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Whether simulated or implemented for real, the following basic jobs should be added and assigned to NPC depending on the type of building the live on or is close by.
Farmer
Woodcutter
Miner
Cooker
Priest
Bartender/server
Smith
Elaborating on "simulated" jobs, means that the NPC will get random number of items that would get if actually doing the job. Example: A farmer NPC may wander the field for 4-6 Minetest hours and be assigned randomly 10-15 seeds, and 10-15 crops, as opposed to the NPC actually harvesting, getting seeds, etc.
This is the job/occupation implementation check list:
Add spawner functionality to detect nearby building types
NPC: Allow choosing random textures from a given texture list
Add spawner functionality to choose number of NPC for occupations for building
Implement occupation initialization function
Implement schedule "check" or "query" function
The text was updated successfully, but these errors were encountered:
Whether simulated or implemented for real, the following basic jobs should be added and assigned to NPC depending on the type of building the live on or is close by.
Elaborating on "simulated" jobs, means that the NPC will get random number of items that would get if actually doing the job. Example: A farmer NPC may wander the field for 4-6 Minetest hours and be assigned randomly 10-15 seeds, and 10-15 crops, as opposed to the NPC actually harvesting, getting seeds, etc.
This is the job/occupation implementation check list:
The text was updated successfully, but these errors were encountered: