(OUTPUT).3dsx
cia: $(OUTPUT).cia
ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all: $(OUTPUT).3dsx $(OUTPUT).smdh
$(OUTPUT).smdh: $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds
$(OUTPUT).3dsx: $(OUTPUT).smdh
endif
$(OUTPUT).3dsx: $(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES): $(HFILES)
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h: %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
$(OFILES): $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds
#---------------------------------------------------------------------------------
.PRECIOUS: %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h: %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
$(OUTPUT).cia: $(OUTPUT).elf $(OUTPUT).smdh $(TARGET).bnr $(TOPDIR)/$(RSF_FILE)
@makerom -f cia -target t -exefslogo -o $@ \
-elf $(OUTPUT).elf -rsf $(TOPDIR)/$(RSF_FILE) \
-ver "$$(($(VERSION_MAJOR)*1024+$(VERSION_MINOR)*16+$(VERSION_MICRO)))" \
-banner $(TARGET).bnr \
-icon $(OUTPUT).smdh
@echo "built ... $(notdir $@)"
$(TARGET).bnr: $(TOPDIR)/$(BNR_IMAGE) $(TOPDIR)/$(BNR_AUDIO)
@[ -d $(dir $@) ] || mkdir -p $(dir $@)
@bannertool makebanner -o $@ -i $(TOPDIR)/$(BNR_IMAGE) -a $(TOPDIR)/$(BNR_AUDIO)
@echo "built ... $@"
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------