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メモ #11

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GoogleCodeExporter opened this issue Mar 1, 2016 · 0 comments
Open

メモ #11

GoogleCodeExporter opened this issue Mar 1, 2016 · 0 comments

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@GoogleCodeExporter
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Quaternion::rotate()の回転の向きが逆だったのを修正。
rotate( const kvs::Vector3<T>& pos, const kvs::Vector3<T>& axis, T rad )
の方は
q.rotate( pos, axis, rad )がq.rotate( pos, axis, -rad 
)とすればいままでと同じになります。

rotate( const kvs::Vector3<T>& pos, const kvs::Quaternion<T>& q )
の方は
q.rotate( pos, q )をq.rotate( pos, q.conjunction() 
)とすればいままでと同じになります。

ObjectBase,Light,CameraのXformControlからの継承を削除。Xform関連の�
��作をどうするかについては検討中。

glew::Point, 
PolygonRendererは2個め以降は固定パイプラインの方が使われて�
��る模様


Original issue reported on code.google.com by S.yamada0808 on 12 Jul 2012 at 11:21

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