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unity.md

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Unity

Software Architecture

  • Scenes
  • GameObjects
    • have coordinates
    • serializable
  • Components
    • defines behavior of game objects
    • members
      • OnEnable()
      • OnDisable()
      • Start()
      • OnDestroy()
      • Update()
    • descendents
      • Behavior
        • MonoBehavior
          • for any scripts including C#
          • serializable
    • serializable
  • Assets
    • prefab
      • special assets for game objects that are often reused so saved in the storage

Other terminologies

References

(Tips for programmers)

(assets)