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[GTA LCS/VCS] Audio/SFX Glitch #12377
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Yeah, I've seen this before once or twice. Any idea if it happens on a real PSP too? It could be game bug, our sample playback stuff is pretty solid. |
I'm 99% sure it doesn't happen on real hardware. |
Okay. It would be very useful if you could provide saves before these two triggers. |
ULUS10160S92F0.zip One thing I'd like to mention is that I'm starting to think this glitch is CPU speed related because I'm unable to trigger it with lowered emulation clock speed. |
Hm, in that case it might be very tricky / impossible to fix in other ways.... (and is thus a game bug, just might accidentally work on the real hardware due to timing) |
I triggered the glitch even with 110 CPU speed, at which the game already runs considerably slower than it would on a real PSP. Maybe not a game issue after all. |
I'm for closing this, as it seems to have been fixed in 1.16.0 (probably by #18076). |
From time to time, a sound effect (usually an engine sound) in GTA LCS & VCS "gets stuck" and keeps playing. If you're lucky, it goes away automatically after a few minutes, otherwise you can fix it by pausing and unpausing the game.
A consistent way to trigger this issue in VCS is by starting a 'Smuggling' mission. (As seen in this video.) A common encounter in LCS is after completing the mission 'Booby Prize'. I can provide save files if necessary.
This is an universal issue that affects every emulator speedrunner I've talked to.
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