- Scenes
- GameObjects
- have coordinates
- serializable
- Components
- defines behavior of game objects
- members
- OnEnable()
- OnDisable()
- Start()
- OnDestroy()
- Update()
- descendents
- Behavior
- MonoBehavior
- for any scripts including C#
- serializable
- MonoBehavior
- Behavior
- serializable
- Assets
- prefab
- special assets for game objects that are often reused so saved in the storage
- prefab
(Tips for programmers)
- https://blog.eyas.sh/2020/10/unity-for-engineers-pt1-basic-concepts/
- https://unity.com/how-to/programming-unity
- https://answers.unity.com/questions/547496/how-do-i-dynamically-generate-scenes.html
- https://answers.unity.com/questions/12003/instantiate-a-prefab-through-code-in-c.html
(assets)