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Quaternion::rotate()の回転の向きが逆だったのを修正。 rotate( const kvs::Vector3<T>& pos, const kvs::Vector3<T>& axis, T rad ) の方は q.rotate( pos, axis, rad )がq.rotate( pos, axis, -rad )とすればいままでと同じになります。 rotate( const kvs::Vector3<T>& pos, const kvs::Quaternion<T>& q ) の方は q.rotate( pos, q )をq.rotate( pos, q.conjunction() )とすればいままでと同じになります。 ObjectBase,Light,CameraのXformControlからの継承を削除。Xform関連の� ��作をどうするかについては検討中。 glew::Point, PolygonRendererは2個め以降は固定パイプラインの方が使われて� ��る模様
Original issue reported on code.google.com by S.yamada0808 on 12 Jul 2012 at 11:21
S.yamada0808
The text was updated successfully, but these errors were encountered:
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Original issue reported on code.google.com by
S.yamada0808
on 12 Jul 2012 at 11:21The text was updated successfully, but these errors were encountered: