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init.luau
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--!optimize 2
--!strict
-- Compiled with L+ C Edition
-- Janitor
-- Original by Validark
-- Modifications by pobammer
-- roblox-ts support by OverHash and Validark
-- LinkToInstance fixed by Elttob.
-- Cleanup edge cases fixed by codesenseAye.
local Promise = require(script.Promise)
type Promise<T...> = Promise.TypedPromise<T...>
local LinkToInstanceIndex = setmetatable({}, {
__tostring = function()
return "LinkToInstanceIndex"
end;
})
local INVALID_METHOD_NAME =
"Object is a %* and as such expected `true?` for the method name and instead got %*. Traceback: %*"
local METHOD_NOT_FOUND_ERROR = "Object %* doesn't have method %*, are you sure you want to add it? Traceback: %*"
local NOT_A_PROMISE = "Invalid argument #1 to 'Janitor:AddPromise' (Promise expected, got %* (%*)) Traceback: %*"
export type Janitor = typeof(setmetatable(
{} :: {
CurrentlyCleaning: boolean,
SuppressInstanceReDestroy: boolean,
Add: <T>(self: Janitor, object: T, methodName: BooleanOrString?, index: any?) -> T,
AddObject: <T, A...>(
self: Janitor,
constructor: {new: (A...) -> T},
methodName: BooleanOrString?,
index: any?,
A...
) -> T,
AddPromise: <T...>(self: Janitor, promiseObject: Promise<T...>) -> Promise<T...>,
Remove: (self: Janitor, index: any) -> Janitor,
RemoveNoClean: (self: Janitor, index: any) -> Janitor,
RemoveList: (self: Janitor, ...any) -> Janitor,
RemoveListNoClean: (self: Janitor, ...any) -> Janitor,
Get: (self: Janitor, index: any) -> any?,
GetAll: (self: Janitor) -> {[any]: any},
Cleanup: (self: Janitor) -> (),
Destroy: (self: Janitor) -> (),
LinkToInstance: (self: Janitor, Object: Instance, allowMultiple: boolean?) -> RBXScriptConnection,
LinkToInstances: (self: Janitor, ...Instance) -> Janitor,
},
{} :: {__call: (self: Janitor) -> ()}
))
type Private = typeof(setmetatable(
{} :: {
CurrentlyCleaning: boolean,
SuppressInstanceReDestroy: boolean,
-- Private
[any]: BooleanOrString,
Add: <T>(self: Private, object: T, methodName: BooleanOrString?, index: any?) -> T,
AddObject: <T, A...>(
self: Private,
constructor: {new: (A...) -> T},
methodName: BooleanOrString?,
index: any?,
A...
) -> T,
AddPromise: <T...>(self: Private, promiseObject: Promise<T...>) -> Promise<T...>,
Remove: (self: Private, index: any) -> Private,
RemoveNoClean: (self: Private, index: any) -> Private,
RemoveList: (self: Private, ...any) -> Private,
RemoveListNoClean: (self: Private, ...any) -> Private,
Get: (self: Private, index: any) -> any?,
GetAll: (self: Private) -> {[any]: any},
Cleanup: (self: Private) -> (),
Destroy: (self: Private) -> (),
LinkToInstance: (self: Private, object: Instance, allowMultiple: boolean?) -> RBXScriptConnection,
LinkToInstances: (self: Private, ...Instance) -> Private,
},
{} :: {__call: (self: Private) -> ()}
))
type Static = {
ClassName: "Janitor",
CurrentlyCleaning: boolean,
SuppressInstanceReDestroy: boolean,
new: () -> Janitor,
Is: (object: any) -> boolean,
instanceof: (object: any) -> boolean,
}
type PrivateStatic = Static & {
__call: (self: Private) -> (),
__tostring: (self: Private) -> string,
}
--[=[
Janitor is a light-weight, flexible object for cleaning up connections, instances, or anything. This implementation covers all use cases,
as it doesn't force you to rely on naive typechecking to guess how an instance should be cleaned up.
Instead, the developer may specify any behavior for any object.
@class Janitor
]=]
local Janitor = {} :: Janitor & Static
local Private = Janitor :: Private & PrivateStatic
Janitor.ClassName = "Janitor"
Janitor.CurrentlyCleaning = true
Janitor.SuppressInstanceReDestroy = false;
(Janitor :: any).__index = Janitor
local Janitors = setmetatable({} :: {[Private]: {[any]: any}}, {__mode = "k"})
--[=[
Whether or not the Janitor is currently cleaning up.
@readonly
@prop CurrentlyCleaning boolean
@within Janitor
]=]
--[=[
Whether or not you want to suppress the re-destroying
of instances. Default is false, which is the original
behavior.
@since 1.15.4
@prop SuppressInstanceReDestroy boolean
@within Janitor
]=]
local TYPE_DEFAULTS = {
["function"] = true;
thread = true;
RBXScriptConnection = "Disconnect";
}
--[=[
Instantiates a new Janitor object.
@return Janitor
]=]
function Janitor.new(): Janitor
return setmetatable({
CurrentlyCleaning = false;
}, Janitor) :: never
end
--[=[
Determines if the passed object is a Janitor. This checks the metatable
directly.
@param object unknown -- The object you are checking.
@return boolean -- `true` if `object` is a Janitor.
]=]
function Janitor.Is(object: any): boolean
return type(object) == "table" and getmetatable(object) == Janitor
end
--[=[
An alias for [Janitor.Is]. This is intended for roblox-ts support.
@function instanceof
@within Janitor
@param object unknown -- The object you are checking.
@return boolean -- `true` if `object` is a Janitor.
]=]
Janitor.instanceof = Janitor.Is
-- very cheeky optimization
local function Remove(self: Private, index: any)
local this = Janitors[self]
if this then
local object = this[index]
if not object then
return self
end
local methodName = self[object]
if methodName then
if methodName == true then
if type(object) == "function" then
object()
else
local wasCancelled: boolean = nil
if coroutine.running() ~= object then
wasCancelled = pcall(function()
task.cancel(object)
end)
end
if not wasCancelled then
local toCleanup = object
task.defer(function()
task.cancel(toCleanup)
end)
end
end
else
local objectMethod = object[methodName]
if objectMethod then
if self.SuppressInstanceReDestroy and methodName == "Destroy" and typeof(object) == "Instance" then
pcall(objectMethod, object)
else
objectMethod(object)
end
end
end
self[object] = nil
end
this[index] = nil
end
return self
end
type BooleanOrString = boolean | string
local function Add<T>(self: Private, object: T, methodName: BooleanOrString?, index: any?): T
if index then
Remove(self, index)
local this = Janitors[self]
if not this then
this = {}
Janitors[self] = this
end
this[index] = object
end
local typeOf = typeof(object)
local newMethodName = methodName or TYPE_DEFAULTS[typeOf] or "Destroy"
if typeOf == "function" or typeOf == "thread" then
if newMethodName ~= true then
warn(string.format(INVALID_METHOD_NAME, typeOf, tostring(newMethodName), debug.traceback(nil, 2)))
end
else
if not (object :: never)[newMethodName] then
warn(
string.format(
METHOD_NOT_FOUND_ERROR,
tostring(object),
tostring(newMethodName),
debug.traceback(nil, 2)
)
)
end
end
self[object] = newMethodName
return object
end
--[=[
Adds an `object` to Janitor for later cleanup, where `methodName` is the
key of the method within `object` which should be called at cleanup time.
If the `methodName` is `true` the `object` itself will be called if it's a
function or have `task.cancel` called on it if it is a thread. If passed an
index it will occupy a namespace which can be `Remove()`d or overwritten.
Returns the `object`.
:::info Note
Objects not given an explicit `methodName` will be passed into the `typeof`
function for a very naive typecheck. RBXConnections will be assigned to
"Disconnect", functions and threads will be assigned to `true`, and
everything else will default to "Destroy". Not recommended, but hey, you do
you.
:::
### Luau:
```lua
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local obliterator = Janitor.new()
local part = Workspace:FindFirstChild("Part") :: Part
-- Queue the Part to be Destroyed at Cleanup time
obliterator:Add(part, "Destroy")
-- Queue function to be called with `true` methodName
obliterator:Add(print, true)
-- Close a thread.
obliterator:Add(task.defer(function()
while true do
print("Running!")
task.wait(0.5)
end
end), true)
-- This implementation allows you to specify behavior for any object
obliterator:Add(TweenService:Create(part, TweenInfo.new(1), {Size = Vector3.one}), "Cancel")
-- By passing an index, the object will occupy a namespace
-- If "CurrentTween" already exists, it will call :Remove("CurrentTween") before writing
obliterator:Add(TweenService:Create(part, TweenInfo.new(1), {Size = Vector3.one}), "Destroy", "CurrentTween")
```
### TypeScript:
```ts
import { Workspace, TweenService } from "@rbxts/services";
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor<{ CurrentTween: Tween }>();
const part = Workspace.FindFirstChild("Part") as Part;
// Queue the part to be Destroyed at Cleanup time
obliterator.Add(part, "Destroy");
// Queue function to be called with `true` methodName
obliterator.Add(print, true);
// Close a thread.
obliterator.Add(task.defer(() => {
while (true) {
print("Running!");
task.wait(0.5);
}
}), true);
// This implementation allows you to specify behavior for any object
obliterator.Add(TweenService.Create(part, new TweenInfo(1), { Size: Vector3.one }), "Cancel");
// By passing an index, the object will occupy a namespace
// If "CurrentTween" already exists, it will call :Remove("CurrentTween") before writing
obliterator.Add(TweenService.Create(part, new TweenInfo(1), { Size: Vector3.one }), "Destroy", "CurrentTween");
```
@method Add
@within Janitor
@param object T -- The object you want to clean up.
@param methodName? boolean | string -- The name of the method that will be used to clean up. If not passed, it will first check if the object's type exists in TypeDefaults, and if that doesn't exist, it assumes `Destroy`.
@param index? unknown -- The index that can be used to clean up the object manually.
@return T -- The object that was passed as the first argument.
]=]
Private.Add = Add
--[=[
Constructs an object for you and adds it to the Janitor. It's really just
shorthand for `Janitor:Add(object.new(), methodName, index)`.
### Luau:
```lua
local obliterator = Janitor.new()
local subObliterator = obliterator:AddObject(Janitor, "Destroy")
-- subObliterator is another Janitor!
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor();
const subObliterator = obliterator.AddObject(Janitor, "Destroy");
```
@since v1.16.0
@param constructor {new: (A...) -> T} -- The constructor for the object you want to add to the Janitor.
@param methodName? boolean | string -- The name of the method that will be used to clean up. If not passed, it will first check if the object's type exists in TypeDefaults, and if that doesn't exist, it assumes `Destroy`.
@param index? unknown -- The index that can be used to clean up the object manually.
@param ... A... -- The arguments that will be passed to the constructor.
@return T -- The object that was passed as the first argument.
]=]
function Janitor:AddObject<T, A...>(constructor: {new: (A...) -> T}, methodName: BooleanOrString?, index: any?, ...: A...): T
return Add(self, constructor.new(...), methodName, index)
end
--[=[
Adds a [Promise](https://github.com/evaera/roblox-lua-promise) to the
Janitor. If the Janitor is cleaned up and the Promise is not completed, the
Promise will be cancelled.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:AddPromise(Promise.delay(3)):andThenCall(print, "Finished!"):catch(warn)
task.wait(1)
obliterator:Cleanup()
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor();
obliterator.AddPromise(Promise.delay(3)).andThenCall(print, "Finished!").catch(warn);
task.wait(1);
obliterator.Cleanup();
```
@error NotAPromiseError -- Thrown if the promise is not a Promise.
@param promiseObject Promise -- The promise you want to add to the Janitor.
@return Promise
]=]
function Janitor:AddPromise<T...>(promiseObject: Promise<T...>): Promise<T...>
if not Promise then
return promiseObject
end
if not Promise.is(promiseObject) then
error(string.format(NOT_A_PROMISE, typeof(promiseObject), tostring(promiseObject), debug.traceback(nil, 2)))
end
if promiseObject:getStatus() == Promise.Status.Started then
local uniqueId = newproxy(false)
local newPromise = Add(self, Promise.new(function(resolve, _, onCancel)
if onCancel(function()
promiseObject:cancel()
end) then
return
end
resolve(promiseObject)
end), "cancel", uniqueId)
newPromise:finally(function()
Remove(self, uniqueId)
end)
return newPromise :: never
end
return promiseObject
end
--[=[
Cleans up whatever `Object` was set to this namespace by the 3rd parameter of [Janitor.Add](#Add).
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(workspace.Baseplate, "Destroy", "Baseplate")
obliterator:Remove("Baseplate")
```
### TypeScript:
```ts
import { Workspace } from "@rbxts/services";
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor<{ Baseplate: Part }>();
obliterator.Add(Workspace.FindFirstChild("Baseplate") as Part, "Destroy", "Baseplate");
obliterator.Remove("Baseplate");
```
@method Remove
@within Janitor
@param index unknown -- The index you want to remove.
@return Janitor
]=]
Private.Remove = Remove
--[=[
Removes an object from the Janitor without running a cleanup.
### Luau
```lua
local obliterator = Janitor.new()
obliterator:Add(function()
print("Removed!")
end, true, "Function")
obliterator:RemoveNoClean("Function") -- Does not print.
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor<{ Function: () => void }>();
obliterator.Add(() => print("Removed!"), true, "Function");
obliterator.RemoveNoClean("Function"); // Does not print.
```
@method RemoveNoClean
@within Janitor
@since v1.15.0
@param index unknown -- The index you are removing.
@return Janitor
]=]
function Private:RemoveNoClean(index: any)
local this = Janitors[self]
if this then
local object = this[index]
if object then
self[object] = nil
this[index] = nil
end
end
return self
end
--[=[
Cleans up multiple objects at once.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(function()
print("Removed One")
end, true, "One")
obliterator:Add(function()
print("Removed Two")
end, true, "Two")
obliterator:Add(function()
print("Removed Three")
end, true, "Three")
obliterator:RemoveList("One", "Two", "Three") -- Prints "Removed One", "Removed Two", and "Removed Three"
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
type NoOp = () => void
const obliterator = new Janitor<{ One: NoOp, Two: NoOp, Three: NoOp }>();
obliterator.Add(() => print("Removed One"), true, "One");
obliterator.Add(() => print("Removed Two"), true, "Two");
obliterator.Add(() => print("Removed Three"), true, "Three");
obliterator.RemoveList("One", "Two", "Three"); // Prints "Removed One", "Removed Two", and "Removed Three"
```
@since v1.14.0
@param ... unknown -- The indices you want to remove.
@return Janitor
]=]
function Janitor:RemoveList(...: any)
local this = Janitors[self]
if this then
local length = select("#", ...)
if length == 1 then
return Remove(self, ...)
end
if length == 2 then
local indexA, indexB = ...
Remove(self, indexA)
Remove(self, indexB)
return self
end
if length == 3 then
local indexA, indexB, indexC = ...
Remove(self, indexA)
Remove(self, indexB)
Remove(self, indexC)
return self
end
for selectIndex = 1, length do
local removeObject = select(selectIndex, ...)
Remove(self, removeObject)
end
end
return self
end
--[=[
Cleans up multiple objects at once without running their cleanup.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(function()
print("Removed One")
end, true, "One")
obliterator:Add(function()
print("Removed Two")
end, true, "Two")
obliterator:Add(function()
print("Removed Three")
end, true, "Three")
obliterator:RemoveListNoClean("One", "Two", "Three") -- Nothing is printed.
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
type NoOperation = () => void
const obliterator = new Janitor<{ One: NoOperation, Two: NoOperation, Three: NoOperation }>();
obliterator.Add(() => print("Removed One"), true, "One");
obliterator.Add(() => print("Removed Two"), true, "Two");
obliterator.Add(() => print("Removed Three"), true, "Three");
obliterator.RemoveListNoClean("One", "Two", "Three"); // Nothing is printed.
```
@since v1.15.0
@param ... unknown -- The indices you want to remove.
@return Janitor
]=]
function Janitor:RemoveListNoClean(...: any)
local this = Janitors[self]
if this then
local length = select("#", ...)
if length == 1 then
local indexA = ...
local object = this[indexA]
if object then
self[object] = nil
this[indexA] = nil
end
return self
end
if length == 2 then
local indexA, indexB = ...
local objectA = this[indexA]
if objectA then
self[objectA] = nil
this[indexA] = nil
end
local objectB = this[indexB]
if objectB then
self[objectB] = nil
this[indexB] = nil
end
return self
end
if length == 3 then
local indexA, indexB, indexC = ...
local objectA = this[indexA]
if objectA then
self[objectA] = nil
this[indexA] = nil
end
local objectB = this[indexB]
if objectB then
self[objectB] = nil
this[indexB] = nil
end
local objectC = this[indexC]
if objectC then
self[objectC] = nil
this[indexC] = nil
end
return self
end
for selectIndex = 1, length do
-- MACRO
local index = select(selectIndex, ...)
local object = this[index]
if object then
self[object] = nil
this[index] = nil
end
end
end
return self
end
--[=[
Gets whatever object is stored with the given index, if it exists. This was
added since Maid allows getting the task using `__index`.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(Workspace.Baseplate, "Destroy", "Baseplate")
print(obliterator:Get("Baseplate")) -- Returns Baseplate.
```
### TypeScript:
```ts
import { Workspace } from "@rbxts/services";
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor<{ Baseplate: Part }>();
obliterator.Add(Workspace.FindFirstChild("Baseplate") as Part, "Destroy", "Baseplate");
print(obliterator.Get("Baseplate")); // Returns Baseplate.
```
@param index unknown -- The index that the object is stored under.
@return unknown? -- This will return the object if it is found, but it won't return anything if it doesn't exist.
]=]
function Janitor:Get(index: any): any?
local this = Janitors[self]
return if this then this[index] else nil
end
--[=[
Returns a frozen copy of the Janitor's indices.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(Workspace.Baseplate, "Destroy", "Baseplate")
print(obliterator:GetAll().Baseplate) -- Prints Baseplate.
```
### TypeScript:
```ts
import { Workspace } from "@rbxts/services";
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor<{ Baseplate: Part }>();
obliterator.Add(Workspace.FindFirstChild("Baseplate") as Part, "Destroy", "Baseplate");
print(obliterator.GetAll().Baseplate); // Prints Baseplate.
```
@since v1.15.1
@return {[any]: any}
]=]
function Janitor:GetAll(): {[any]: any}
local this = Janitors[self]
return if this then table.freeze(table.clone(this)) else {}
end
local function GetFenv(self: Private): () -> (any, BooleanOrString)
return function(): ()
for object, methodName in next, self do
if object ~= "SuppressInstanceReDestroy" then
return object, methodName
end
end
end :: never
end
local function Cleanup(self: Private)
if not self.CurrentlyCleaning then
self.CurrentlyCleaning = nil :: never
local get = GetFenv(self)
local object, methodName = get()
while object and methodName do -- changed to a while loop so that if you add to the janitor inside of a callback it doesn't get untracked (instead it will loop continuously which is a lot better than a hard to pindown edgecase)
if methodName == true then
if type(object) == "function" then
object()
elseif type(object) == "thread" then
local wasCancelled: boolean = nil
if coroutine.running() ~= object then
wasCancelled = pcall(function()
task.cancel(object)
end)
end
if not wasCancelled then
local toCleanup = object
task.defer(function()
task.cancel(toCleanup)
end)
end
end
else
local objectMethod = (object :: never)[methodName] :: (object: unknown) -> ()
if objectMethod then
if self.SuppressInstanceReDestroy and methodName == "Destroy" and typeof(object) == "Instance" then
pcall(objectMethod, object)
else
objectMethod(object)
end
end
end
self[object] = nil
object, methodName = get()
end
local this = Janitors[self]
if this then
table.clear(this)
Janitors[self] = nil
end
self.CurrentlyCleaning = false
end
end
--[=[
Calls each object's `methodName` (or calls the object if
`methodName == true`) and removes them from the Janitor. Also clears the
namespace. This function is also called when you call a Janitor object (so
it can be used as a destructor callback).
### Luau:
```lua
obliterator:Cleanup() -- Valid.
obliterator() -- Also valid.
```
### TypeScript:
```ts
obliterator.Cleanup()
// TypeScript version doesn't support the __call method of cleaning.
```
@method Cleanup
@within Janitor
]=]
Private.Cleanup = Cleanup
--[=[
Calls [Janitor.Cleanup](#Cleanup) and renders the Janitor unusable.
:::warning Metatable Removal
Running this will make any further attempts to call a method of Janitor
error.
:::
]=]
function Janitor:Destroy()
Cleanup(self)
table.clear(self :: never)
setmetatable(self :: any, nil)
end
Private.__call = Cleanup
local function LinkToInstance(self: Private, object: Instance, allowMultiple: boolean?): RBXScriptConnection
local indexToUse = if allowMultiple then newproxy(false) else LinkToInstanceIndex
return Add(self, object.Destroying:Connect(function()
Cleanup(self)
end), "Disconnect", indexToUse)
end
--[=[
"Links" this Janitor to an Instance, such that the Janitor will `Cleanup`
when the Instance is `Destroy()`d and garbage collected. A Janitor may only
be linked to one instance at a time, unless `allowMultiple` is true. When
called with a truthy `allowMultiple` parameter, the Janitor will "link" the
Instance without overwriting any previous links, and will also not be
overwritable. When called with a falsy `allowMultiple` parameter, the
Janitor will overwrite the previous link which was also called with a falsy
`allowMultiple` parameter, if applicable.
### Luau:
```lua
local obliterator = Janitor.new()
obliterator:Add(function()
print("Cleaning up!")
end, true)
do
local folder = Instance.new("Folder")
obliterator:LinkToInstance(folder)
folder:Destroy()
end
```
### TypeScript:
```ts
import { Janitor } from "@rbxts/janitor";
const obliterator = new Janitor();
obliterator.Add(() => print("Cleaning up!"), true);
{
const folder = new Instance("Folder");
obliterator.LinkToInstance(folder, false);
folder.Destroy();
}
```
@method LinkToInstance
@within Janitor
@param object Instance -- The instance you want to link the Janitor to.
@param allowMultiple? boolean -- Whether or not to allow multiple links on the same Janitor.
@return RBXScriptConnection -- A RBXScriptConnection that can be disconnected to prevent the cleanup of LinkToInstance.
]=]
Private.LinkToInstance = LinkToInstance;
(Janitor :: never).LegacyLinkToInstance = LinkToInstance
--[=[
Links several instances to a new Janitor, which is then returned.
@param ... Instance -- All the Instances you want linked.
@return Janitor -- A new Janitor that can be used to manually disconnect all LinkToInstances.
]=]
function Janitor:LinkToInstances(...: Instance)
local manualCleanup = Janitor.new()
for index = 1, select("#", ...) do
local object = select(index, ...)
if typeof(object) ~= "Instance" then
continue
end
manualCleanup:Add(LinkToInstance(self, object, true), "Disconnect")
end
return manualCleanup
end
function Private:__tostring()
return "Janitor"
end
return Janitor :: Static