[Adhoc] Fix Teenage Mutant Ninja Turtles Multiplayer #14284
Merged
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Fix Teenage Mutant Ninja Turtles Multiplayer.
Apparently calling
GetStatus()
insidePSPNetconfDialog::Update()
will causesceUtilityNetconfUpdate
to returnSCE_ERROR_UTILITY_INVALID_STATUS
right after Adhoc state changed to Connected state (which initiate the fade-out to finish the dialog)Alternatively, changing NET_SHUTDOWN_DELAY_US from 200000 to 501000 usec or more will also works (500000 won't work), but i prefer this solution.